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Social future assemblies need not – and, given the rate of transience – ca
Such grass roots organisms for expressing the will of large numbers of hitherto unconsulted people could become, in effect, the town halls of the future, in which millions help shape their own distant destinies.
To some, this appeal for a form of neo-populism will no doubt seem naive. Yet nothing is more naive than the notion that we can continue politically to run the society the way we do at present. To some, it will appear impractical. Yet nothing is more impractical than the attempt to impose a humane future from above. What was naive under industrialism may be realistic under super-industrialism; what was practical may be absurd.
The encouraging fact is that we now have the potential for achieving tremendous breakthroughs in democratic decision-making if we make imaginative use of the new technologies, both "hard" and "soft," that bear on the problem. Thus, advanced telecommunications mean that participants in a social future assembly need not literally meet in a single room, but might simply be hooked into a communications net that straddles the globe. A meeting of scientists to discuss research goals for the future, or goals for environmental quality, could draw participants from many countries at once. An assembly of steelworkers, unionists and executives, convened to discuss goals for automation and for the improvement of work, itself, could link up participants from many mills, offices and warehouses, no matter how scattered or remote.
A meeting of the cultural community in New York or Paris – artists and gallery-goers, writers and readers, dramatists and audiences – to discuss appropriate long-range goals for the cultural development of the city could be shown, through the use of video recordings and other techniques, actual samples of the kinds of artistic production under discussion, architectural designs for new facilities, samples of new artistic media made available by technological advance, etc. What kind of cultural life should a great city of the future enjoy? What resources would be needed to realize a given set of goals?
All social future assemblies, in order to answer such questions, could and should be backed with technical staff to provide data on the social and economic costs of various goals, and to show the costs and benefits of proposed trade-offs, so that participants would be in a position to make reasonably informed choices, as it were, among alternative futures.
In this way, each assembly might arrive, in the end, not merely in vaguely expressed, disjointed hopes, but at coherent statements of priorities for tomorrow – posed in terms that could be compared with the goal statements of other groups.
Nor need these social future assemblies be glorified "talkfests." We are fast developing games and simulation exercises whose chief beauty is that they help players clarify their own values. At the University of Illinois, in Project Plato, Charles Osgood is experimenting with computers and teaching machines that would involve large sectors of the public in pla
At Cornell University, José Villegas, a professor in the Department of Design and Environmental Analysis, has begun constructing with the aid of black and white students, a variety of "ghetto games" which reveal to the players the consequences of various proposed courses of action and thus help them clarify goals. Ghetto 1984 showed what would happen if the recommendations made by the Kerner riot commission – the U. S. National Advisory Commission on Civil Disorder – were actually to be adopted. It showed how the sequence in which these recommendations were enacted would affect their ultimate impact on the ghetto. It helped players, both black and white, to identify their shared goals as well as their unresolved conflicts. In games like Peru 2000 and Squatter City 2000, players design communities for the future.
In Lower East Side, a game Villegas hopes actually to play in the Manhattan community that bears that name, players would not be students, but real-life residents of the community – poverty workers, middle-class whites, Puerto Rican small businessmen or youth, unemployed blacks, police, landlords and city officials.
In the spring of 1969, 50,000 high school students in Boston, in Philadelphia and in Syracuse, New York, participated in a televised game involving a simulated war in the Congo in 1975. While televised teams simulated the cabinets of Russia, Red China, and the United States, and struggled with the problems of diplomacy and policy pla
Similar games, involving not tens, but hundreds of thousands, even millions of people, could be devised to help us formulate goals for the future. While televised players act out the role of high government officials attempting to deal with a crisis – an ecological disaster, for example – meetings of trade unions, women's clubs, church groups, student organizations and other constituencies might be held at which large numbers could view the program, reach collective judgments about the choices to be made, and forward those judgments to the primary players. Special switchboards and computers could pick up the advice or tabulate the yes-no votes and pass them on to the "decision-makers." Vast numbers of people could also participate from their own homes, thus opening the process to unorganized, otherwise nonparticipating millions. By imaginatively constructing such games, it becomes not only possible but practical to elicit futural goals from previously unconsulted masses.
Such techniques, still primitive today, will become fantastically more sophisticated in the years immediately ahead, providing us with a systematic way to collect and reconcile conflicting images of the preferable future, even from people unskilled in academic debate or parliamentary procedure.
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It would similarly be a mistake to think of the goals drawn up by these assemblies as constituting permanent, Platonic ideals, floating somewhere in a metaphysical never-never land. Rather, they must be seen as temporary direction-indicators, broad objectives good for a limited time only, and intended as advisory to the elected political representatives of the community or nation.
Nevertheless, such future-oriented, future-forming events could have enormous political impact. Indeed, they could turn out to be the salvation of the entire system of representative politics – a system now in dire crisis.