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She found a bench and sat down, lost in the forest of standing bodies, glanced across the tops of red contoured furniture which wrapped itself up the curve of the room: some of the unposteds had stretched out sideways on the benches with their eyes shielded. Too much celebration, too late. The inevitable bands of knee-high youngsters yelled and darted as high on the floor curve as they could, occasionally taking a spill and risking being collared by one of their elders if their antics knocked into someone. Someone’s baby was squalling, probably Dia’s; it always did, hating the noise. The older children squealed: it was their time to burn off all the energy, and it was part of their courage, the racing and the play and the I-dare-you approach to undock that made a game of the maneuvers Dublin went through. It gave them nerve for the jump that was coming, which merchanter babies went through even unborn. These were the under fives, the youngsters loose among them. The sixes through sixteens were up in the topside of the cylinder, where they spent most of their dockside time (and all of it for the six-through-nines) in a topsy-turvy ceiling-downside nursery, where a padded crawlthrough made G reorientation only another rowdy, tumbling game. Every Dubliner remembered, with somewhat of nostalgia, how much better that was than this adult jam-up in the downside lounge.

They gained no numbers in a generation: the matrilineal descent of merchanters generated new Dubliners of sleepover encounters with more concern for too few children than too many: another was always welcome, and if one wanted half a dozen, and another wanted none, that was well enough: it all balanced out from one generation to the next: Ma’am and Mina and Allison Senior came down, among others, to Megan and Geoff. Geoff had no line on Dublin, being male; but Megan had her and Co

Allison herself… was Helm 21, which was status among the unposteds, Third Helm’s number one of the alterday shift. What do you want to be? Megan had asked her as early as she could remember the question. When a Dubliner was taking his first study tapes he got the Question, and started learning principles before awkward fingers could hold a pen or scrawl his letters, tapestudy from Dublin’s ample library. So what do you want to be? Megan had asked, and she had wanted to be bridge crew, where lights flashed and people sat in chairs and did important things, and where the screens showed the stars and the stations. What do you want to be? The question came quarterly after that, and it went through a range of choices, until at ten: I want to be the Old Man, she had said, before she had hardly gone out on a station dock or seen anything in the universe but the inside of Dublin’s compartments and corridors. The king of the universe was the Old Man who sat in the chair and captained Dublin, the Number One mainday captain, who ruled it all.

Be reasonable, Megan had told her then, taking her in the circle of her arm, setting her on the edge of the bed in her quarters and trying to talk sense into her. Only one gets to be the Old Man; and you know how many try the course and fail? Maybe one in four survives the grade to get into the line; and one in fifty gets to Helm 24, up where you’re even going to sit a chair on watch; and after that, age is against you, because the sitting captains are too young. You go ask in library, Allie, how long the sitting captains are going to live, and then you do the math and figure out how long the number two chairs are going to live after taking their posts behind them, and how long it takes for Helm 24 to work up to posted crew.

Can’t I try? she had asked. And: yes, you can try, Megan had said. I’m only telling you how it is.

Maybe there’ll be an accident, she had thought to herself, with a ten-year-old’s ruthless ambition: an accident to wipe out everyone in Second Helm.





You study everything, Megan had said, when she had complained about learning galley maintenance; the Helm course fits you for everything. So if you fail, you drop into whatever other track you’re passing. You think Helm’s just sitting in that chair: it’s trade and routings; law; navigation and scan and com and armaments; it’s jack and jill of all trades, Allie, ma’am, and doing all the scut before you hand it out, and you can always quit, Allie, ma’am.

No, ma’am, she had said, and swallowed all they gave her, reckoning to be stubbornest the longest, and to make it all the way, because there was a craziness in her, that once launched, she had a kind of inertia that refused to be hauled down. She was Helm 21, and when Val retired as she was likely to, Helm 6 and on the fading edge of rejuv, she would be Helm 20, and one more Dubliner got a post as Helm 24. She walked wide among the unposteds, being Helm. It had its perks. But Lallie, over there, Maintenance 196, was Second Maintenance second shift alterday at barely twenty-one, posted main crew before her hair grayed, while Helm 21 had little chance indeed, with a possible forty years until another seated Helm decided to give it up and retire. She would be on rejuv before the list got her past Helm 20, would still be lording it over the unposteds, silver-haired and still not able to cross the line into the posteds lounge, still waiting, still working the number two bridge to stay current.

She shut her eyes, leaned back, seeing blue dock again, and soldiers in their black uniforms. They talked about opening up Sol trade, shut down since the war; about opening the mothballed stations of the Hinder Stars. They talked new routes and profits to be made—putting their hand into Alliance territory, creating a loop that would link the Union stars to the Pell-based Alliance. Trade and politics.

So much she knew, sitting in on Dublin executive councils, which was all of Helm and only sitting crew of other tracks. She knew all the debate, whether Dublin should take the chance, whether they should just sit out the building and wait for the accomplished fact; but Dublin had always stood with one foot on either side of a crisis, always poised herself ready to move to best advantage, and the Merchanter’s Alliance, once an association of merchanter captains who disputed Union, now held the station at Pell’s Star for a capital, declared itself a sovereign government, passed laws, in short… looked like a power worth having a foot inside. A clean record with Union; a clean record with the Alliance thus far, since Dublin had operated far out of the troubled zones during the war—she could get herself a Pell account opened and if that new trade really was opening up there, then Dublin could get herself dual papers. Union Council was in favor of it, wanted moderates like themselves in the Alliance, good safe Unionside haulers who would vote against Pell-side interests as the thing got bigger. Union talked about building merchant ships and turning them over to good safe Unionsiders like Dublin to increase their numbers—which talk quickened Allison’s pulse. A new ship to outfit would strip away all the Second Helm of Dublin, and get her posted on the spot. She had lived that thought for a year.

But more and more it looked like a lot of talk and a maintenance of the status quo. Rapprochement was still the operative word in Union: Alliance and Union snuggling closer together after their past differences. Recontacting Sol, after the long silence, in an organized way. Clearing the pirates out. All merchanters having equal chance at the new ships that might be built