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The Lure of the Basilisk

Lawrence Watt-Evans

PROLOGUE

"I am weary of all this death and dying."

The speaker was a huge armor-clad figure almost seven feet in height, standing at the narrow mouth of a small cave near the top of a snowy and rubble-strewn hillside. Even from a distance an observer would have seen the fading light of the setting sun glinting a baleful red from his eyes, marking him as something other than human. He was speaking to a bent, crouching creature clad in tatters who stood inside the cave's mouth, at the edge of the impenetrable gloom of the interior, her face and form only faintly visible in the dim twilight. She was hunched and humpbacked, shriveled and bent with age. Her face was twisted and broken, her teeth gone, one of her golden eyes squinted horribly, yet she was plainly of the same race as the tall warrior.

"Death is everywhere;" the decrepit creature replied.

"I know that, Ao; I would it were not so." The hag addressed as Ao merely shrugged, and the warrior continued: "It makes life pointless-to know that I and all I know will die and pass away, as if I had never been." He paused briefly, then went on. "I wish that it were possible for me to perform some feat of cosmic significance, to change the nature of things, so that all would look back mille

Ao moved uncomfortably. "You are a lord and a warrior whose deeds will be recalled for a generation."

"I am known to a tiny corner of a single continent; and even there, as you yourself say, I will be remembered only for a century or two, an instant in the life of the world."

"What would you have of us, my sister and myself?"

"Is it possible for a mortal being to alter the way things are?"

"That, it is said, is the province of the gods; if the gods are the baseless myth some believe them, then it is the role of Fate and Chance."

Garth had apparently expected this reply; there was only the slightest pause before he said, "I would have it, then, that if I ca

She gazed back impassively and answered slowly, "It is your desire that you be known throughout history, from now until the end of the world?"

"Yes."



"This can be done." Her tone seemed curiously reluctant.

"How?"

"Go to the village called Skelleth, and seek there the Forgotten King; submit yourself to him, obey him without fail, and what you have wished will be."

"How am I to find this king?"

"He is to be found in the King's I

"How long must I serve him?"

Ao drew a deep breath, paused, and said, "You weary us with your questions; we will answer no more." She turned and hobbled out of sight into the darkness of the cave, the darkness that concealed her sister Ta and their humble living facilities.

The warrior stood respectfully motionless as the oracle withdrew, then turned east, toward where the last rays of sunlight lit the iced-in port of Ordunin and the cold sea beyond, and started thoughtfully down the hillside.

CHAPTER ONE

The village of Skelleth was the northernmost limit of human civilization, a perpetually starving huddle of farmers and ice-cutters. It shrank with each succeeding ten-month winter. Its existence depended equally on the goats and hay of the farmers and on the declining trade in ice to cool the drinks of wealthy nobles to the south. This trade brought to the decaying community those many necessities they could not obtain from their own land, but was less each year as fewer of the ice-caravans survived the ravages of brigands and bankruptcy.

Although Skelleth was universally acknowledged as the limit of human civilization, both humans and civilization could be found further north. The humans, however, were either the goat-herding nomads of the plains and foothills or the barbaric hunters and trappers of the snow-covered mountains, who were all too fond of banditry and murder and could hardly be called examples of civilization; the civilization was that of the overmen of the Northern Waste, driven there by the Racial Wars of three centuries before, and they were most assuredly not human.

It was because of these last that the Baron of Skelleth had seen fit to make the North Gate the only portion of the crumbling city wall to be guarded, although none of Skelleth's meager trade passed through the North Gate, even the wild trappers preferring to use the more accessible gates to east and west on their rare trading expeditions. At any hour, night or day, one of Skelleth's three dozen men-at-arms could be found huddled over a watch-fire in the shelter of the one remaining wall of the fallen gatehouse-assuming that the man assigned had not deserted his post. This cold and unrewarding duty made a convenient punishment for any guard who chanced to run afoul of the moody Baron's whims, and so was usually the lot of the younger and more cheerful among the company, as the Baron was prone to consider it a mortal offense should anyone be happy when he himself was sunk in one of his frequent and incapacitating fits of black depression.

Thus it was that Arner, youngest and most daring of the guard, was ordered to stand twenty-four hours of guard duty without relief at this unattractive spot; and it was scarcely surprising that the youth should abandon his post and be asleep in his sweetheart's arms when, for the first time in memory, someone did approach Skelleth down the ancient Wasteland Road.

Thus it was that Garth rode into Skelleth una

Although Garth's noseless, leathery-brown face and glaring red eyes were enough to evoke horror among humans, it was quite possible that some of the villagers did not even notice him at first but ran from his mount, thinking it some u