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He pulled in Do Shuptarp after him. The Teutoniac started to protest. Then he began to scream as both fell down a lightless shaft. Kickaha clapped his hand over Do Shuptarp's mouth and said, "Quiet! We won't be hurt!"
The wind of their descent snatched his words away. Do Shuptarp continued to struggle, but he subsided when they began to slow down in their fall. Presently, they seemed to be motionless. The walls suddenly lit up, and they could see that they were falling slowly. The shaft a few feet above them and a few feet below them was dark. The light accompanied them as they descended. Then they were at the bottom of the shaft. There was no dust, although the darkness above the silence felt as if the place had not seen a living creature for hundreds of years.
Angrily, the Teutoniac said, "I may have heart failure yet."
Kickaha said, "I had to do it that way. If you knew how you were going to fall, you'd never have gone through with it on your own. It would have been too much to ask you."
"You jumped," Do Shuptarp said.
"Sure. And I've practiced it a score of times. I didn't have the guts either until I'd seen Wolff— the Lord—do it several times."
He smiled. "Even so, this time, I wasn't sure that the field was on. The Sellers could have turned it off. Wouldn't that have been a good joke on us?"
Do Shuptarp did not seem to think it was fu
Kickaha put out a hand to restrain Do Shuptarp. "Not a step more! This room is dangerous unless you go through an undeviating ritual. And I'm not sure I remember it all!"
The Teutoniac was sweating, although the air was cool and moving slightly. "I was going to ask why we didn't come here in the first place," he said, "instead of walking through the corridors. Now, I see."
"Let's hope you continue to see," Kickaha said ambiguously. He advanced three steps forward straight from the entrance. Then he walked sideways until he was even with the extreme right-end crescent on the wall. He turned around once and walked to the crescent, his right arm extended stiffly at right angles to the floor. As soon as his fingertips touched the crescent, he said, "Okay, soldier. You can walk about as you please now—I think."
But he lost his smile as he studied the crescents. He said, "One of these will gate us to inside the armory. But I can't remember which. The second from the right or the third?"
Do Shuptarp asked what would happen if the wrong crescent were chosen.
"One of these—I don't know which—would gate us into the control room," he said. "I'd choose that if I had a beamer or if I thought the Bellers hadn't rigged extra-mass-intrusion alarms in the control room. And if I knew which it was.
"One will gate us right back to the underground prison from which we just came. A third would gate us to the moon. A fifth, to the Atlantean level. I forget exactly what the others will do, except that one would put you into a universe that is, to say the least, undesirable."
Do Shuptarp shivered and said, "I am a brave man. I've proved that on the battlefield. But I feel like a baby lost in a forest full of wolves."
Kickaha didn't answer, although he approved of Do Shuptarp's frankness. He could not make up his mind about the second or third crescent. He had to pick one because there was no getting back up the shaft—like so many routes in the palace, it was one-way.
Finally, he said, "I'm fairly sure it's the third.
WolfFs mind favors threes or multiples thereof. But..."
He shrugged and said, "What the hell. We can't stand here forever."
He matched the third right-hand crescent with the third from the left on the floor. "I do remember that the loose crescents go with opposing fixed ones," he said. He carefully explained to Do Shuptarp the procedure for using a gate and what they might expect. Then the two stepped into the circle formed by the two crescents. They waited for about three seconds. There was no sensation of movement or flicker of passage before their eyes, but, abruptly, they were in a room about three hundred feet square. Familiar and exotic weapons and armor were in shelves on the walls or in racks and stands on the floor.
"We made it," Kickaha said. He stepped out of the circle and said, "We'll get some hand-be'amers and power-packs, some rope, and a spy-missile guider and goggles. Oh, yes, some short-range neutron hand-grenades, too."
He also picked two well-balanced knives for throwing. Do Shuptarp tried out his beamer on a small target at the armory rear. The metal disc, which was six inches thick, melted away within five seconds. Kickaha strapped a metal box to his back in a harness. This contained several spy-missiles, power broadcasting-receiving apparatus for the missiles, and the video-audio goggles.
Kickaha hoped that the Bellers had not come across these yet. If they had guards who were looking around corners or prowling the corridors with the missiles, it was goodbye.
The door had been locked by Wolff, and, as nearly as Kickaha could determine, no one had unlocked it. It had many safeguards to prevent access by unauthorized persons from the outside, but there was nothing to prevent a person on the inside from leaving without hindrance. Kickaha was relieved. The Bellers had not been able to penetrate this, which meant they had no spy-missiles. Unless, that is, they had brought some in from the other universes. But since the crafts had used none, he did not think they had any.
He put on the goggles over his eyes and ears and, holding the control box in his hands, guided a missile out the open doors. The missile was about three inches long and was shaped like a schoolboy's folded-paper airplane. It was transparent, and the tiny colored parts could be seen in a strong light at certain angles. Its nose contained an "eye," through which Kickaha could get a peculiar and limited view and an "ear" through which he could hear noises, muted or amplified as he wished.
He turned the missile this way and that, saw that no one was in the hall, and shoved the goggles up on top of his head. When he left the armory, he closed the door, knowing that it would automatically lock and arm itself. He used his eyes to guide the missile on the straightaway, and when he wanted to look around corners, he slipped the goggles down.
Kickaha and Do Shuptarp, with the missile, covered about six miles of horizontal and vertical travel, leaving one wing and crossing another to get to the building containing the control room. The trip took longer than a mere hike because of their caution.
Once, they passed by a colossal window close to the edge of the monolith on which the palace sat.
Do Shuptarp almost fainted when he saw the sun. It was below him. He had to look downward to see it. Seeing the level of Atlantis spread out flatly for a five hundred mile radius, and then a piece of the level below that, and a shard of still a lower one, made him turn white.
Kickaha pulled him away from the window and tried to explain the tower structure of the planet and the rotation of the tiny sun about it. Since the palace was on top of the highest monolith ofjhe planet, it was actually above the sun, which was at the level of the middle monolith.
The Teutoniac said he understood this. But he had never seen the sun except from his native level. And, of course, from the moon. But both times the sun had seemed high.
"If you think that was a frightening experience," Kickaha said, "you should look over the edge of the world sometime from the bottom level, the Garden level."