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Chapter 9
There were a great many things to do, and it almost seemed to Tarrin like they weren't going to have enough time to get to all of it.
After they split up from the meeting at the courtyard, Tarrin and Je
There were a great, great many useful spells, many of which Auli had demonstrated in their endless games of fun. Sorcery was capable of battle and other things, but the Ancients had concentrated on finding ways to make Sorcery useful. That was why there was a weave to do almost any kind of chore or labor, there were weaves that affected clothing, mended broken items, and even trivial ones that changed the color of things. The Ancients placed greater value on spells that could do things for them, not spells that could kill people. Then again, back then the Sha'Kar dominated the katzh-dashi, and their pacifistic ways had influenced how they researched the ability. Tarrin taught Je
After that, they moved into a more serious aspect of Sorcery, and that was healing. There were many spells of healing that had been forgotten, even by the Sha'Kar, and many of them were spells that affected more than just injury. There were weaves for helping the body fight disease, though the weave couldn't outright cure the disease itself. There were weaves that helped a Sorcerer heal mental damage, such as trauma or shock, but only a Sorcerer of the same race could do that. The boundary of species was a constant throughout all of Sorcery when it came to using Mind weaves, even to the Ancients. Only under truly extraordinary circumstances could that barrier be breached. Spyder was the only example of such an extraordinary circumstance. After ten thousand or so years, the Urzani had come to understand humans to such a detailed, exacting degree that it allowed her to use Mind weaves against humans. There was even a weave that partially reversed insanity, though it was not a permanent effect.
After that, they started with sphere-specific spells, going through a myriad of different Air weaves and Fire weaves and Water weaves and Earth weaves, which weren't really anything new. Sorcery was a very fluid, dynamic magical power, which allowed for a great deal of lattitude in its use. It didn't demand the exacting words and gestures of Wizard and Priest magic, and it didn't require the immense clarity of intent and discipline of Druidic magic, which meant that the results of Sorcery could often be quite different from casting to casting of the exact same spell. It was also why a spell's effect often had different potency from one Sorcerer to another, depending on any number of variables, including the concentration and experience of the caster. This margin of relaxation gave Sorcery a unique aspect that didn't exist for the other orders, except perhaps Druidic magic, and that was the ability to improvise. Experienced Sorcerers could improvise on the spot, make up new spells as they needed them, and many of the things he'd learned through his turning were more formal variations of spells that he or Je
The only sphere-specific spells that were carefully used were Mind weave spells, because of the risk of damage to the mind affected by them. One did not improvise when using Mind weaves, so the spells that he taught Je