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•   •   •

Farther south, kids who have reached the fringe planes of the Graveyard see the wave of Whollies flooding toward the escape jet.

“Hey, there’s someone in there! Someone’s flying it! Come on!” They double back, heading toward the Dreamliner instead of ru

•   •   •

On the battlefront, Co

“You’re clear for phase two,” Hayden tells him, and Co

“No . . . no, wait,” Hayden tells him. “Something’s wrong!”

Suddenly the riot squad is no longer interested in Co

“No! What are they doing?”

Then Co

Even before the riot police get down to them, Juvies come in on either side and start taking kids down with tranqs, like a shooting gallery. Co

•   •   •

For once storks come first. For once storks will be victorious. And to hell with everyone else. The bio-raised world never did anything for Starkey. Well, now it will. Those bio-raised kids will be targets and draw the fire of the Juvies while his storks get onboard.

The exodus doesn’t move as quickly or as smoothly as he wants it to, but at least it’s moving. The riot police are still a ways off, but the Juvey-cops themselves have taken up positions much closer and have begun taking out the swarms of kids fighting to get on the stairs. Most of his storks, however, are already onboard.

Then a Juvey targets one of the kids on the stairs. He’s tranq’d and goes down, slowing the storks behind him. They trample over him, and he seems to vanish beneath everyone’s feet.

Ashley, the secret weapon stork, is the last stork up the stairs. She smiles at Starkey.

“Made it!” she says, reaching for him to help her up the last few steps.

But just then one of the Juvies on the ground locks eyes with Starkey and takes aim at him. Thinking quickly, he smoothly pulls Ashley over just a bit. The tranq bullet embeds in her back instead of his chest. She locks eyes with him in shock.

“Sorry, Ashley.”

And before she can slump unconscious in his arms, he strategically pushes her back down the stairs, causing a domino-tumble of kids behind her. It gives Starkey just enough time to close the door.

The kids inside are both excited and terrified. Seeing that the front hatch is closed, they close the rear hatch as well. With the seats removed from the plane, no one quite knows what to do. Some kids sit, some stand, some look out of windows.

Starkey goes straight to the cockpit, where he finds Trace, focused and single-minded.

“Is everyone aboard?” Trace asks.

“Yeah, yeah, everyone’s here,” Starkey says. “Go!”

Only now does he realize Starkey’s in charge. “You? Where’s Co

“He didn’t make it, now let’s get out of here.”

Instead Trace stands up, looks out the window, and sees the panic outside. Kids still flood the stairs even though the doors are closed, and a quick glance into the cabin makes it clear exactly which kids were saved and which weren’t.





“You son of a bitch!”

This is no time for arguments. Starkey pulls out a gun but keeps his distance so that Trace can’t use one of his fancy boeuf disarming maneuvers. “You’d save Co

“Kill me and no one gets out of here.”

But Starkey doesn’t lower his weapon because he’s not bluffing, and Trace knows it.

Trace’s glare could melt iron. He sits back down and eases the throttle forward. “When we land,” Trace says, “I’m going to kill you with my bare hands.”

Starkey’s pretty sure he’s not bluffing either.

•   •   •

The Dreamliner pulls forward, knocking over both sets of metal stairs. Kids and cops scramble to get out from under the huge plane’s wheels as it picks up speed, taxiing at nearly thirty miles per hour. Co

On the ground, the stranded kids try to break away and go back to the old plan of ru

•   •   •

Co

Far, far away, barely visible in the night, is a dark, rectangular shape on the runway. It’s nearly a mile away, but as the plane picks up speed and closes the distance, its headlights illuminate an armored riot truck that has pulled right into the plane’s path, playing chicken with a 112-ton jet.

In the cockpit Trace sees it, but it’s too late to abort liftoff.

In the truck, the driver realizes a moment too late that this is a game he’s going to lose.

As the jet’s nose lifts off the ground, the truck swerves to get out of the way, but the driver isn’t fast enough. The starboard landing gear clips the truck, sending it tumbling like a toy, and a huge chunk of the landing gear rips loose, just as the plane leaves the ground. The Dreamliner lists precariously to one side, threatening to fall from the sky, but then stabilizes. Its broken landing gear, twisted and useless, retracts sluggishly into the wheel well.

On the ground, hundreds of earthbound kids are “tranq’d and yanked” by the Juvies, finding neither salvation nor sanctuary in the flightless vessels around them, while up above, the only vessel ever to be resurrected from the Graveyard carries 169 souls into the sky: 169 souls with no possible way to land.

69 • Lev

Lev has the advantage of being behind the action. He can see where the battlefront is, he can see the tactics of the Juvey attack force, and since no one has yet to graft eyes in the back of their head, Lev can move behind the battle without being caught.

And so can Nelson.

It’s before the escape jet has taxied away, when the focus is still on the armed AWOLs toward the north end of the main aisle. Lev spots Nelson leaving his van at the far western aisles of the Graveyard and moving in on foot. The parts pirate now wears a Juvey uniform he must have pulled from a real Juvey that he tranq’d. He’ll blend in. He’ll pass for one of them. The only thing Lev can pass for is an AWOL, and that won’t get him anything but unconscious. He knows he has to be careful.

Lev tries to figure out where Co