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So I held a mental door before the noeglin, a stout barn door that stopped it where it was. Before it could try something else, I put doors all around it, trapping it there, though I could see it hanging over the swamp like a misty clump of rotting weeds.
I don't know what part of it I held trapped, no more than I could have said what part of the ghost I'd caught. These were creatures of spirit, not body—so I thought I'd ask the self-appointed expert.
"How can I hold it in my mind and yet it is still there?" I asked, pointing at the noeglin.
"Bloodmages take a bit of an enemy's hair or skin and attach it to a vole or mouse by magic," said the hob soberly. "When they kill the mouse, they can kill their enemy, too. Sympathetic magic. You can hold a small bit of it in your mind and affect the whole of it."
The noeglin wriggled suddenly, spouting a series of sounds that boomed and hurt my ears. "Me go," it said.
"It wants you to let it go," translated the hob u
I opened one of the doors, releasing the noeglin from my control. The spirit sank tiredly into the dark mud of the swamp, taking the noxious odor with it.
"How is it that it—and you—speak the same language I do?" I asked, when the noeglin was gone.
" 'Tis a gift of the hobs to speak whatever tongue they hear, a gift the guardian spirits share when they will," he said. "As for the other—another human wouldn't have understood the noeglin. But you are a speaker, and what good would your gift be if you couldn't understand the spirits you call? Now about the will-o'-wisps—"
Speaking to the spirits, once I knew I could do it, was easier than the visions. Calling them was simply a matter of knowing what they were. Caefawn had started with ghosts because they were relatively powerless, and I already knew what they were. He seemed to think it was his duty to stuff my head full of every kind of spirit I was likely to meet. He made me memorize the names and characteristics of any number of them. Most of the creatures, he said, he'd never seen.
Spirits had no body in their natural state—which is what made them spirits, I suppose. Ghosts, ghasts, noeglins, and poltergeists were lesser spirits who were often hostile. He hadn't found any ghasts here, but I met most of the rest of the very weak and horrid. Poltergeists, he said, were both powerless and mindless—not worth the effort of approaching them.
The weaker benevolent spirits like dryads and naiads he'd shown me as well. The dryad had been soft-spoken and solid-seeming; he reminded me of the ancient oak he called home. The naiad had been shy, leaving as quickly as she'd responded. Caefawn hadn't seen her, though he'd been sitting beside me the whole time.
Some of the spirits we'd looked for, like the will-o'-wisps, we couldn't find. I could tell it made Caefawn sad, though he didn't say anything.
One or two of the creatures had attacked me. Sometimes their attacks were physical, like the noeglin throwing sticks. More often they were mental. As I learned to defend myself, the hob would find a new, stronger, more contentious thing to call.
Caefawn said that most of the stronger spirits, like the earth guardian, would know when I was about and come on their own if they chose. I could summon the lesser spirits whether they willed it or not. Some of them I could dominate if I chose—but it made me increasingly uncomfortable to do so. It felt wrong, even evil, to do more than defend myself. Gram always said that if something felt wrong, it probably was.
"So what's it tonight?" I asked cheerfully. I was starting to feel brave in the night. Facing off with noeglins and ghosts had made me less afraid of the darkness. Silly me.
Still, it was easier than facing the villagers. Someone had decided it was best to tell the village about the necessity of appeasing the earth spirit. Predictably, it was seen as my fault. As of yesterday, none of the patrollers except for Ice would talk to me.
"There's a fetch abroad here," Caefawn said. "They weren't very common Before, and you might not get another chance to meet one."
There were stories about fetches. I decided missing my only chance to meet one might be a good idea. "Isn't it dangerous to meet a fetch?"
"Yes," he said, stopping beside one of Soul's Creek's little waterfalls. "But so are ghosts and noeglins."
We were half a league or so above my old croft. I leaned against a tree, panting a little. The hob was hard to keep up with, even when he was obviously slowing down for me.
"Are we here?" I asked hopefully.
"As close as we need to be," he answered. He waited, gathering his thoughts. "I wouldn't willingly take you to meet the fetch. They have too much power over humans, and I'm not certain how much your talents will help you against it. And it's too far from the mountain for me to help much."
I'd learned a lot about the hob. Away from the mountain his magic—which mainly concerned things of the hunt, like hiding or tracking—faded, though his great strength and speed seemed to stay with him.
I frowned at him. "You're scaring me."
He nodded solemnly. "Good. You'll be more wary that way. I don't think it would be a good idea to try to control it—I'm not certain you're good enough. However, you don't want to let it wander around the valley for long—it'll start to take victims."
I shook my head. "So what am I supposed to do with it?"
"You'll have to decide that yourself." Caefawn sat down on the ground, wrapping his tail around one of his ankles for a change.
We waited in silence for a while, a peaceful silence. I could hear Soul's Creek ru
"Tell me about names," I said.
"Names?" he asked.
"My gram always sa,id the wildlings guarded their names, and I know Caefawn isn't your name. You enjoyed it too much when you gave it to me."
He snickered. "I'll tell you what it means sometime. Right. Names, then. Names have power."
"What power? Should I worry that everyone and their dog knows my name?"
He shook his head. "You don't have a name, not really. Birth names are weak things, tied to the body, not the soul. There aren't many in your village who have real names. The priest does, and he knows enough to keep his real name secret. Real names are given in a ceremony with earth, air, fire, water, and magic. If someone knows your real name, it gives them power over you—an advantage. Focusing a spell on someone with their real name makes it harder to fight or unspell. If you knew the real name of the earth spirit, you could call Kim and he would have to come."
"If real names are so dangerous, why would anyone want one?" I asked.
He laughed. "Real names add power to your magic as well. When you know enough about your magic to know what you are choosing, you can decide if you want a real name and I will help gift you with one."
"Hmm." I considered what he said, shifting against my tree because my shoulder was going numb. "What did you say I should do with the fetch if she comes?"
"Anything you want to," replied a low feminine voice in sultry tones.
I turned, but it was too dark under the trees to see anything more than a shadow. The voice sounded familiar. Knowing what little I did about fetches, I would have bet that its voice sounded just like mine—though I don't think I'd ever sounded quite so sultry. There was an old saying, "If you ever meet your fetch, if you don't die today, you'll die the next."
I felt outward with the sight. At some point in our excursions, I'd discovered that the sight and this spirit-speaking were very close. It was the sight that allowed me to see the spirits when even the hob couldn't. Calling and seeing were just two sides of the same thing, like talking and listening. Not that I was good at controlling either one, but I was getting there.