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The drone tried to explain, using the holo-model of the Reality to illustrate. As ever, it over-explained, but Gurgeh got the idea, for what it was worth.
Flere-Imsaho a
He had his best night's sleep since the day of the hunt, and woke feeling, for no good reason he could think of, that there might yet be a chance of turning the game around.
It took Gurgeh most of the morning's play to gradually work out what Nicosar was up to. When, eventually, he did, it took his breath away. The Emperor had set out to beat not just Gurgeh, but the whole Culture. There was no other way to describe his use of pieces, territory and cards; he had set up his whole side of the game as an Empire, the very image of Azad.
Another revelation struck Gurgeh with a force almost as great; one reading — perhaps the best — of the way he'd always played was that he played as the Culture. He'd habitually set up something like the society itself when he constructed his positions and deployed his pieces; a net, a grid of forces and relationships, without any obvious hierarchy or entrenched leadership, and initially quite profoundly peaceful.
In all the games he'd played, the fight had always come to Gurgeh, initially. He'd thought of the period before as preparing for battle, but now he saw that if he'd been alone on the board he'd have done roughly the same, spreading slowly across the territories, consolidating gradually, calmly, economically… of course it had never happened; he always was attacked, and once the battle was joined he developed that conflict as assiduously and totally as before he'd tried to develop the patterns and potential of unthreatened pieces and undisputed territory.
Every other player he'd competed against had unwittingly tried to adjust to this novel style in its own terms, and comprehensively failed. Nicosar was trying no such thing. He'd gone the other way, and made the board his Empire, complete and exact in every structural detail to the limits of definition the game's scale imposed.
It stu
Of course; this was what he'd been missing, this was the hidden facet, so open and blatant, and there for all to see, it was effectively invisible, too obvious for words or understanding. It was so simple, so elegant, so staggeringly ambitious but so fundamentally practical, and so much what Nicosar obviously thought the whole game to be about.
No wonder he'd been so desperate to play this man from the Culture, if this was what he'd pla
Even the details Nicosar and only a handful of others in the Empire knew about the Culture and its true size and scope were there, included and displayed on the board, but probably utterly indecipherable to those who did not already know; the style of Nicosar's board Empire was of a complete thing fully shown, the assumptions about his opponent's forces were couched in terms of fractions of something greater.
There was, too, a ruthlessness about the way the Emperor treated his own and his opponent's pieces which Gurgeh thought was almost a taunt; a tactic designed to disturb him. The Emperor sent pieces to their destruction with a sort of joyous callousness where Gurgeh would have hung back, attempting to prepare and build up. Where Gurgeh would have accepted surrender and conversion, Nicosar laid waste.
The difference was slight in some ways — no good player simply squandered pieces or massacred purely for the sake of it — but the implication of applied brutality was there, like a flavour, like a stench, like a silent mist hanging over the board.
He saw then that he'd been fighting back much as Nicosar might have expected him to, trying to save pieces, to make reasonable, considered, conservative moves and, in a sense, to ignore the way Nicosar was kicking and slinging his pieces into battle and tearing strips of territory from his opponent like ribbons of tattered flesh. In a way, Gurgeh had been trying desperately not to play Nicosar; the Emperor was playing a rough, harsh, dictatorial and frequently inelegant game and had rightly assumed something in the Culture man would simply not want to be a part of it.
Gurgeh started to take stock, sizing up the possibilities while he played a few more inconsequential blocking moves to give himself time to think. The point of the game was to win; he'd been forgetting that. Nothing else mattered; nothing else hung on the outcome of the game either. The game was irrelevant, therefore it could be allowed to mean everything, and the only barrier he had to negotiate was that put up by his own feelings.
He had to reply, but how? Become the Culture? Another Empire?
He was already playing the part of the Culture, and it wasn't working — and how do you match an Emperor as an imperialist?
He stood there on the board, wearing his faintly ridiculous, gathered-up clothes, and was only distantly aware of everything else around him. He tried to tear his thoughts away from the game for a moment, looking round the great ribbed prow-hall of the castle, at the tall, open windows and the yellow cinderbud canopy outside; at the half-full banks of seats, at the imperial guards and the adjudicating officials, at the great black horn-shapes of the electronic screening equipment directly overhead, at the many people in their various clothes and guises. All translated into game-thought; all viewed as though through some powerful drug which distorted everything he saw into twisted analogs of its latching hold on his brain.
He thought of mirrors, and of reverser fields, which gave the more technically artificial but perceivably more real impression; mirror-writing was what it said; reversed writing was ordinary writing. He saw the closed torus of Flere-Imsaho's unreal Reality, remembered Chamlis Amalk-ney and its warning about deviousness; things which meant nothing and something; harmonics of his thought.
Click. Switch off/switch on. As though he was a machine. Fall off the edge of the catastrophe curve and never mind. He forgot everything and made the first move he saw.
He looked at the move he'd made. Nothing like what Nicosar would have done.
An archetypally Culture move. He felt his heart sink. He'd been hoping for something different, something better.
He looked again. Well, it was a Culture move, but at least it was an attacking Culture move; followed through, it would wreck his whole cautious strategy so far, but it was all he could do if he was to have even the glimmer of a chance of resisting Nicosar. Pretend there really was a lot at stake, pretend he was fighting for the whole Culture; set out to win, regardless, no matter…. At least he'd found a way to play, finally.
He knew he was going to lose, but it would not be a rout.
He gradually remodelled his whole game-plan to reflect the ethos of the Culture militant, trashing and abandoning whole areas of the board where the switch would not work, pulling back and regrouping and restructuring where it would; sacrificing where necessary, razing and scorching the ground where he had to. He didn't try to mimic Nicosar's crude but devastating attack-escape, return-invade strategy, but made his positions and his pieces in the image of a power that could eventually cope with such bludgeoning, if not now, then later, when it was ready.