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Weapons and Combat Techniques

At least fifteen or twenty of them; men, women, children. We opened up at seventy, maybe eighty meters. I could see chunks of flesh blasting off their bodies. Our rounds were hitting their mark! They kept coming, they just kept coming! I sighted one and let go a full burst from my BXP. I know I snapped his spine, because the man dropped like a leaf. Legs still twitching, he kept crawling after me! At twenty meters, we opened up with the Vektor. Nothing! I watched bits of organ and bone blown out their backs. I watched limbs literally sawed off at the joints. The SS77 is the best MG ever made, 840 meters per second, 800 rounds per minute, and it wasn’t doing a goddamn thing! What grenades we had only downed one of them. One! His mangled body lay motionless with a still-snapping head! [Name Withheld] let go with his RPG. The damn rocket went right through its soft target and took out a rock behind it! Finally, at five meters, we used the last bit of fuel in the flamethrower! The sons of bitches lit up like torches but just wouldn’t stop! One of them grabbed [Name Withheld], setting him on fire as it bit through his neck. I saw the rest of those things surround him as we took off for the jungle, a mob of burning bodies squatting down to tear another screaming human torch apart. Goddamn the devil’s mother, what the hell were we supposed to do!?!

Choosing the right weapons (nevercarry just one) can make the difference between a pile of dead zombies and becoming one yourself. When confronted with the undead, it is easy to believe in the super-commando strategy: Load up with the heaviest, most powerful weapons possible and go out to “kick ass.” This is not only foolish—it is suicidal. Zombies are not camp guards in some POW escape movie, crumbling en masse with the first theatrical volley. Arming yourself for a zombie encounter requires careful consideration, a cool head, and a practical analysis of all factors involved.

General Rules

1. OBEY THE LAW!: Regulations governing weapons such as firearms and explosives depend on your location. Follow them to the letter. Punishment may range from a sizable fine to incarceration. In any case, the resulting criminal record is something youca

2. TRAIN CONSTANTLY: No matter what weapon you choose, from a simple machete to a semiautomatic rifle, it must become an extension of your body. Practice as often as possible. If classes are available, by all means sign up. Learning from qualified instructors will save immense time and energy. If the device can be disassembled, do so, both in sunlight and total darkness until you know every pin, every spring, every curve and edge of that all-important machine. With practice will come both experience and confidence, two traits you must develop in order to successfully do battle with the living dead. History has proven that a well-trained individual, with nothing but a rock, has a better chance of survival than a novice with the latest technological marvel.

3. CARE FOR YOUR TOOLS: Weapons, no matter how simple they may be, must be cared for as if they were living things. Anyone with firearm experience knows that inspection and cleaning are part of everyday use. This also applies to close-combat weapons. Blades need polish and rust protection. Grips need checking and maintenance. Never abuse your tools or expose them to u

4. BEWARE DISPLAY ITEMS: Many companies offer a variety of replica weapons, such as swords, bows, etc., that are meant merely for decoration. Always research your chosen item thoroughly and ensure that it is intended for actual use in the real world. Do not rely solely on the company’s word. “Battle ready” may mean the item could withstand a few blows on a theatrical stage, or at some historical fair, but it will snap in half during a life-or-death confrontation. If resources permit, purchase a duplicate item and train with it to the breaking point. Only then should you trust in its abilities.





5. DEVELOP THE FIRST WEAPON: The human body, if cared for and trained properly, is the greatest weapon on earth. Americans are notorious for their bad diet, lack of exercise, and relentless fetish for labor-saving technology. As recognizable as the term “couch potato” is, a more accurate term would be “cattle”: fat, lazy, listless, and ready to be eaten. Weapon No. 1, the biological tool that is our body, can and must be transformed from prey to predator. Obey a strict diet and physical-fitness regimen. Concentrate on cardiovascular instead of strength-building exercise. Monitor any chronic health conditions you may have, no matter how small. Even if your worst ailment is allergies, treat them regularly! When a situation does arise, you must knowexactly what your body is capable of! Study and master at least one martial art. Make sure its emphasis is on escaping holds rather than delivering blows. Knowing how to slip from a zombie’s clutches is the single most important skill you can possess when you find yourself in close combat.

Close Combat

Hand-to-hand combat should almost always be avoided. Given a zombie’s lack of speed, it is much easier to run (or walk quickly) than stand and fight. However, it may be necessary to destroy a zombie at close quarters. When this happens, split-second timing is critical. A wrong move, a moment’s hesitation, and you may feel cold hands gripping your arm, or sharp, broken teeth biting into your flesh. For this reason above all, choosing a close-combat weapon is more important than any other in this section.

1. BLUDGEONS

When using a blunt weapon, the goal is to crush the brain (remember, the only way to kill a zombie is by destroying its brain). This is not as easy as it sounds. The human skull is one of the hardest, most durable surfaces in nature. So, of course, is the zombie’s. Extreme force is needed to fracture, let alone shatter it. However, this must be done, and done with a single, well-placed blow. Missing your target or failing to breach the bone will leave you with no second chance.

Sticks, ax handles, and other wooden clubs are good for knocking a zombie out of the way or beating off an individual attack. What they lack is the weight and strength necessary for a lethal strike. A section of lead pipe will work for a single encounter but is too heavy for those on the move. A sledgehammer has the same drawback and also requires practice for its user to hit a moving target. Aluminum bats are light enough to work for one, maybe two fights, but are known to bend after prolonged use. The standard, one-handed carpenter’s hammer has striking power but severely limited reach. Its short handle allows a zombie to grab your arm and pull it in. The police baton, made of acetate plastic (in most cases), is strong enough for any battle but lacks the lethal power for a one-blow kill. (Note: This was intended in its design.)