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He knew many people associated with friends as they made their way in the universe, but he could not understand how a true Ultimate Overlord could do so. An Ultimate Overlord poses as a friend to others, but they are never his friends. He chats amiably, sympathizes with their petty complaints, drinks their wine, eats their food, and makes them believe there is a bond of mutual affection and trust. They are a resource to be gathered and husbanded and guarded from thieves in the night and then to be used or consumed or sacrificed to the enemy to gain escape or advantage. They are to be betrayed when it is to his advantage.

And if any one of them should remind him of himself, he is to be betrayed first, before he betrays. The Ultimate Overlord has no friends because all friends may become enemies.

In these more prosperous lands, men gathered together, some for defense, others for attack. Gafnar joined a roving band of attackers and learned their ways and their weaknesses. And then, when it was to his advantage, he slit their throats in the night and took their belongings and moved on.

The process repeated itself, though the betrayals varied. Some allies he killed himself; others he pitted against his enemies or left to fend for themselves when a greater force attacked.

His favorite tactic was to volunteer to act as a roving reserve for any battles. When the fighting started, he would hang back, presumably to be ready to go where most needed, but actually to assess the fighting skills and weapons of both his companions and his foes alike. If the battle went well, he would wade in just before it was over, like Russia declaring war on Japan near the end of WW II, to help finish off the adversary and share in the spoils of victory. If the battle was going poorly, he would slink away and let the attackers wear themselves down killing his erstwhile companions.

He was not stupid. He didn’t tip his hand. He always appeared to be a cooperative companion to his supposed allies. He listened to their advice and learned their ways. He imparted information that would not harm himself. He fought when he needed to fight, but only if he had the advantage.

He let others die to save their friends, to save him.

Rule No. 4. Always Loot the Bodies. Waste not, want not. That’s what his mother had always told him. And she was right. So many people let so much pass them by because of social convention or morality or political correctness. Relationships, opportunities, money on the table.

He had shown he had no problem with hostile takeovers, cutthroat business dealings, holiday firings, pension fund raids. Of course you hit a person when they were down. That was when they were most defenseless. That was when they couldn’t hit back. That was when hitting them meant that they would never get up again.

And then you raided their workforce, you bought up their patents for pe

When the battle was done, Gafnar would circle back and ambush the wounded and weary victor (or wait until the victor wandered off to rest and heal) and loot the bodies of the fallen. He would steal coins and gems and magic and treasure and weapons. He would thieve the boots from their feet and the half-burned torches they carried. If the loot was more than he could carry and quickly hide away in some secret spot, he would destroy what he could not steal. Better for loot to be destroyed in a pyre of flame than to let others have it after he had left.

Of course, there were exceptions. Sometimes he would leave some loot behind. Not out of kindness. Not out of fairness. But to lure his competitors to the booby-trapped body and their demise. And then he would steal from them.





And just in case someone out there was clever and evil and competitive enough to do the same, he would always firebomb from a distance any body he encountered that he had not seen fall with his own eyes. Then he would loot the crispy husk. Sure, you could lose a little treasure that way, but the most valuable items did not readily burn.

Besides, he preferred his meat cooked. Why should even that go to waste? Protein was protein.

Rule No. 5. Accept Luck; Make More. He didn’t control the universe, not yet. So things were bound to happen for ill or good that he did not control. He had learned long ago to take such things in stride. He felt no guilt for benefiting from the whims of fate. Should his competitor suffer a strike or a fire or an unwarranted investigation, so much the better. Of course, a tip here or an envelope of untraceable cash there could always make your luck better. Don’t talk to him of morality or fairness. An Ultimate Overlord must be evil, remember? All the circles we move in jostle one another. All universes affect one another.

Cheating is fine, as long as you don’t get caught.

He clicked onto eBay and fingered his credit card.

For reasons that Gafnar could never comprehend, others that he did not know came to his aid. They intervened in his battles, they laid tribute at his feet. Some said that it was because he was favored by the gods, but he knew no reason why that should be so. Some said that it was because his reputation had preceded him into unknown realms of the universe, but it seemed unlikely to him that he had a fearsome reputation. He had always let others fight for him whenever possible, maintaining as low a profile as possible to avoid becoming a target. Sometimes he suspected these others who helped him to be sinister plotters out to befuddle and betray him. In such cases, he would slip into their yurts at night and slay them. But even when they awoke, they did not attempt to stay his lethal hand.

It was a strange world, but he could live, even prosper, with that.

Rule 6. The Ultimate Overlord Has No Family. Family members are worse than friends. They are friends chosen not by choice, but by biology. Worse yet, they are friends with expectations. They want goods, but offer nothing in trade. They want protection, but offer nothing toward the common defense. They wish to share in the prosperity of power without helping to create that power.

Not only are they unworthy friends, but they easily become the pawns of others. They are potential usurpers of the throne, figureheads about which others may rally the mindless masses. They peddle access, real or imagined, and increase their power from the scraps beneath your table. They create ties and obligations, or, at least, expectations. Wasn’t that what the legend of King Arthur was all about? Never trust your spouse, never trust your sister, never trust your son. The classics could be so educational.

He stared at the yellow Post-it Note stuck to the side of his flat screen. “Call Mom,” it nagged. Screw that.

As friendships and prosperity grew within groups in the more hospitable climes, some took blood oaths of brotherhood or created clans or mated to produce offspring, but not Gafnar. He needed no brother; he did not wish to share his wealth or power. And, so, he moved on, questing inland to the wild lands of danger, trusting not to family to protect him, but hired minions who would do his bidding for minor treasure. He did not use his minions wastefully-no resource should be squandered-but he used them to protect himself and his wealth. He took care, however, to never gather a force large enough or strong enough to threaten himself. There was no sense in paying for your own overthrow and murder. And whenever a minion began to gain power and sway the others, he was given the most dangerous assignments, until one day he never came back.