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knives for the most part. The melee is too confused and the ghouls too numerous for them to use the few guns we have without risking hitting each other in the dark and crowded tu

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To travel to the otherworlds, the metaplanes of astral space, an initiate must first pass the trial of the Dweller on the Threshold. This mysterious entity may be a creature living on the narrow, misty border between the etheric plane and the dark depths of astral space or it may be nothing more than the living embodiment of the magician's own subconscious fears and insecurities trying to sway the traveller from his course. In the end, it makes little difference which is the case. The Dweller always challenges the traveller at the Threshold of the metaplanes themselves. The Dweller seems to know every dark secret, every hidden thought, the magician has ever had, and it uses the knowledge to try and convince the questor to turn back and give up the journey. Passing the Dweller on the Threshold and the dark revelations it offers is very difficult for new initiates to conquer. Little do they know it is only the begi