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CUTDOWN

The minimum force necessary to win any trial for which there has been bidding. Bidders who can push their opponent into making a bid below the cutdown are considered clever. Commanders who win with a force smaller than the cutdown are greatly honored.

DEZGRA

A fighting unit that disgraces itself is known as a dezgraunit. The name also refers to the ritual whereby that unit is marked and punished. Any unit that refuses orders, panics in the face of the enemy, or takes dishonorable action is disgraced.

DROPSHIPS

Because interstellar JumpShips must avoid entering the heart of a solar system, they must "dock" in space at a considerable distance from a system's inhabited worlds. DropShips were developed for interplanetary travel. As the name implies, a DropShip is attached to hardpoints on the JumpShip's drive core, later to be dropped from the parent vessel after in-system entry. Though incapable of FTL travel, DropShips are highly maneuverable, well-armed, and sufficiently aerodynamic to take off from and land on a planetary surface. The journey from the jump point to the inhabited worlds of a system usually requires a normal-space journey of several days or weeks, depending on the type of star.

ELEMENTALS

Elementals are the elite, battle-suited infantry of the Clans. These men and women are giants, bred specifically to handle Clan-developed battle armor.

FREEBIRTH

Freebirth is an epithet used by trueborn members of the warrior caste, generally expressing disgust or frustration. If a trueborn warrior refers to another trueborn as a freebirth, it is is a mortal insult.

FREEBORN

An individual conceived and born by natural means is freeborn. Because the Clans value their eugenics program so highly, a freeborn is automatically assumed to have little potential.

GIFTAKE

This is the sample of DNA taken from a warrior who died with great glory in combat. The giftakeis considered the warrior's best DNA sample and the one most likely to produce improved warriors.

HEGIRA

Victorious Clan warriors sometimes extend the courtesy of hegirato defeated opponents. Hegiraallows the opponent to withdraw honorably from the field without further combat or cost.

INNER SPHERE

The I

ISORLA

The spoils of battle that warriors can claim as their right, including bondsmen, are known as isorla.

KHAN

Each Clan elects two leaders, or Khans. One serves as the Clan's senior military commander and bureaucratic administrator. The second Khan's position is less well-defined. He or she is second-in-command, carrying out duties assigned by the first Khan. In times of great internal or external threat, or when a coordinated effort is required of all Clans, an ilKhan is chosen to serve as the supreme ruler of the Clans.

KURULTAI

A kurultaiis a Clan war council. A Grand Kurultaiis a war council of all Khans of the Clans. Only the ilKhan can convene a Grand Kurultaiat any time or place. A normal Grand Council, on the other hand, may only be convened by petition of three or more Clans, and must be held in the Hall of Khans on Strana Mechty.

JUMPSHIPS





Interstellar travel is accomplished via JumpShips, first developed in the twenty-second century. These somewhat ungainly vessels consist of a long, thin drive core and a sail resembling an enormous parasol, which can extend up to a kilometer in width. The ship is named for its ability to "jump" instantaneously across vast distances of space. After making its jump, the ship ca

The JumpShip's enormous sail is constructed from a special metal that absorbs vast quantities of electromagnetic energy from the nearest star. When it has soaked up enough energy, the sail transfers it to the drive core, which converts it into a space-twisting field. An instant later, the ship arrives at the next jump point, a distance of up to thirty light years. This field is known as hyper-space, and its discovery opened to mankind the gateway to the stars.

JumpShips never land on planets. Interplanetary travel is carried out by DropShips, vessels that are attached to the JumpShip until arrival at the jump point.

LASER

An acronym for "Light Amplification through Stimulated Emission of Radiation." When used as a weapon, the laser damages the target by concentrating extreme heat on a small area. Battlemech lasers are designated as small, medium, and large. Lasers are also available as shoulder-fired weapons operating from a portable backpack power unit. Certain range-finders and targeting equipment also employ low-level lasers.

LOREMASTER

The Loremaster is the keeper of Clan laws and history. The position is honorable and politically powerful. The Loremaster plays a key role in inquiries and trials, where he is often assigned the role of Advocate or Interrogator.

LRM

This is an abbreviation for Long-Range Missile, an indirect-fire missile with a high-explosive warhead.

OATHMASTER

The Oathmaster is the honor guard for any official Clan ceremony. The position is similar to that of an I

OVKHAN

This is a term of respect reserved for someone of higher rank.

PERIPHERY

Beyond the borders of the I

POWLESS

Powlessis the vulnerability that a warrior, particularly an Elemental, feels when forced to fight without his accustomed weapons. The word is probably derived from "powerless."

PPC

This abbreviation stands for Particle Projection Ca

QUIAFF/QUINEG

This Clan expression is placed at the end of rhetorical questions. If an affirmative answer is expected, quiaff isused. If the answer is expected to be negative, quinegis the proper closure.

RANSOM

Clan custom dictates that a warrior who has been successful at his Trial of Bloodright may be rewarded with a gift by the Clan. Depending upon the warrior's success during the Trial, the ransom might range from the right to choose what type of weapon he will use as a warrior to the right to command a special unit. At the time Khan Natasha Kerensky returned from the I

REDE

One of the many forms honor takes in the Clans, a redeis an honor-bound promise. Breaking a redemay be punished by death.