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garrinch (gnomish, literally “guardian of the chests”) - a creature that lives in the Steppes of Ungava. A trained garrinch makes an excellent guard for stores of treasure.

giants - one of the races that live in the Desolate Lands.

gkhols - carrion-eating scavengers. These creatures are usually to be found on battlefields or in old graveyards. If their source of food fails for some reason, gkhols are capable of hibernating for several years.

gnomes - like their larger cousins, the dwarves, gnomes appeared in the world of Siala immediately after the orcs and elves. Both gnomes and dwarves settled in the Mountains of the Dwarves, burrowing deep into their heart. Gnomes are stunted, quarrelsome creatures with beards. In the Mountains of the Dwarves their position was that of younger brothers. Gnomes are poor craftsmen, and they have never been able to produce such beautiful and delicate wares as the dwarves. However, gnomes are magnificent at working with steel and mining ore and other riches of the earth. They are good builders and diggers.

After living in the Mountains of the Dwarves for several thousand years, the gnomes finally left their old home following a decisive falling-out with their relatives the dwarves.

The race of gnomes found itself a new haven in the Steel Mines of Isilia. For the right to live in the mines they pay the kingdom an a

The gnomes jealously guard the secret of gunpowder and sell ca

They have no magic of their own, since their last magician was killed on the Field of Sorna, and the gnomes’ books are hidden deep in the Mountains of the Dwarves, in a safe hiding place that they ca

goblins - small creatures who live in the very depths of the Forests of Zagraba. The shamanism of the goblins is regarded as the most powerful after that of the ogres, but it includes almost no common attack spells.

Gray Stones - the most terrible and impregnable prison fortress in Valiostr. In all the time that it has existed, no one has ever managed to escape.

Green Leaf - one of the dark elves’ most terrible tortures, which they only use on orcs (the one exception being Djok Imargo). Almost nothing is known about it, but rumors speak of the infernal torment of the victim. The torture can continue for years without interruption.

Grok - 1) the legendary general of Valiostr who held back the army of the orcs at Avendoom until the dark elves arrived to help in the final year of the Quiet Times (640 E.D.). A statue in his honor was erected in one of the central squares of the city; 2) the younger twin brother of the general Grok, who bore the same name, i.e., the magician who was dubbed the Nameless One.

hand - an orcish military leader.

Hospital of the Ten Martyrs - the Avendoom municipal hospital, founded by order of Grok on the precise spot where a detachment of orcs that had broken through the defenses of the human army was halted by ten warriors from the Avendoom garrison (640 E.D.).

Hrad Spein (ogric) or Palaces of Bone - immense underground palaces and catacombs, where ogres, orcs, elves and, later, men have all buried fallen warriors.

h’san’kor (orcish) or fearsome flute - a man-eating monster that lives in the Forests of Zagraba.

imperial dog - a type of guard dog bred in the Empire.

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irilla (orcish) or mist spider - an emanation generated by the shamanism of the ogres. To this day no one knows for certain if it is an immaterial substance or a living creature.

Iselina (orcish) or Black River - this river starts in the Mountains of the Dwarves, runs through the eastern section of the Forests of Zagraba, crosses Valiostr, then forks into a left branch and a right branch, which both flow into the Eastern Ocean.

Isilia (orcish) - a kingdom bordering on Valiostr and Miranueh.

Isilian marble is mined in the southern spurs of the Steel Mines. Walking across this stone generates a powerful echo. It is generally used for protection against thieves, or to prevent the approach of assassins, or even simply for its beauty, despite the unpleasant sounds that have to be tolerated.

Jolly Gallows-Birds - former convicts, criminals, and pirates who have been recruited to serve as soldiers. On joining the ranks of the army of Valiostr they are pardoned for all previous transgressions. They perform the military functions of marines.

k’lissang (orcish, lit. “ever faithful”) - an elf who has sworn an oath of fealty and engaged himself as a bodyguard to an elf of a more noble line for nine years. If the ever-faithful elf is killed during his period of service, his entire family is accepted into the clan of the elf whom the k’lissang was protecting.