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Corman regarded F’lar levelly. “I can see it’s going to take Turns and Turns to grub the continent thoroughly. This forest,” and he gestured to the plantation of hardwood saplings, “my corner on Keroon plains, the one valley in Telgar, used all the grubs it’s safe to take from Southern this Turn. I’ll be dead, long since, before the job is finished. However, when the day comes that all land is protected, what do you dragonmen plan to do?”

F’lar looked steadily back at the Keroon Holder, then gri

“Craft secret,” he said, watching Asgenar’s face fold into disappointment. “Cheer up, man,” he advised, giving the Lord of Lemos an affectionate clout on the shoulder. “Think about it. You ought to know by now what dragons do best.”

Mnementh was settling carefully in the small clearing in response to his summons. F’lar closed his tunic, preparatory to flying.

“Dragons go places better than anything else on Pern, good Lord Holders. Faster, farther. We’ve all the southern continent to explore when this Pass is over and men have time to relax again. And there’re other planets in our skies to visit.”

Shock and horror were mirrored in the faces of the two Lord Holders. Both had had lizards when F’nor and Canth had taken their jump between the planets; they’d known intimately what had happened.

“They can’t all be as inhospitable as the Red Star,” F’lar said.

“Dragons belong on Pern!” Corman said and honked his big nose for emphasis.

“Indeed they do, Lord Corman. Be assured that there’ll always be dragons in the Weyrs of Pern. It is, after all, their home.” F’lar raised his arm in greeting and farewell and bronze Mnementh lifted him skyward.

Dragondex

THE WEYRS IN ORDER OF FOUNDING

Fort Weyr Ista Weyr

Benden Weyr Telgar Weyr

High Reaches Weyr Southern Weyr

Igen Weyr

THE MAJOR HOLDS AS BOUND TO THE WEYRS

Fort Weyr

Fort Hold (oldest hold), Lord Holder Groghe

Ruatha Hold (next oldest), Lord Holder Jaxom,

Lord Warder Lytol

Southern Boll Hold, Lord Holder Sangel

Benden Weyr

Benden Hold, Lords Holder Raid and Toronas

Bitra Hold, Lords Holder Sifer and Sigomal

Lemas Hold, Lord Holder Asgenar

High Reaches Weyr

High Reaches Hold, Lord Holder Bargen

Nabol Hold, Lords Holder Fax, Meron, Deckter

Tillek Hold, Lord Holder Oterel

Igen Weyr

Keroon Hold, Lord Holder Corman

Parts of Upper Igen

Southern Telgar Hold

Ista Weyr

Ista Hold, Lord Holder Warbret

Igen Hold, Lord Holder Laudey

Nerat Hold, Lords Holder Vincet and Begamon

Telgar Weyr

Telgar Hold, Lord Holder Larad

Crom Hold, Lord Holder Nessel

Southern Weyr

Southern Hold, Holder Toric

THE PRINCIPAL LORDS (AND THEIR HOLDS)

Asgenar (Lemos)

Banger (Igen Plains)

Bargen (High Reaches)

Begamon (Nerat, 2)

Corman (Keroon)

Deckter (Nabol, 3)

Fax (Nabol, 1)

Groghe (Fort)

Jaxom (Ruatha)

Larad (Telgar)

Laudey (Igen)

Lytol (Ruatha Warder)

Meron (Nabol, 2)

Nessel (Crom)

Oterel (Tillek)

Raid (Benden)

Sangel (Boll)

Sifer (Bitra, 1)

Sigomal (Bitra, 2)

Toric (Southern)

Toronas (Benden 2)

Vincet (Nerat 1)

Warbret (1st)

