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World administrator: AI Crimson9
Deposit and withdrawal of real funds and virtual property sales topping $42 billion a year.
Chapter Three
The cooler fans whirred. Massage rollers stirred. With a hum, the seat heating kicked in. The FIVR capsule was waking up from sleep mode. The initial checks flashed before my eyes. Self-test. Operator co
I mentally knocked on wood and started AlterWorld’s game client. A second’s delay as it ran an automatic upgrade. I fed my credit card information into the registration form and, ignoring the endless scroll of the world’s description, headed straight for the character generation menu.
Choose character.
"High Elf."
For your information: High Elves are recommended for experienced players only. The High Elves’ religion of Gods of Light makes them a legitimate prey for all the supporters of the Fallen One. Furthermore, the City of Light which is their capital and start location borders on the Dark Lands. Although the city itself is well-fortified against the Fallen One and his henchmen, the neighboring locations can already bring encounters with beings of the Dark. Are you sure you want to choose this race?
"Confirm."
Congratulations! You receive +1% racial bonus to Intellect at each level.
This what might seem like a negligible bonus had compelled me to choose an Elf. An extra 100% Intellect could tip the scales in my favor already at level 100. Even though it definitely complicated my way to the top levels, it stood to reason that the time spent leveling up was nothing compared to top-level playing. The end reward was large and quite tangible, worth every bit of the creators’ pain in the butt. Because, let me tell you, the top levels do not end the game. This is only where it starts.
Choose class.
"Warlock."
For your information: Warlocks are the Fallen One’s secret worshipers and are attracted to the Dark forces. Other Light races tend to shun them. Certain NPC characters may refuse to interact with you. Quite a few vendors might jack up their prices when dealing with you.
On reaching level 10, a Warlock will have to decide on a specialization. You will be asked to choose between Necromancer and Death Knight. Both are despised by the Powers of Light. Many quests and locations will be closed to you. If you still want to play for the above classes, we suggest you choose a Dark or neutral race.
"No way!" I shouted at the interface. "Necro is my favorite toon since the day I was born! I don’t want to be the umpteenth Archer Elf. I don’t give a toss about your politically correct standards. ‘We advise, we suggest, you had better…’ Yeah, right. I’m going to screw your template. I’ll be the first Dark Elf among your cute-and-cuddly Paladins. Confirm!"
Congratulations! You receive +1% class bonus to Intellect and +1 to Spirit at each level.
Choose your starting characteristics. You have 25 points. Use them wisely. Once the character is created, no further changes are possible.
The descriptions of the five basic attributes hovered before my eyes.
Strength: increases attack power and the chances to block and parry. Controls the amount of weight a character can carry. Weight overload may lead to speed loss.
Intellect: increases the character’s ability to learn non-combat and magic skills. Increases spell power and mana pool (1 Intellect point gives 10 mana points). Boosts mana regeneration.
Agility: increases movement accuracy, improves evasion and chances to score a critical hit in both close and long-range combat.
Spirit: boosts Life/mana regeneration.
Constitution: gives hit points (1 Constitution point gives 10 Life points).
A miserable chain of zeros glowed against all of the above characteristics. Oh well. Every junkie knows that the preparation process is just as sacred as the shooting up. Off we go, then. The dumb housewife solution would be to set all the parameters to five and enjoy the perfect balance. Won’t do. Specialization is the key. Better to be the best in one area than average in everything. I much preferred a surgeon’s knife of specialization to the Jack-of-all-trades’ monkey wrench.
So. What is our ultimate goal? Who is a Necro? He’s a caster: a character with the ability to cast spells as his preferred method of attack. He can also summon various forms of the undead, such as skeletons, zombies, demons and so on and so forth. Virtually a small group consisting of a mage and his pet tank.
All the damage is done by casting spells at long range, no hand-to-hand combat, no risk of the opponent delivering direct blows. Which means that Strength, Agility and Constitution are secondary to the part.
Now the Spirit is vital, even though you don't regen much mana in the course of the combat. All the meditation only starts once it is over. Sure it’s a pain wasting three full minutes sitting on your backside, but not as bad as ru
Agility, 0
I just hoped I wouldn’t be all thumbs. Zero agility wasn’t for that, anyway. It only meant that I wasn't getting any racial bonuses.
Strength, 3
I needed some to lug around my gear and the loot dropped by monsters. It wouldn’t be cool to rush to the store every time I got myself a dagger or some ore.
Constitution, 5
I didn’t want them to blow me over with a feather. So I went for it, even though it meant having a hard time parting with every point.
Spirit, 6
I needed every drop of mana I could get. My life would be hanging by a thread thousands of times, depending on whether I had enough mana for that one final spell.
Intellect, 11
I splurged every remaining point on it. You just couldn't have enough mana. It was either not enough or more than you could handle.
Accept new characteristics. Are you sure?
"Confirm."
Congratulations! Welcome to the character visualization menu. Choose your avatar’s appearance.
The figure of an Elf turned slowly before my eyes. It was male by default which saved you a couple of unpleasant surprises in the process of virtual sex.
I played with the scroll boxes choosing a build similar to my own. Okay, so I did add a bit of muscle here and there and made the six-pack more pronounced. Who wouldn’t? With any luck, I'd end up living in this body happily ever after.
I turned to the facial options. The avatar had my face—also by default. These days even pocket calculators came with cameras so I shouldn’t have been surprised to have found one inside the capsule. The menu offered a lengthy choice of premade portraits in various stages of cuteness or brutality. I ticked a few and started clicking the randomizer. Surprisingly, I liked one of the resulting images. It was a rougher version of myself: a rugged soldier with a seen-it-all air about him. I pushed the slider closer to the virtual thirty years old, added a few gray strands for believability and saved the character.