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At first we had the M-9, kind of a cheap, modified, knockoff of the Russian APS. I say “modified” because no ADS had anything close to resembling hands. You either had four-pronged claws or simple, industrial pincers. Both worked as hand-to-hand weapons-just grab a G’s head and squeeze-but they made it impossible to fire a gun. The M-9 was fixed to your forearm and could be fired electrically. It had a laser pointer for accuracy and air-encased cartridges that fired these four-inch-long steel rods. The major problem was that they were basically designed for shallow water operations. At the depth we needed, they imploded like eggshells. About a year in we got a much more efficient model, the M-ll, actually invented by the same guy who invented both the hardsuit and exo. I hope that crazy Canuck got an assload of medals for what he’s done for us. The only prob-

lem with it was that DeStRes thought production was too expensive. They kept telling us that between our claws and preexisting construction tools, we had more than enough to handle Zack.

What changed their minds?

Troll. We were in the North Sea, repairing that Norwegian natural gas platform, and suddenly there they were… We’d expected some kind of attack-the noise and light of the construction site always attracted at least a handful of them. We didn’t know a swarm was nearby. One of our sentries sounded off, we headed for his beacon, and we were suddenly inundated. Horrible thing to fight hand-to-hand underwater. The bottom churns up, your visibility is shot, like fighting inside a glass of milk. Zombies don’t just die when you hit them, most of the time they disintegrate, fragments of muscle, organ, brain matter, mixed up with the silt and swirling around you. Kids today… fuckin’ A, I sound like my pops, but it’s true, the kids today, the new ADS divers in the Mark 3s and 4s, they have this “ZeVDeK” — Zero Visibility Detection Kit — with color-imaging sonar and low-light optics. The picture is relayed through a heads-up display right on your face bowl like a fighter plane. Throw in a pair of stereo hydrophones and you’ve got a real sensory advantage over Zack. That was not the case when I first went exo. We couldn’t see, we couldn’t hear-we couldn’t even feel if a G was trying to grab us from behind.

Why was that?

Because the one fundamental flaw of an ADS is complete tactile blackout. The simple fact that the suit is hard means you can’t feel anything from the outside world, even if a G has his hands right on you. Unless Zack is actively tugging, trying to pull you back or flip you around, you may not know he’s there until his face is right up against yours. That night at Troll. . . our helmet lights only made the problem worse by throwing up a glare that was only broken by an undead hand or face. That was the only time I was ever spooked… not scared, you understand, just spooked, swimming in this liquid chalk and suddenly a rotting face is jammed against my face bowl.

The civilian oil workers, they wouldn’t go back to work, even under threat of reprisals, until we, their escorts, were better armed. They’d lost enough of their people already, ambushed out of the darkness. Can’t imagine what that must have been like. You’re in this dry suit, working in near pitch-black, eyes stinging from the light of the welding torch, body numb from the cold or else burning from the hot water pumped through the system. Suddenly you feel these hands, or teeth. You struggle, call for help, try to fight or swim as they pull you up. Maybe a few body parts will rise to the surface, maybe they’ll just pull up a severed lifeline. That was how the DSCC came into being as an official outfit. Our first mission was to protect the rig divers, keep the oil flowing. Later we expanded to beachhead sanitation and harbor clearing.

What is beachhead sanitation?

Basically, helping the jarheads get ashore. What we Learned during Bermuda, our first amphibious landing, was that the beachhead was coming under constant attack by Gs walking out of the surf. We had to establish a perimeter, a semicircular net around the proposed landing area that was deep enough for ships to pass over, but high enough to keep out Zack. That’s where we came in. Two weeks before the landings took place, a ship would anchor several miles offshore and start banging away with their active sonar. That was to draw Zack away from the beach.

Wouldn’t that sonar also lure in zombies from deeper water?



The brass told us that was an “acceptable risk.” I think they didn’t have anything better. That’s why it was an ADS op, too risky for mesh divers. You knew that masses were gathering under that pinging ship, and that once they went silent, you’d be the brightest target out there. It actually turned out to be the closest thing we ever had to a Cakewalk. The attack frequency was the lowest by far, and when the nets were up, they had an almost perfect success rate. All you needed was a skeleton force to keep a constant vigil, maybe snipe the occasional G that tried to climb the fence. They didn’t really need us for this kind of op. After the first three landings, they went back to using mesh divers.

And harbor clearing?

That was not a cakewalk. That was in the final stages of the war, when it wasn’t just about opening a beachhead, but reopening harbors for deep-water shipping. That was a massive, combined operation: mesh divers, ADS units, even civilian volunteers with nothing but a scuba rig and a spear gun. I helped clear Charleston, Norfolk, Boston, freakin’ Boston, and the mother of all subsurface nightmares, the Hero City. I know grunts like to bitch about fighting to clear a city, but imagine a city underwater, a city of sunken ships and cars and planes and every kind of debris imaginable. During the evacuation, when a lot of container ships were trying to make as much room as they could, a lot of them dumped their cargo overboard. Couches, toaster ovens, mountains and mountains of clothes. Plasma TVs always crunched when you walked over them. I always imagined it was bone. I also imagined I could see Zack behind each washer and dryer, climbing over each pile of smashed air conditioners. Sometimes it was just my imagination, but sometimes… The worst. . . the worst was having to clear a sunken ship. There were always a few that had gone down within the harbor boundaries. A couple, like the Frank Cable, big sub tender turned refugee ship, had gone down right at the mouth of the harbor. Before she could be raised, we had to do a compartment-by-compartment sweep. That was the only time the exo ever felt bulky, unwieldy. I didn’t smack my head in every passageway, but it sure as hell felt like it. A lot of the hatches were blocked by debris. We either had to cut our way through them, or through the decks and bulkheads. Sometimes the deck had been weakened by damage or corrosion. I was cutting through a bulkhead above the Cable’s engine room when suddenly the deck just collapsed under me. Before I could swim, before I could think… there were hundreds of them in the engine room. I was engulfed, drowning in legs and arms and hunks of meat. If I ever had a recurring nightmare, and I’m not saying I do, because I don’t, but if I did, I’d be right back in there, only this time I’m completely naked … I mean I would be.

[I am surprised at how quickly we reach the bottom. It looks like a desert wasteland, glowing white against the permanent darkness. I see the stumps of wire coral, broken and trampled by the living dead.]

There they are.

[I look up to see the swarm, roughly sixty of them, walking out of the desert night.]

And here we go.

[Choi maneuvers us above them. They reach up for our searchlights, eyes wide and jaws slack. I can see the dim red beam of the laser as it settles on the first target. A second later, a small dart is fired into its chest.]