CRAFTMASTERS AND MASTERCRAFTSMEN

Crafter Rank/craft Location

Andemon Masterfarmer Nerat Hold

Arnor Craftmaster, scrivenor Harpercraft Hall

Fort Hold

Baldor Weyrharper Ista Weyr

Belesdan Masterta

Bendarek Craftmaster, woodsmith Lemos Hold

Benelek Journeyman, machinesmith Smith Hall

Briaret Masterherder Keroon Hold

Brudegan Journeyman Harper Harpercraft Hall,

Fort Hold

Chad Harper Telgar Weyr

Domick Craftmaster, composer Harpercraft Hall,

Fort Hold

Elgin Harper Half-Circle Sea Hold

Facenden Craftmaster, smith Smithcraft Hall,

Fandarel Mastersmith Smithcraft Hall,

Telgar Hold

Idarolan Masterfisher Tillek Hold

Jerint Craftmaster, instruments Harpercraft Hall,

Fort Hold

Ligand Journeyman ta

Menolly Journeyman Harper Harpercraft Hall,

Fort Hold

Morshall Craftmaster, theory Harpercraft Hall,

Fort Hold

Nicat Masterminer Crom Hold

Oharan Weyrharper Benden Weyr

Oldive Masterhealer Harpercraft Hall,

Fort Hold

Pailm Journeyman baker Smithhall

Petiron Harper Half-Circle Sea Hold

Piemur Apprentice/journeyman Harpercraft Hall,

Fort Hold

Robinton Masterharper Fort Hold

Sebell Journeyman/Masterharper Harpercraft Hall,

Fort Hold

Sharra Journeyman healer Southern Hold

Shonegar Craftmaster, voice Harpercraft Hall,

Fort Hold

Sograny Masterherder Keroon Hold

Tagetarl Journeyman Harper Harpercraft Hall,

Fort Hold

Talmor Journeyman Harper Harpercraft Hall,

Fort Hold

Terry Craftmaster, smith Smithcraft Hall,

Telgar Hold

Timareen Craftmaster, weaver Telgar Hold

Wansor Craftmaster, glassmith Smithcraft Hall,

Telgar Hold

Yanis Craftmaster Half-Circle Sea Hold

Zurg Masterweaver Southern Boll Hold

OWNERS OF FIRE-LIZARDS

Owner Lizard (s)

Asgenar brown Rial

Baner —

Bargen —

Brand blue

Brekke bronze Berd

Corman —

Deelan green

Famira green

F’nor gold Grall

Groghe queen Merga

G’sel bronze

Kylara gold

Larad green

Menolly queen Beauty;

bronzes Rocky, Diver, Poll;

browns Lazybones, Mimic, Brownie;

greens Auntie One, Auntie Two;

blue Uncle;

Meron bronze

Mirrim greens Reppa, Lok;

brown Tolly;

Nessel —

Nicat —

N’ton brown Tris;

Oterel —

Piemur queen Farlir;

Robinton bronze Zair;

Sangel —

Sebell queen Kimi;

Sharra bronze Meer;

brown Talla:

Sifer —

Toric queen;

two bronzes

Vincet —

SOME TERMS OF INTEREST

Agenothree: a common chemical on Pern, HNO3.

Between: an area of nothingness and sensory deprivation between here and there.

Black rock: analogous to coal.

Day Sisters: a trio of stars visible from Pern.

Dawn Sisters: an alternate name for Day Sisters.

Deadglow: a numbskull, stupid. Derived from glow.

Fellis: a flowering tree.

Fellis juice: a juice made from the fruit of the fellis tree; a soporific.

Fire-stone: phosphine-bearing mineral which dragons chew to produce flame.

Glow: a light-source which can be carried in a hand-basket.

High Reaches: mountains on the northern continent of Pern.

Hold: a place where the common people live; originally they were cut into the mountains and hillsides.

Impression: the joining of minds of a dragon and his rider-to-be at the moment of the dragon’s hatching.

Interval: the period of time between passes, generally

Klah: a hot stimulating drink made of tree bark and tasting faintly of ci

Looks to: is Impressed by.

Long Interval: a period of time, generally twice the length of an interval, in which no Thread falls and Dragonmen decrease in number. The last Long Interval is thought to herald the end of Threads.