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"But what does it mean?" the intel NCO pressed, and the chief of staff glanced at Poertena.

"I don't know the nuts and bolts as well as you do, Poertena, but perhaps I can help establish a context for what you're telling us?" The Pinopan nodded for her to continue, and she turned her attention back to Julian.

"Back on Earth, two different types of ship designs evolved before the emergence of steam power and propellers. Think of them as the 'Mediterranean type' and the 'Atlantic type.' The Mediterranean is very much like the K'Vaernian: essentially landlocked, shallow, and with very moderate normal wind and wave conditions. The Atlantic is a much rougher body of water, and typical mid-Atlantic conditions would be extremely dangerous for a ship designed to survive only in Mediterranean conditions.

"So the Mediterranean powers developed galleys and, later, galleases—light, shoal-draft, low-freeboard vessels, very like the K'Vaernians'—and with sail plans which utilized what was called a lateen rig, a single, loose-footed sail on a yard set across the mast at a fairly sharp angle.

"The Atlantic type evolved as a much deeper-hulled ship, to provide the sort of stability a vessel would require under typical conditions there, with more freeboard to move the deck higher to keep it clear of normal wave conditions. And unlike the Mediterranean sail plans, the Atlantic type gradually evolved a multimasted rig with two or three square sails on each mast and triangular fore-and-aft headsails—the 'jibs' Poertena and Roger keep talking about. It was a much more powerful arrangement, allowing the Atlantic type to depend primarily upon wind power rather than muscle power delivered by way of the oars, which also meant that they could be built bigger, heavier, and sturdier. Not to mention freeing up the sides of the ships to mount heavy batteries of ca

She considered what she'd just said for a moment, then shrugged.

"It's not really my area of expertise, so I'm sure I didn't get it all right, and I've probably left out a good bit, but that may give you some idea of the kind of design incompatibilities Poertena has to overcome."

"Yep," the diminutive armorer agreed. "Even t'eir merchies, t'ey too shallow draf' for blue-water conditions, an' as for t'eir warships—!" He rolled his eyes. "Forget it. You gets a good blow, an' t'ey goin' over, no matter what you do. An' t'ey ain't never heard o' jibs or foresails—all t'ey gots is t'ose big pock—I mean, all t'ey gots is t'ose square spritsails t'ey sets under tee bowsprit. T'ose help some beatin' to windward, but not a lot. An' t'ey gots no drivers—no fore-and-aft sails on tee stern to help t'ere, neither. Nope, t'eir sail plans, t'ey suck for blue-water. T'at's why t'is design go 'way on Eart' after t'ey learn tee jib sail."

"So we teach them." Julian shrugged.

"Mebbe," Poertena conceded. "But we gots to do it pretty quick if we go

"Ripped it up with what?" Roger asked. "Tentacles? Claws?"

"Seem like a big fish, You' Highness," Poertena said. "You gotta remember, I didn' read it direct, only tee partial translation tee locals worked out, an' tee guy writin' tee log was half outta his mind even t'en."

"Great," Julian said. "So even if we make the ships in time, we have to fight sea monsters?"

"More arguments for a fast ship," Roger said with a crooked smile. "But was this sailor sure it wasn't a submerged reef, Poertena? You can get those in what looks like open water."





"I know, You' Highness, but it real specific. 'As a grea' jaw, tearin' tee craft asunder, a demon o' tee dept's,' an' like t'at."

"Bloody hell," Kosutic said mildly. "And I thought atul-grak were interesting."

"So we'll have to build," Pahner said, pulling the conversation firmly back into focus. "And that's going to take at least three months. Where does that put us in terms of rations and supplements?"

"It puts us in trouble, Captain," Matsugae replied quietly, and all eyes turned to the valet. "The apsimons are helping a lot, but we're still ru

"Time to cross the ocean once we get the ships built?" Pahner asked, turning back to Poertena.

"Hard to say for sure," the Pinopan replied. "I t'ink we prob'ly lookin' at at least a mont', t'ough, Sir."

There was complete silence as everyone in the room digested those figures. Assuming that Poertena's estimates were as accurate as everyone there knew they were, then even if everything went perfectly, with no delays at all, their supplies would run out the moment they reached their final objective. And the one thing they'd all learned here on Marduk was that things were not going to go perfectly.

"Okay," Pahner said after a moment, "we have a look at our transportation and supplements constraints. I think the term to use is 'narrow.' Rus, how do the K'Vaernians look from the point of view of large-scale weapons production?"

"There's good news and bad," the Diaspran bishop told the humans. "The good news is that the K'Vaernians are much more capable metalworkers than we of Diaspra. Much of that may be due to their worship of Krin, for just as we've learned to work with the God's water, they've learned to cast the bells which give Krin his voice. Also, their reliance upon seapower has inclined them in different directions. We of Diaspra use bombards and arquebuses mainly as defensive weapons from our fortifications, but their heavier warships rely upon artillery, and even their light galleys carry many arquebusiers and light, swivel-mounted bombards along their rails, because they use the fire from those weapons to decimate enemy crews before they board. Thus, even though the K'Vaernian Guard isn't huge, the city has great store of arquebuses aboard its ships, and great experience in the casting of naval artillery.

"Their navy depends upon privately owned merchant ships to serve as auxiliaries and to support their regular warships in battle, and so many of those merchant vessels also carry artillery and arquebuses. The bombards and arquebuses of their warships, however, are all provided by the city government, and all are built to common calibers, which isn't true of the privately purchased small arms aboard the merchantmen.

"According to the figures Bistem Kar has been able to provide to us, there are some eleven thousand arquebuses between the Navy and the Guard. All of these are of the same caliber, and 'rifling' them as you've shown us wouldn't be difficult. There are more than sufficient skilled craftsmen in the city to deal with that part of the problem. There's a large stock of wrought iron and steel on hand, as well, and although much of it has already been made into weapons and armor, it could be handily converted by the city's foundries.

"Spring steel for the mechanisms will be somewhat more difficult to produce, but not impossibly so. The breech mechanisms which you've described to us will present much graver difficulties, however. Producing them in quantity shouldn't be overly complicated, but it will take time to develop a design suited to our capabilities, to produce the machine tools required to manufacture them, and to turn them out in large numbers.

"I've discussed the problem with some of the local artisans, and in particular with Dell Mir, however, and I believe an alternative solution can be worked out. Manufacture of 'percussion caps' will actually be much simpler than the production of a suitable breech mechanism. The city's alchemists are quite familiar with quicksilver, which is also used by some of the local physicians, and there's rather more of it in K'Vaern's Cove than I'd feared would be the case. No one here fully understands the production of the 'fulminate of mercury' you've described, but Sergeant Despreaux assures us that she can teach us how to make it, and the local mint will be able to produce the caps in very large numbers, although much care will be required in actually making them.