Writer’s Digest Guide To Science Fiction & Fantasy


Craft an otherworldly experience for your readers!Do you dream of writing tales that pull readers into extraordinary realms? The Writer’s Digest Guide to Science Fiction and Fantasy gives you everything you need to build a fantastic world, inhabit it with original and believable characters, and create an authentic and enthralling story. Two complete books in one, this comprehensive guide includes invaluable and timeless advice for writing and selling speculative fiction from best-selling author Orson Scott Card’s How to Write Science Fiction and Fantasy, as well as world-building information and instruction from the indispensable classic The Writer’s Complete Fantasy Reference. You’ll discover:how to wield story elements that &quote;define&quote; the science fiction and fantasy genresways to build, populate and dramatize fantastic new worldshow to construct compelling stories by developing ideas, characters, and events that keep readers turning pageshistorically accurate information about world cultures, legends, folklore and mysticismhow to authentically portray the rituals of magic and witchcraftin-depth descriptions of mythological creatures, fantasy races, clothing, weapons, armor, and moreThe boundaries of your imagination are infinite, but to truly hook your reader you must ground your fiction with credible details. Let this book be your guide as you venture into the fantastic and you’ll create vibrant, captivating new worlds that spring off the page.

Visitors


From Orson Scott Card, the internationally bestselling author of Enders Game, comes the riveting finale to the story of Rigg, a teenager who possesses a special power that allows him to see the paths of peoples pasts.In Pathfinder, Rigg joined forces with another teen with special talents on a quest to find Riggs sister and discover the true significance of their powers. Then Riggs story continued in Ruins as he was tasked to decipher the paths of the past before the arrival of a destructive force with deadly intentions. Now, in Visitors, Riggs journey comes to an epic and explosive conclusion as everything that has been building up finally comes to pass, and Rigg is forced to put his powers to the ultimate test in order to save his world and end the war once and for all.

Earth Afire


THE FUTURE OF HUMANITY HANGS IN THE BALANCEOne hundred years before Ender’s Game, the aliens arrived on Earth with fire and death. This is the story of the First Formic War.Victor Delgado beat the alien ship to Earth, but just barely. Not soon enough to convince sceptical governments that there was a threat. They didn’t believe that until space stations and ships and colonies went up in sudden flame.And when that happened, only Mazer Rackham and the Mobile Operations Police could move fast enough to meet the threat . . .Following Earth Unaware comes this thrilling second novel in the Formic War series

Shadow Saga Omnibus


The series which tells the story of Ender’s Game from a new angleTwice an alien race has attacked mankind, and twice we have only barely survived. Now, the International Fleet is training exceptional children to command in the next war and defend against the threat of total destruction.The next candidate picked for the rigorous Battle School will be Bean, an orphaned runt surviving on the mean streets of Rotterdam. Displaying staggering tactical genius, Bean will soon become right-hand man to the legendary ‘Ender’ Wiggin. Together they will lead mankind into its final battle — and change the world in ways no one could have predicted.Intended as a parallel series to the compelling Ender Saga, this omnibus edition of The Shadow Saga also stands on its own as a shining example of the best the science fiction genre has to offer.This omnibus edition contains: ENDER’S SHADOW, SHADOW OF THE HEGEMON, SHADOW PUPPETS and SHADOW OF THE GIANT.

Ender’s Game


In order to develop a secure defense against a hostile alien race’s next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew “Ender” Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn’t make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender’s skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender’s two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Il gioco di Ender


Gli alieni, minacciosi esseri dall’aspetto insettoide, hanno attaccato due volte la Terra e questa guerra il governo del mondo ha deciso di creare una razza di genii militari, di allevare bambini al di fuori del mondo normale e istruirli nelle arti marziali tramite una serie di “giochi di guerra” e di combattimenti simulati basati sull’uso del computer.

Ender Wiggin, l’eroe di questo magnifico romanzo, è un genio tra i genii: nato con le doti di un superbo comandante e condottiero di uomini, viene forzato a una precoce maturità attraverso un addestramento continuo e pressante. Toccherà a lui, unico a vincere tutti i “giochi”, assumere il comando, al momento opportuno, delle forze terrestri effettive: sarà lui a guidare le astronavi umane e i computer che dirigono la gittata dei missili contro il nemico. Con questo Il gioco di Ender, Orson Scott Card, uno dei migliori autori della fantascienza moderna, è riuscito a rinnovare uno dei temi più classici di questo genere letterario, quello dell’addestramento dei cadetti spaziali, e si è imposto, vincendo tutti i maggiori premi del 1986, a fianco dei Dickson e degli Heinlein e di tutti i grandi maestri di questo filone narrativo.

Ender in exile


Orson Scott Card

Ender in exile

CHAPTER 1

To: [email protected]
/* */, [email protected]
/* */

From: hgraff%[email protected]
/* */

Subj: When Andrew Returns Home

Dear John Paul and Theresa Wiggin,

You understand that during the recent attempt by the Warsaw Pact to take over the International Fleet, our sole concern at EducAdmin was the safety of the children. Now we are finally able to begin working out the logistics of sending the children home.

We assure you that Andrew will be provided with continuous surveillance and an active bodyguard throughout his transfer from the I.F. to American government control. We are still negotiating the degree to which the I.F. will continue to provide protection after the transfer.

Every effort is being made by EducAdmin to assure that Andrew will be able to return to the most normal childhood possible. However, I wish your advice about whether he should be retained here in i…

The Call of Earth


Orson Scott Card

The Call of Earth

To

Dave Dollahite

Teacher and dreamer

Husband and father

Friend and fellow citizen

ACKNOWLEDGMENTS

I owe thanks to many for easing my way through the writing of this book. Clark and Kathy Kidd provided me with a refuge during the last week of the writing of this novel; half of it came forth under their roof, and with their good company.

A writer’s life can so easily slip into undisciplined sloth; my body has long reflected the physical indolence of a mentally exhausting career. This book owes much to the fact that during the writing of it I woke my body up again: I owe thanks to Clark Kidd and Scott Alien for sweating with me as I tortured a new bicycle into submission on the roads and bikepaths of northern Virginia and on the streets and strands of North Myrtle Beach.

Several readers helped me reconcile this book with its predecessor, reading scraps of manuscript as they emerged from my p…

Magic Street


Orson Scott Card

Magic Street

To Aaron and Lauren Johnston, who show us that magic can be funny and hopeful—a light in the darkness, conjured out of love

Chapter 1

BAG MAN

The old man was walking along the side of the Pacific Coast Highway in Santa Monica, gripping a fistful of plastic grocery bags. His salt-and-pepper hair was filthy and hanging in that sagging parody of a Rastafarian hairdo that most homeless men seem to get, white or black. He wore a once-khaki jacket stained with oil and dirt and grass and faded with sunlight. His hands were covered with gardening gloves.

Byron shuddered, though he didn’t know why. He looked the other way, to the right, across the lanes of fast-moving cars that were speeding up to get on the 10 and head east into Los Angeles.

Normally Byron would be among them, heading home to Baldwin Hills from his day of classes and meetings at Pepperdine.

But tonight he had promised Nadine that he’d bring home …