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Corman regarded F’lar levelly. “I can see it’s going to take Turns and Turns to grub the continent thoroughly. This forest,” and he gestured to the plantation of hardwood saplings, “my corner on Keroon plains, the one valley in Telgar, used all the grubs it’s safe to take from Southern this Turn. I’ll be dead, long since, before the job is finished. However, when the day comes that all land is protected, what do you dragonmen plan to do?”
F’lar looked steadily back at the Keroon Holder, then gri
“Craft secret,” he said, watching Asgenar’s face fold into disappointment. “Cheer up, man,” he advised, giving the Lord of Lemos an affectionate clout on the shoulder. “Think about it. You ought to know by now what dragons do best.”
Mnementh was settling carefully in the small clearing in response to his summons. F’lar closed his tunic, preparatory to flying.
“Dragons go places better than anything else on Pern, good Lord Holders. Faster, farther. We’ve all the southern continent to explore when this Pass is over and men have time to relax again. And there’re other planets in our skies to visit.”
Shock and horror were mirrored in the faces of the two Lord Holders. Both had had lizards when F’nor and Canth had taken their jump between the planets; they’d known intimately what had happened.
“They can’t all be as inhospitable as the Red Star,” F’lar said.
“Dragons belong on Pern!” Corman said and honked his big nose for emphasis.
“Indeed they do, Lord Corman. Be assured that there’ll always be dragons in the Weyrs of Pern. It is, after all, their home.” F’lar raised his arm in greeting and farewell and bronze Mnementh lifted him skyward.
Dragondex
THE WEYRS IN ORDER OF FOUNDING
Fort Weyr Ista Weyr
Benden Weyr Telgar Weyr
High Reaches Weyr Southern Weyr
Igen Weyr
THE MAJOR HOLDS AS BOUND TO THE WEYRS
Fort Weyr
Fort Hold (oldest hold), Lord Holder Groghe
Ruatha Hold (next oldest), Lord Holder Jaxom,
Lord Warder Lytol
Southern Boll Hold, Lord Holder Sangel
Benden Weyr
Benden Hold, Lords Holder Raid and Toronas
Bitra Hold, Lords Holder Sifer and Sigomal
Lemas Hold, Lord Holder Asgenar
High Reaches Weyr
High Reaches Hold, Lord Holder Bargen
Nabol Hold, Lords Holder Fax, Meron, Deckter
Tillek Hold, Lord Holder Oterel
Igen Weyr
Keroon Hold, Lord Holder Corman
Parts of Upper Igen
Southern Telgar Hold
Ista Weyr
Ista Hold, Lord Holder Warbret
Igen Hold, Lord Holder Laudey
Nerat Hold, Lords Holder Vincet and Begamon
Telgar Weyr
Telgar Hold, Lord Holder Larad
Crom Hold, Lord Holder Nessel
Southern Weyr
Southern Hold, Holder Toric
THE PRINCIPAL LORDS (AND THEIR HOLDS)
Asgenar (Lemos)
Banger (Igen Plains)
Bargen (High Reaches)
Begamon (Nerat, 2)
Corman (Keroon)
Deckter (Nabol, 3)
Fax (Nabol, 1)
Groghe (Fort)
Jaxom (Ruatha)
Larad (Telgar)
Laudey (Igen)
Lytol (Ruatha Warder)
Meron (Nabol, 2)
Nessel (Crom)
Oterel (Tillek)
Raid (Benden)
Sangel (Boll)
Sifer (Bitra, 1)
Sigomal (Bitra, 2)
Toric (Southern)
Toronas (Benden 2)
Vincet (Nerat 1)
Warbret (1st)
CRAFTMASTERS AND MASTERCRAFTSMEN
Crafter Rank/craft Location
Andemon Masterfarmer Nerat Hold
Arnor Craftmaster, scrivenor Harpercraft Hall
Fort Hold
Baldor Weyrharper Ista Weyr
