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"All right, enough fun. Kill the beast." Once again it was the man on foot who spoke, apparently the group's leader.

The trio moved to obey, but reluctantly; Koros was fully as formidable an enemy as its master. The first raised his lance and urged his horse to a gallop. The warbeast batted aside his charge as a kitten bats a ball, of yarn, flinging the man screaming from his horse, his lance snapping against the beast's flank without leaving more than a scratch.

Elmil was awake now, watching helplessly as the other two approached more cautiously, looking for an opportunity to plunge their weapons into the warbeast's vitals. They separated, circling the monster in opposite directions, making it impossible for Koros to face them both; realizing what was happening, the beast went on the offensive and sprang at one of them, claws out, smashing the man off his horse against a rocky hillside. The other flung his spear; it stuck in Koros' shoulder, but failed to slow the beast as it ripped the throat out of the fallen bandit.

"Stop!" cried the apparent leader. "Overman, call off your beast, or I'll kill Elmil!" Elmil looked pleadingly at his quondam captor as the bandit's spear hovered over his heart.

Garth took perhaps half a second to consider, in which time Koros had pounced again, slashing at its remaining attacker without unhorsing him, leaving a bloody corpse to slip slowly from the saddle.

"Down!" Garth roared, and the warbeast suddenly stopped, as docile as a housecat, to tend to its wounded shoulder as best it could, licking at the oozing blood and brushing at the shaft of the spear while keeping a wary eye on the bandit leader.

"Why should I care if Elmil dies?" Both bandit and overman ignored the panic that appeared on Elmil's face as a slight jab kept him from protesting.

"You apparently have some use for a captive."

"No more. I kept him as hostage, but it appears you care as little for him as I do."

The bandit was disconcerted, and hesitated before saying, "Let us negotiate. Perhaps we can avoid further bloodshed."

"As you wish."

Unsure of himself, the bandit went on. "I fear we have made a mistake in attacking you."

Garth said nothing.

"Therefore, although we have wronged you, we ask that you pardon us, and we will go in peace."

Garth waited before replying, but the bandit could think of nothing further to add; so, finally, the overman said, "You will not bother me again, nor harm my beast."

"You have my word."

"You will leave Elmil alive and in my custody, and receive him back willingly when I free him."

"As you wish."

"You will remove this obstruction, and answer my questions."

"Very well."

"Should you renege on any of these promises, I shall track you down and kill you."

It was the bandit's turn to say nothing.

"Remove this barrier."

Hesitantly, the bandit said, "I must first have your word for my life, and for the lives of my companions...if any still survive."

"I give you my word that neither I nor my beast shall slay any of you without further provocation."

"Very well." The bandit turned away and fumbled with something under his vest; Garth felt the air in front of him, and found that the invisible wall was gone. He strode over to where Elmil lay and the bandit leader stood.

"Who are you?"





"I am Dansin of Derbarok."

"You are the leader of the bandits?"

"I was, from the time you slew Khand, our former leader, until now. I do not know if I can be so called any more."

"How did you create that barrier?"

"It is controlled with a talisman given me by the wizard Shang."

"Why did the wizard give you this charm?"

"To subdue you."

"How did Shang know of me?"

"We went to him for aid when you slew our fellows, and told him of the battle, and that you rode toward Mormoreth."

"You could not know whither I rode."

"The road you followed leads only there; the highways to Lagur and Ilnan have been abandoned, and all traffic thither takes other routes."

"So you told Shang of my approach; and then?"

"We asked him for powerful weapons, for magicks to slay you with to avenge our comrades and protect Mormoreth. He refused, saying that such were not necessary to stop a lone adventurer, and that he could not risk letting such as us use them. Instead, he gave us the charm of the invisible wall."

"I would see this charm."

"That was no part of our bargain" The bandit drew back.

"As you will." The overman thought briefly without striking upon any other questions, then said, "Let us see to your fellows." He failed to notice Dansin's surprise when he so readily abandoned his claim to the magical prison.

Fitting actions to words, Dansin, Garth, and Elmil found that of the three other bandits the first was unconscious from his fall but appeared otherwise unhurt, while the other two were quite dead. Next Garth removed the spear from the warbeast's shoulder and treated the wound as best he could. It was not deep, as the point had been embedded in a fold of hide rather than in muscle or bone. The warbeast seemed indifferent to its injuries, save that it licked at each scratch once or twice.

This done, Garth said, "You may take your comrade and go in peace. I ask, however, that you loan Elmil and myself your two extra horses, since you no longer need them. I will return them in Elmil's keeping when I release him."

"Very well." Thus it was arranged, and minutes later Dansin vanished into the darkness, riding his own horse while leading another with the unconscious bandit draped across it, and leaving Garth, Elmil, Koros, two horses and two corpses scattered about the faintly glowing remains of a campfire.

Within minutes, Garth and Elmil were asleep again, while Koros nibbled on one of the corpses.

CHAPTER FOUR

They awoke late the next day, well after dawn, due to the interruption of their sleep, and were not under way again until almost noon. Now Elmil rode upon one horse, the other carried part of Garth's supplies, and Garth himself rode in comfort astride Koros once more.

The day passed without incident, and their next camp was made at sunset on the edge of the valley of Mormoreth. The towers of the city glittered on the horizon, tall spires of white stone bright against the deepening blue of the eastern sky.

The air was warmer on this side of the mountains as well, and the valley was green and lush with the spring. There were very few trees, as the entire area was farmland; instead, the crops and grasses lay like a thick green carpet in the shadow of the mountains. Garth had rarely seen farms before, being a citydweller, and never any so rich; the scene was beautiful in a way he had never known before, for in his homeland the only beauties were those of sleek animals, careen stone, and glittering ice. Even in summer the lands were dull and barren, covered only with sparse grass where the overmen's diligent efforts could bring forth no wheat. He had never before seen so much green, nor such a rich shade of green.

However, something looked wrong, even to his untrained eyes; the young corn and wheat did not stand in neat rows, but were scattered about, and grass and weeds grew unchecked amid the crops. These farms were untended and abandoned. He wondered why.

He wondered also at the towers of Mormoreth. What were they for? Ordunin had a single tower above the harbor, where a perpetual watch was maintained for the benefit of both the trading ships carrying out furs, ice, carved bone and new-mined gold, and the port itself; the pirates in the region had several times assaulted Ordunin when unsatisfied with their take at sea. The port's other buildings were but one or two stories in height, or at most three; beyond that, stairs became too wearying. But here, amid a vast peaceful valley with land to spare, humans had built a city with a dozen towers, each a good hundred feet in height. Admittedly, the towers were very beautiful as they glowed in the setting sun; the architects had been excellent indeed. But building for beauty alone was something Ordunin could never dream of; mere survival took too much effort.