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A companion nodded, as heads began to turn in Garth's direction again. The overman, for his part, was utterly astonished by this turn of events, and glanced about in confusion. Could this anticlimax be the end of the battle? He was about to ask what the messenger had told the Baron when he received an even greater surprise. The guardsmen on the stairs moved abruptly downward, retreating from something, and there appeared at the top a huge black catlike head, with golden eyes and gleaming fangs, peering down at the torchlit corridor.

"Koros!" Garth's greeting burst forth involuntarily. He was almost as amazed by how happy he was to see the beast as he was by its presence. It growled pleasantly in response, but made no effort to move closer. It apparently didn't care to try squeezing around the corner onto the narrow staircase. Seeing this, Garth ordered it, "Wait," and turned to the nearest guard, one of those he had wounded in the brief melee.

"Where is the basilisk?"

"In the dungeon."

"Show me."

The man glanced around at his companions, who merely shrugged or looked away. One ventured to comment, "The Baron said it didn't matter." He did not look as if he meant it.

Resignedly, the wounded man turned and led the way to the door at the end of the corridor. Beyond it was a small room holding a rough wooden table, with several rings of keys hung on the wall and a statue standing in the center. The statue was of a wretched underfed youth. Garth stared at it in dismay.

His guide, feeling some explanation was in order, said, "The Baron wanted to test the legend. He promised the boy his freedom if he lived."

"His freedom?"

"He was awaiting sentencing for theft."

"Oh." Garth paused as the man took a set of keys from the wall and opened an iron-bound door at right angles to the one by which they had entered. As it swung wide to reveal a dreary stone passage, lit by a single torch, he said, "Tell me about the Baron. What is wrong with him, that he acted as he did just now?"

The man shrugged. "No one knows for sure. He's always been that way. He has these moods every few days where he refuses to do anything, he can't stand, can't speak. Once or twice he has slashed his wrists, but then bandaged them before the blood loss was serious. He's usually at his best, full of wit and charm, just a day or two before, which makes it seem all the worse. When he's well, he's a very clever man, there's no doubt, as methinks you've seen. But of late his fits have been getting worse. Some say he's under a curse, or that he deals with evil forces and suffers thus as payment."

Garth suggested, to see the man's reaction, "Perhaps he's mad."

"Oh, there's little doubt that he's mad! The only question is why."

This served only to confuse the overman. "If he's mad, why is he permitted to remain in power?"

The man gaped at Garth in astonishment. "He's the Baron! The High King gave Skelleth to his father! How could that be changed?"

Garth was on shaky ground, since he knew very little of Eramman politics, but ventured, "Could you not petition the High King to replace him?"

The man was slow in replying, "Well, I suppose we could. But why? He's not that bad, and he is our rightful lord. Better a madman like our own than one like the Baron of Sland!"

Since Garth had no idea who the Baron of Sland was nor what he was like, he could make no cogent reply. Instead he fell silent and permitted his escort to lead him into the passageway, a corridor about twenty feet long ending in another door identical to that he had just passed, with another corridor opening off the middle of the right-hand side and with several metal doors in the left wall, apparently leading to cells for imprisoning criminals. The smell of basilisk was readily noticeable.

The pair turned down the side corridor, which extended about thirty feet, with five doors on each side and a blank gray wall at the end, where another torch served to lessen the gloom. The guide stopped and pointed. "It's in the second cell on the left."

Garth nodded. "Where is the Sealing Rod?"

The man looked blank.

"The talisman that keeps it imprisoned. Where is it?"

He shrugged. "I don't know what you're talking about."

Garth, though a

"No."

"Well, fetch me someone who was."





The guard turned to go, and Garth suddenly realized what an incredibly stupid thing he was doing. It would be a very simple matter for the fellow just to close and lock the dungeon door and post guards with crossbows, in case Garth should hack down the door with his axe. Koros would be no problem; it had been told to wait, and as long as it was fed it would do just that. It might be a bit inconvenient having a warbeast in the front hall, but it could be lived with. And when Garth had starved to death, a way could be found to dispose of it.

"Wait!" Preferring safety to dignity, Garth ran to catch up.

CHAPTER FIFTEEN

The gathering at the foot of the stairs had broken up. There was no sign of the recent abortive battle except one or two small spatters of blood on the stone floor. A lone guardsman sat on the bottom step, cleaning his sword. It was the man Garth had disarmed and knocked unconscious. His hand bore a few scratches where the rough hilt had been torn from his grasp. The sword was also scratched, apparently having suffered when so rudely flung about. As Garth and his escort approached the man picked it up to sight along the blade, and muttered, "Aghad and Bheleu!" The blade was bent.

The escort interrupted. "Saram, the overman is looking for someone who saw the basilisk put away."

The man addressed as Saram looked up and growled, "So what?"

"I don't know who was there. I thought you might."

"I was there myself. Why?" He looked from his fellow soldier to his recent adversary.

Garth spoke on his own behalf. "I want to know where the Sealing Rod is."

Saram squinted up at him, which Garth was sure could only be an affectation in the dim torchlight, and asked, "The what?"

"The wooden rod that keeps the basilisk caged."

"Is that what it is? A carved stick about thus?" He held up his hands to indicate the length, having laid his ruined sword on the step beside him.

"Yes."

"Why?"

"I want the basilisk."

"But why should I tell you?"

Garth had no ready answer.

"You're worried you won't get the monster out of here before the Baron comes out of it, eh? Probably right, unless you can make it worth my while to help."

Comprehension dawned on Garth. He dug out his purse and handed Saram a coin. Saram studied it, acknowledged it to be gold and of sufficient size, and stood up.

"I'll show you. Come along."

Garth hesitated, then ordered his original guide: "You too." Together they followed Saram as he stalked down the corridor, clutching his naked sword.

Having appropriated a ring of keys in the wardroom, Saram promptly went, not to the cell that held the basilisk, but to the last door on that side. Unlocking it at last after trying half a dozen different keys, he swung the heavy metal door open to reveal a tiny cell containing nothing but a mound of straw. He indicated the pile and said, "Under there."

Garth started to step into the cell, then thought better of it. That would be even stupider than merely getting himself locked in the dungeon. Grabbing the other soldier, he said, "You get it."

The man obeyed. Apparently no trickery had been pla

"Good. Now unlock the cell with the basilisk in it"