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INNER SPHERE

The I

PERIPHERY

Beyond the borders of the I

STAR LEAGUE

The Star League was formed in 2571 in an attempt to peacefully ally the major star systems inhabited by the human race after it had taken to the stars. The League prospered for almost 200 years, until civil war broke out in 2751. The League was eventually destroyed when the ruling body, known as the High Council, disbanded in the midst of a struggle for power. Each of the royal House rulers then declared him or herself First Lord of the Star League, and within months, war had engulfed the I

SUCCESSOR LORDS

Each of the five Successor States is ruled by a family descended from one of the original Council Lords of the old Star League. All five royal House Lords claim the title of First Lord of the Star League, and they have been at each other's throats since the begi

SUCCESSOR STATES

After the fall of the Star League, the remaining members of the High Council each asserted his or her right to become First Lord of the Star League. Their star empires became known as the Successor States and the rulers as the Successor Lords. Five ruling Houses make up the Successor States: House Kurita, House Liao, House Steiner, House Marik, and House Davion. The Clan invasion has temporarily interrupted the centuries of war—the Succession Wars—that first began in 2786. The battleground of these wars is the vast I

TRUCE OF TUKAYYID

The Truce of Tukayyid establishes a fifteen-year ceasefire between the Clans and the I

MILITARY TERMS

The I

AUTOCANNON

An autoca

BATTLEMECH

BattleMechs are the most powerful war machines ever built. First developed by Terran scientists and engineers, these huge, man-shaped vehicles are faster, more mobile, better-armored, and more heavily armed than any twentieth-century tank. Ten to twelve meters tall and equipped with particle projection ca





BATTALION

A battalion is an I

CLAN MILITARY

Clan military organization, strategy, and tactics differ radically from those of the I

Point         1 'Mech or 5 infantry Elementals

Star          5 'Mechs or 25 Elementals

Binary       2 Stars

Trinary      3 Stars

Cluster      4 Binaries

Galaxy       3-5 Clusters

Nova         1 'Mech Star and 1 infantry Star

Supernova 1 'Mech Binary and 2 infantry Stars

COMPANY

A company is an I

ELEMENTALS

Elementals are the elite, battle-armored infantry of the Clans. These men and women are giants, bred specifically to handle Clan-developed battle armor.

JUMPSHIPS AND DROPSHIPS

JumpShip

Interstellar travel is accomplished via JumpShips, first developed in the twenty-second century. These somewhat ungainly vessels consist of a long, thin drive core and a sail resembling an enormous parasol, which can extend up to a kilometer in width. The ship is named for its ability to "jump" instantaneously across vast distances—up to thirty light years per jump. Before it can make another jump, however, the ship must recharge its interstellar drives by gathering up more solar energy. This process can take up to a week.

The JumpShip's enormous sail is constructed from a special metal that absorbs vast quantities of electromagnetic energy from the nearest star. When it has soaked up enough energy, the sail transfers it to the drive core, which converts it into a space-twisting field. An instant later, the ship arrives at the next jump point, a distance of up to thirty light years. This field, generated by the Kearny-Fuchida hyperdrive, is known as hyperspace, and its discovery opened to mankind the gateway to the stars.

JumpShips never land on planets, and only rarely travel to the i

DropShip

Because interstellar JumpShips must avoid entering the heart of a solar system, they must "dock" in space at a considerable distance from a system's inhabited worlds. DropShips were developed for interplanetary travel. As the name implies, a DropShip is attached to hardpoints on the JumpShip's drive core, later to be dropped from the parent vessel after insystem entry. Though incapable of FTL travel, DropShips are highly maneuverable, well-armed, and sufficiently aerodynamic to take off from and land on a planetary surface. The journey from the jump point to the inhabited worlds of a system usually requires a normal-space journey of several days or weeks, depending on the type of star.