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She nodded and laughed. "All right. You people are strange." She slipped the necklace on, still latched, wiggling it over her ears. The colors glowed warm and cold against her olive skin.

She kissed me, a feather, and rushed out of our room wordlessly. She passed right by a mirror without looking at it.

After a couple of hours I went to find her. Lo said he'd seen her go out the door with a lot of water. At the beach I found her footprints marching straight west to the horizon.

She was gone for two days. I was working outside when she came back, wearing nothing but the necklace. There was another necklace in her hand: she had cut off her right braid and interwoven a complex pattern of gold and silver wire into a closed loop. She slipped it over my head and pecked me on the lips and headed for the shelter. When I started to follow she stopped me with a tired gesture. "Let me sleep, eat, wash." Her voice was a hoarse whisper. "Come to me after dark."

I sat down, leaning back against a good rock, and thought about very little, touching her braid and smelling it. When it was too dark to see my feet, I went in, and she was waiting.

7

I spent a lot of time outside, at least in the early morning and late afternoon, studying my accumulation of rocks and ruins. I had images of every piece in my shaping box's memory, but it was easier to visualize some aspects of the project if I could walk around the elements and touch them.

Inspiration is where you find it. We'd played with an orrery in the museum in Rome, a miniature solar system that had been built of clock-work centuries before the Information Age. There was a wistful, humorous, kind of comfort in its jerky regularity.

My mental processes always turn things inside out. Find the terror and hopelessness in that comfort. I had in mind a massive but delicately balanced assemblage that would be viewed by small groups; their presence would cause it to teeter and turn ponderously. It would seem both fragile and huge (though of course the fragility would be an illusion), like the ecosystem that the Fwndyri so abruptly destroyed.

The assemblage would be mounted in such a way that it would seem always in danger of toppling off its base, but hidden weights would make that impossible. The sound of the rolling weights ought to produce a nice anxiety. Whenever a part tapped the floor, the tap would be amplified into a hollow boom.

If the viewers stood absolutely still, it would swing to a halt. As they left, they would disturb it again. I hoped it would disturb them as well.

The large technical problem was measuring the distribution of mass in each of my motley pieces. That would have been easy at home; I could rent a magnetic resonance densitometer to map their insides. There was no such thing on this planet (so rich in things I had no use for!), so I had to make do with a pair of robots and a knife edge. And then start hollowing the pieces out asymmetrically, so that once set in motion, the assemblage would tend to rotate.

I had a large number of rocks and artifacts to choose from, and was tempted to use no unifying principle at all, other than the unstable balance of the thing. Boulders and pieces of old statues and fossil machinery. The models I made of such a random collection were ambiguous, though. It was hard to tell whether they would look ominous or ludicrous, built to scale. A symbol of helplessness before an implatable enemy? Or a lurching, crashing junkpile? I decided to take a reasonably conservative approach, dignity rather than daring. After all, the audience would be Earthlings and, if the planet survived, tourists with more money than sophistication. Not my usual jury.

I was able to scavenge twenty long bars of shiny black monofiber, which would be the spokes of my irregular wheel. That would give it some unity of composition: make a cross with four similar chunks of granite at the ordinal points, and a larger chunk at the center. Then build up a web inside, monofiber lines linking bits of this and that.

Some of the people were moving their materials inside Amazonia, to work in the area marked off for the park. White Hill and I decided to stay outside. She said her project was portable, at this stage, and mine would be easy to disassemble and move.

After a couple of weeks, only fifteen artists remained with the project, inside Amazonia or out in the shelter. The others had either quit, surrendering to the passive depression that seemed to be Earth's new norm, or, in one case, committed suicide. The two from Wolf and Mijhóven opted for coldsleep, which might be deferred suicide. About one person in three slept through it; one in three came out with some kind of treatable mental disorder. The others went mad and died soon after reawakening, unable or unwilling to live.

Coldsleep wasn't done on Petros, although some Petrosians went to other worlds to indulge in it as a risky kind of time travel. Sleep until whatever's wrong with the world has changed. Some people even did it for financial speculation: buy up objects of art or antiques, and sleep for a century or more while their value increases. Of course their value might not increase significantly, or they might be stolen or coopted by family or government.

But if you can make enough money to buy a ticket to another planet, why not hold off until you had enough to go to a really distantone? Let time dilation compress the years. I could make a triangle from Petros to Skaal to Mijhóven and back, and more than 120 years would pass, while I lived through only three, with no danger to my mind. And I could take my objects of art along with me.

White Hill had worked with coldsleep veterans, or victims. None of them had been motivated by profit, given her planet's institutionalized antimaterialism, so most of them had been suffering from some psychological ill before they slept. It was rare for them to come out of the "treatment" improved, but they did come into a world where people like White Hill could at least attend them in their madness, perhaps guide them out.

I'd been to three times as many worlds as she. But she had been to stranger places.

8

The terraformers did their job too well. The days grew cooler and cooler, and some nights snow fell. The snow on the ground persisted into mornings for a while, and then through noon, and finally it began to pile up. Those of us who wanted to work outside had to improvise cold-weather clothing.

I liked working in the cold, although all I did was direct robots. I grew up in a small town south of New Haven, where winter was long and intense. At some level I associated snow and ice with the exciting pleasures that waited for us after school. I was to have my fill of it, though.

It was obvious I had to work fast, faster than I'd originally pla

White Hill often came out for a few minutes to stand and watch me and the robots struggle with the icy heavy boulders, machinery, and statuary. We took walks along the seashore that became shorter as the weather worsened. The last walk was a disaster.

We had just gotten to the beach when a sudden storm came up with a sandblast wind so violent that it blew us off our feet. We crawled back to the partial protection of the ruins and huddled together, the wind screaming so loudly that we had to shout to hear each other. The storm continued to mount and, in our terror, we decided to run for the shelter. White Hill slipped on some ice and suffered a horrible injury, a jagged piece of metal slashing her face diagonally from forehead to chin, blinding her left eye and tearing off part of her nose. Pearly bone showed through, cracked, at eyebrow, cheek, and chin. She rose up to one elbow and fell slack.