Аннотация
Play to Live
by D. Rus
Book 2
The Clan
Play to Live
Book 2: The Clan
Copyright © D.Rus 2014
Cover Art © Kadziro
Editors: Irene Woodhead, Neil P. Mayhew
All Rights Reserved
Chapter One
F rom the Analytics Department report made at the AlterWorld Corporation Emergency board meeting.
Subject: The surge of violence among the digital population.
The psychologists' reports show that after only three or four months, the digital population (later referred to as perma players) complete their adaptation period and cease to view the virtual world as a game. The memories of their past lives fade, the rich colors of their adopted environment forming an entirely new outlook. So how do the perma players see their new home? For them, it holds a wealth of virtually unlimited opportunities—a promise of an eternal life devoid of the conc...

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