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Victor stared at the screen, unbelieving. Sun-Tzu marrying a Marik? That backs up the Confederation with the might of the Free Worlds League, who are now producing new 'Mechs and equipment designed to fight the Clans. How much of that will be diverted to shore up the Confederation's defense?

"I bid you a fond adieu, Prince Davion. Do devote all your resources to fighting the Clans. You do notwant to go to war with me."

The image faded, then the Capellan crest came up and the anthem started again. Disgust on his face, Victor pointed at the machine. "It's on an endless loop. Shut it off." He turned toward his father. "It's a wonder he could sleep through that."

"Bored him after the first time, I think."

Victor again headed toward the desk, then saw his father's head lying at an odd angle to the side. Instantly, he knew something was dreadfully wrong. He sprinted forward, and posting off the corner of the desk, vaulted to his father's feet. "Oh my God, Galen, something's happened!"

Hanse Davion did not move even though Victor's shout came right beside him. His face looked gray and his eyelids were shut. Victor grabbed him under the armpits and knew from the blue of his father's lips that he was dying.

"Father, father!" Victor hauled him up and kicked the chair out from behind him. "Galen, he's having a heart attack! He's barely breathing."

As Victor laid his father down on the floor, he saw gravity flood color back into his face. Hanse's eyes snapped open and he looked right through his son. The elder Prince's eyes focused down and the hint of a smile parted his lips. He reached up to grab Victor's shoulder. "Victor?"

"I'm here, Father. Help is on the way. Take it easy."

"Victor." Hanse Davion smiled proudly at his son, then closed his eyes forever.

Epilogue

Unity Palace

Luthien

20 June 3052

 

Dear Victor,

It is with great sadness that word of your father's passing reached Luthien. He was a remarkable man. Upon learning of his death, my grandfather commented that now, even with the Clans, there are no longer any opponents worthy of the Combine.

I have been informed that your father will lie in state for the month, then be interred in a family crypt in a private ceremony. I am directed to inquire if we may be permitted to send a delegation to represent the Combine at the ceremony. It is not from lack of respect that my father or grandfather are not able to attend, but they ca

Indebted to you yet,

Omi

Glossary

AUTOCANNON

This is a rapid-firing, auto-loading weapon. Light autoca

BATTLEMECHS

BattleMechs are the most powerful war machines ever built. First developed by Terran scientists and engineers, these huge, man-shaped vehicles are faster, more mobile, better-armored, and more heavily armed than any 20th-century tank. Ten to twelve meters tall and equipped with particle projection ca

BLOODHERITAGE

The history of the Bloodnamed warriors of a particular Bloodright is called the Bloodheritage.

BLOODING

This is another name for the Trial of Position that determines if a candidate will qualify as a Clan warrior. To qualify, he must defeat at least one of three successive opponents. If he defeats two, or all three, he is immediately ranked as an officer in his Clan. If he fails to defeat any of his opponents, he is relegated to a lower caste.





BLOODNAME

Bloodname refers to the surname of each of the eight hundred warriors who stood with Nicholas Kerensky during the Exodus Civil War. These eight hundred are the foundation of the Clans' elaborate breeding program. The right to use one of these surnames has been the ambition of every Clan warrior since the system was established. Only twenty-five warriors, which corresponds to twenty-five Bloodrights, are allowed to use any one surname at one time. When one of the twenty-five Bloodnamed warriors dies, a trial is held to determine who will assume that Bloodname. A contender must prove his Bloodname lineage, then win a series of duels with other competitors. Only Bloodnamed warriors are allowed to sit on the Clan Councils or are eligible to become a Khan or ilKhan. Most Bloodnames have gradually been confined to one or two warrior classes. However, certain prestigious names, such as Kerensky, have shown their genetic value by producing excellent warriors in all three classes (MechWarriors, Fighter pilots, and Elementals).

Bloodnames are determined matrilineally, at least after the original generation. Because a warrior can only inherit from his or her female parent, he or she can only have a claim to one Bloodname.

BLOODRIGHT

A specific Bloodname lineage is called a Bloodright. Twenty-five Bloodrights are attached to each Bloodname. A Bloodright is not a lineage as we define the term, because the warriors who successively hold a Bloodright might be related only through their original ancestor. As with Bloodnames, certain Bloodrights are considered more prestigious than others, depending largely on the Bloodright's Bloodheritage.

BONDSMAN

A captured warrior, called a bondsman, is considered a member of the Laborer Caste unless and until the capturing Clan releases him or promotes him back to Warrior status. A bondsman is bound by honor, not by shackles. Custom dictates that even Bloodnamed Warriors captured in combat be held for a time as bondsmen. All bondsmen wear a bondcord, which is a woven bracelet. The base color of the bondcord indicates to which Clan he belongs and the striping indicates which unit captured him.

CLAN OMNIMECH NAMES

During the course of the Clan invasion, the I

IS Name          Clan Name

Black Hawk      Nova

Daishi             Dire Wolf

Dasher            Fire Moth

Dragonfly        Viper

Fenris             Ice Ferret

Gladiator         Executioner

Koshi              Mist Lynx

Loki                Hellbringer

Mad Cat          Timber Wolf

Man O'War       Gargoyle

Masakari         Warhawk

Puma              Adder

Ryoken           Stormcrow

Thor               Summoner

Uller               Kit Fox

Vulture           Mad Dog

CLANS

During the fall of the Star League, General Nicholas Kerensky, commander of the Regular Star League Army, led his forces out of the I

DROPSHIPS

Because JumpShips must generally avoid entering the heart of a solar system, they lie at a considerable distance from the system's inhabited worlds. DropShips were developed for interplanetary travel. As the name implies, a DropShip is attached to hardpoints on the JumpShip's drive core, later to be dropped from the parent vessel after in-system entry. Though incapable of FTL travel, DropShips are highly maneuverable, well-armed, and sufficiendy aerodynamic to take off from and land on a planetary surface. The journey from the jump point to the inhabited worlds of a system usually requires a normal-space journey of several days or weeks, depending on the type of star.