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Of course, Human designers did not simply sit idly by while the Enemy improved his capabilities, and the Mark XXXIII is the most deadly mobile fighting structure ever deployed for planetary combat.

There are, however, many more Enemy mechs than had been projected, and they roar up out of the very ground to vomit missiles and plasma at us. An entire battalion attacks from the ridge line at zero-two-five degrees while the remainder of its regiment rumbles out of deep, subterranean hides across an arc from two-two-seven to three-five-one degrees, and passive sensors detect the emissions of additional units approaching from directly ahead. A precise count is impossible, but our minimum estimate is that we face a reinforced heavy brigade, and Skoll-class mediums and Eagle-class scout cars sweep simultaneously out of the dead ground to our right rear and attack across a broad front, seeking to engage our supporting infantry. The force balance is unfavorable and retreat is impossible, but we are confident in the quality of our supports. We can trust them to cover our rear, and we hammer straight into the Enemy’s teeth as they deploy.

Hell comes to Ishark as we forge ahead, and we exult at its coming. We bring it with us, feel it in the orgiastic release as our missile hatches open and our fire blasts away. We turn one-zero degrees to port, opening our field of fire, and our main battery turrets traverse smoothly. Three two-hundred-centimeter Hellbores, each cycling in four-point-five-one seconds, sweep the Garm battalion which has skylined itself on the northeasterly ridge, and hunger and a terrible joy fill us as the explosions race down the Enemy’s line. We taste the blood lust in the rapid-fire hammering of our mortars and howitzers as we pound the Skolls and Eagles on our flanks, and we send our hate screaming from our Hellbores. Our battle screen flames under answering missiles and shells, and particle beams rip and gouge at us, heating our armor to white-hot incandescence, but Bolos are designed to survive such fire. Our conversion fields trap their energy, cha

The Garm is less than half our size, and two-two-point-five seconds of main battery fire reduce the fifteen units of the first Enemy battalion to smoking rubble, yet two of its vehicles score upon us before they die. Pain sensors scream as their lighter plasma bolts burn through our battle screen, but they strike on an oblique, and our side armor suffices to turn them. Molten tears of duralloy weep down our flank as we turn upon our dead foes’ consorts, but we feel only the joy, the hunger to smash and destroy. In the crucible of combat, we forget the despair, the knowledge of ultimate disaster, which oppresses us between battles. There is no memory now of the silence over the com nets, the awareness that the worlds which were once the Concordiat lie dead or dying behind us. Now there is purpose, vengeance, ferocity. The destruction of our foes cries out to us, giving us once again a reason to be, a function to fulfill… an Enemy to hate.

More of the Enemy’s heavies last long enough to drive their plasma bolts through our battle screen, and suicide teams pound away with plasma lances from point-blank range, yet he ca

The inferno grinds implacably forward, and we are not man and machine. We are the Man-Machine, smashing the Enemy’s defenses and turning mountain valleys into smoking wasteland. Our supporting elements crumple or fall back crippled, and a part of us knows still more of our Human comrades have died, will die, are dying in shrieking agony or the immolation of plasma. Yet it means no more to us than the deep, glowing wounds in our own flanks, and we refuse to halt or turn aside, for that which we ca

We feel the death of Team Harpy-of Bolo XXXIII/D-2075-HRP and Captain Jessica Adams-but even in the anguish of their loss, we know the Enemy’s very success spells his own destruction. He has been deceived, decoyed into concentrating a full two-thirds of his firepower against our diversion, and so we rejoice at the Enemy’s error and redouble our own efforts.





We shatter the final line of his main position in an orgy of pointblank fire and the steady coughing of our anti-perso

Sporadic artillery and missile fire greets us, but it is all the Enemy has left. Recon drones and satellites pick up additional heavy units rushing towards us from the east, but they are seven-eight-point-five-niner minutes away. For now, there is only the wreckage of the defenses we have already crushed, boiling in confusion in the river valley below us as the light combat vehicles and infantry and shattered air-cav squadrons seek to rally and stand.

But it is too late for them to stand, for beyond them we see the city. Intelligence estimates its population at just over two million, and we confer with Team John over the TSDS net. Fire plan generation consumes two-point-six-six-one seconds; then our main batteries go into rapid sustained fire mode, and seventy-eight megaton-range plasma bolts vomit from our white-hot tubes each minute. Despite our target’s size, we require only seven-six-point-five-one seconds to reduce it to an overlapping pattern of fire storms, and then we advance down the ridge to clean up the Enemy’s remnants.

The Enemy vehicles stop retreating. There is no longer an objective in whose defense to rally, and they turn upon us. They are mosquitos assailing titans, yet they engage us with their every weapon as we grind through them with Team John on our flank, and we welcome their hate, for we know its cause. We know we have hurt them and savor their desperation and despair as we trample them under our tracks and shatter them with our fire.

But one column of transports does not charge to the attack. It is ru