Belesdan Masterta
Bendarek Craftmaster, woodsmith Lemos Hold
Benelek Journeyman, machinesmith Smith Hall
Briaret Masterherder Keroon Hold
Brudegan Journeyman Harper Harpercraft Hall,
Fort Hold
Chad Harper Telgar Weyr
Domick Craftmaster, composer Harpercraft Hall,
Fort Hold
Elgin Harper Half-Circle Sea Hold
Facenden Craftmaster, smith Smithcraft Hall,
Fandarel Mastersmith Smithcraft Hall,
Telgar Hold
Idarolan Masterfisher Tillek Hold
Jerint Craftmaster, instruments Harpercraft Hall,
Fort Hold
Ligand Journeyman ta
Menolly Journeyman Harper Harpercraft Hall,
Fort Hold
Morshall Craftmaster, theory Harpercraft Hall,
Fort Hold
Nicat Masterminer Crom Hold
Oharan Weyrharper Benden Weyr
Oldive Masterhealer Harpercraft Hall,
Fort Hold
Pailm Journeyman baker Smithhall
Petiron Harper Half-Circle Sea Hold
Piemur Apprentice/journeyman Harpercraft Hall,
Fort Hold
Robinton Masterharper Fort Hold
Sebell Journeyman/Masterharper Harpercraft Hall,
Fort Hold
Sharra Journeyman healer Southern Hold
Shonegar Craftmaster, voice Harpercraft Hall,
Fort Hold
Sograny Masterherder Keroon Hold
Tagetarl Journeyman Harper Harpercraft Hall,
Fort Hold
Talmor Journeyman Harper Harpercraft Hall,
Fort Hold
Terry Craftmaster, smith Smithcraft Hall,
Telgar Hold
Timareen Craftmaster, weaver Telgar Hold
Wansor Craftmaster, glassmith Smithcraft Hall,
Telgar Hold
Yanis Craftmaster Half-Circle Sea Hold
Zurg Masterweaver Southern Boll Hold
OWNERS OF FIRE-LIZARDS
Owner Lizard (s)
Asgenar brown Rial
Baner —
Bargen —
Brand blue
Brekke bronze Berd
Corman —
Deelan green
Famira green
F’nor gold Grall
Groghe queen Merga
G’sel bronze
Kylara gold
Larad green
Menolly queen Beauty;
bronzes Rocky, Diver, Poll;
browns Lazybones, Mimic, Brownie;
greens Auntie One, Auntie Two;
blue Uncle;
Meron bronze
Mirrim greens Reppa, Lok;
brown Tolly;
Nessel —
Nicat —
N’ton brown Tris;
Oterel —
Piemur queen Farlir;
Robinton bronze Zair;
Sangel —
Sebell queen Kimi;
Sharra bronze Meer;
brown Talla:
Sifer —
Toric queen;
two bronzes
Vincet —
SOME TERMS OF INTEREST
Agenothree: a common chemical on Pern, HNO3.
Between: an area of nothingness and sensory deprivation between here and there.
Black rock: analogous to coal.
Day Sisters: a trio of stars visible from Pern.
Dawn Sisters: an alternate name for Day Sisters.
Deadglow: a numbskull, stupid. Derived from glow.
Fellis: a flowering tree.
Fellis juice: a juice made from the fruit of the fellis tree; a soporific.
Fire-stone: phosphine-bearing mineral which dragons chew to produce flame.
Glow: a light-source which can be carried in a hand-basket.
High Reaches: mountains on the northern continent of Pern.
Hold: a place where the common people live; originally they were cut into the mountains and hillsides.
Impression: the joining of minds of a dragon and his rider-to-be at the moment of the dragon’s hatching.
Interval: the period of time between passes, generally
Klah: a hot stimulating drink made of tree bark and tasting faintly of ci
Looks to: is Impressed by.
Long Interval: a period of time, generally twice the length of an interval, in which no Thread falls and Dragonmen decrease in number. The last Long Interval is thought to herald the end of Threads.