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Her keen ears caught the ominous chink of armor in the hallway. Moving swiftly, Arilyn gathered up the fallen coins and retrieved the gemstones from the dead man's pockets. It did not occur to her to steal the money and jewels; since they were not needed to complete the deal, she would simply return them to the priesthood of Sune. Tying the heavy sack of magical items around her waist, she began to search for the secret door.

She and Cherbill Nimmt had agreed in advance to meet in this small storage chamber in the most remote corner of Darkhold's basement. Arilyn had suggested it because it boasted the little-known escape tu

"Over there! I heard something over this way," a guttural voice called. The heavy footsteps-ten men, Arilyn guessed-were very close.

Although Arilyn was half-elven, she had in full measure the elven ability to locate hidden doors. A faint outline surrounded several of the large moldy stones that formed the chamber wall. Falling to her knees, Arilyn ran her fingers around the irregularly shaped door. She found a minuscule latch in the cra

Arilyn slipped into the darkness of the tu

For several hundred feet, the grade sloped sharply down. It became so dark that even Arilyn's exceptional night vision could not penetrate the gloom. Aware that her infravision could discern only heat patterns, not the strange traps that her informant had promised, she reluctantly removed a small torch from her belt and struck tinder to it. As she'd expected, a flurry of tiny wings and high-pitched squeaks greeted the light.

"Bats," she muttered, waving the torch around her head to ward off the spooked creatures. Arilyn hated bats, but she would count herself fortunate if they were the only creatures with which she had to contend. The Zhentish informer had gleefully warned her to watch out for carrion crawlers. Twice the length of a man, these monsters looked like overgrown green cutworms. They generally fed upon carrion, but if food were scarce-and in this tu

She pressed on, brushing aside thick cobwebs as she went. The foul odors of mold and bat droppings surrounded her, and her feet crunched along on a moving carpet of small, hard-shelled creatures. Holding the torch high, Arilyn quickened her pace. She did not care to investigate the floor too closely.

Finally the grade began to slant upward. The tu

Tentatively she put a foot on the bottommost strip. It bent under her weight, but sprang back into place the moment she removed her foot. Suddenly Arilyn understood the nature of the gate. It was a one-way door, functioning like one of the lobster traps she'd seen used off the coast of Neverwinter. That would explain why the only creatures in the tu

As she again tested the cone with her foot, Arilyn felt a flash of admiration for the simple effectiveness of the design. It kept intruders out of Darkhold, while providing an escape route for those careful enough to avoid being sliced into strings.

Holding the torch carefully to one side, she stepped into the oversized lobster trap, moving sideways with her feet set apart to depress enough razor-sharp strips to ensure safe passage. The trap bent with her as she inched carefully forward. Finally she ducked her head to avoid the tip of the cone and leaped free. The trap sprang back into place behind her with a vicious metallic snap.





From that point on the tu

Unconcerned, Arilyn placed her flickering torch into a holder on the wall and ran her fingers over the stone door until she found what she sought. According to her sources, a series of coded runes was carved into the stone, giving the location of the hidden lock. The runes yielded a combination of numbers: four down, two to the right, three down, seven left. Arilyn's nimble fingers found a pattern of tiny holes on the doorjamb. Carefully counting to the correct one, she inserted a long, slender pick. The door swung open with the grating shriek of stone upon stone.

Arilyn stepped out, relieved to feel once again the open sky above her. She blinked several times to help her eyes adjust to the light. Although the night was moonless and overcast, it seemed bright after the blackness of the tu

Content with her victory she headed back to her camp. She had no fear of pursuit from within the fortress, for the Zhentarim's mercenaries would surely assume that Cherbill Nimmt had fallen victim to some internal power struggle. It would probably not occur to them to look outside the fortress for the cause of the soldier's death.

Arilyn slipped into her tent shortly before daybreak, undetected by the restless watch. She barely managed to crawl into her bedroll before she fell into a dream-haunted slumber.

In another part of the merchant camp, Rafe Silverspur stirred in his sleep. A half-elven ranger and a fearless adventurer, Rafe had been hired to scout and to help protect the caravan. At his side slept a buxom woman, a smile still lighting her sleeping face and an empty mead jug lying on its side near her bedroll. Despite the prior evening's indulgences, the young ranger slept lightly, and Darkhold's unholy chanting echoed through his dreams.

Rafe muttered in his sleep and turned over. As he did, a slender figure entered the tent, moving silently as a shadow. Removing something from the depths of a dark cloak, the intruder took up the sleeping ranger's left hand, turned it, and pressed the small object into the palm.

A faint hiss filled the tent. Rafe's body stiffened, and his eyes flew open. The ranger's gaze fastened on his assailant. Even through the pain his eyes registered recognition. His lips moved as if to frame a desperate question, but no sound emerged.

The shadowy assailant held Rafe Silverspur fast as his body jerked convulsively. Finally Rafe's eyes rolled upward and he lay still. Amazingly the woman next to him slept undisturbed. Sparing her no more than a glance, the killer raised a hand to the victim's throat seeking a pulse. Satisfied that there was none, the dark figure checked one last detail of its handiwork.