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Novo Christianity: An outgrowth of a Religion of Submission popular from the twelfth century to the latter half of the twenty-first century, before the meteoric rise of the Republic of Gilead and the Seventy Days War. Note: The death knell of Old Christianity is thought to have been the great Vatican Bank scandal that touched off the revolt leading to the meteoric rise of Kochba bar Gilead, the charismatic leader of the Republic before the Charter. Note: The state religion of the Republic was technically fundamentalist Old Christianity with Judic messianic overtones. Nowadays, NC is declining in popularity and mostly fashionable among a small slice of the Putchkin middle-upper class.

Power: 1. Vital energy produced by living things: prana, mana, orgone, etc. 2. Sorcerous power accumulated by celibacy, bloodletting, fasting, pain, or meditation. 3. Ambient energy produced by ley lines and geocurrents, a field of energy surrounding the planet. 4. The discipline of raising and cha

Prime Power: 1. The highest-ranked paranormal Power in a city or territory, capable of negotiating treaties and enforcing order. Note: usually Nichtvren in most cities and werecain in rural areas. 2. (technical) The source from which all Power derives. 3. (archaic) Any nonhuman paranormal being with more than two vassals in the feudal structure of pre-Awakening paranormal society.

Psion: 1. An accredited, trained, or apprentice human with psionic abilities. 2. Any human with psionic abilities.

Putchkin: 1. The official language of the Putchkin Alliance, though other dialects are in common use. 2. A Putchkin Alliance citizen.

Putchkin Alliance: One of the two world superpowers, comprising Russia, most of Territorial China (except Freetown Tibet and Singapore), some of Central Asia, Eastern Europe, and the Middle East. Note: After the Seventy Days War, the two superpowers settled into peace and are often said to be one world government with two divisions.

Republic of Gilead: Theocratic Old Merican empire based on fundamentalist Novo Christer and Judic messianic principles, lasting from the latter half of the twenty-first century (after the Vatican Bank scandal) to the end of the Seventy Days War. Note: In the early days, before Kochba bar Gilead’s practical assumption of power in the Western Hemisphere, the Evangelicals of Gilead were defined as a cult, not as a Republic. Political infighting in the Republic—and the signing of the Charter with its implicit acceptance of the High Council’s sovereignty—brought about both the War and the only tactical nuclear strike of the War (in the Vegas Waste).

Revised Matheson Score: The index for quantifying an individual’s level of psionic ability. Note: Like the Richter scale, it is exponential; five is the lowest score necessary for a psionic child to receive Hegemony funding and schooling. Forty is the terminus of the scale; anything above forty is defined as “superlative” and the psion is tipped into special Hegemony secret-services training.

Runewitch: A psion whose secondary or primary talent includes the ability to handle the runes of the Nine Canons with special ease.

Sedayeen: 1. An accredited psion whose talent is healing. 2. (archaic) An old Nichtvren word meaning “blue hand.” Note: Sedayeen are incapable of aggression even in self-defense, being allergic to violence and prone to feeling the pain they inflict. This makes them incredible healers, but also incredibly vulnerable.

Sekhmet sa’es: Egyptianica term, often used as profanity; translated: “Sekhmet stamp it,” a request for the Egyptos goddess of destruction to strike some object or thing, much like the antique “God damn it.

Seventy Days War: The conflict that brought about the end of the Republic of Gilead and the rise of the Hegemony and Putchkin Alliance.

Sexwitch: (archaic: tantraiiken) An accredited psion who works with Power raised from the act of sex; pain also produces an endorphin and energy rush for sexwitches.

Shaman: 1. The most common and catch-all term for a psion who has psionic ability but does not fall into any other specialty, ranging from vaudun Shamans (who traffic with loa or etrigandi) to generic psions. 2. (archaic) A normal human with borderline psionic ability.

Sk8: Member of a slicboard tribe.

Skinlin: (slang: dirtwitch) An accredited psion whose talent has to do with plants and plant DNA. Note: Skinlin use their voices, holding sustained tones, wedded to Power to alter plant DNA and structure. Their training makes them susceptible to berserker rages.





Slagfever: Sickness caused by exposure to chemical-waste cocktails commonly occurring near hover transport depots in less urban areas.

Swanhild: Paranormal species characterized by hollow bones, feathery body hair, poisonous flesh, and passive and pacifistic behavior.

Synth-hash: Legal nonaddictive stimulant and relaxant synthesized from real hash (derivative of opium) and ke

Talent: 1. Psionic ability. 2. Magickal ability.

Werecain: (slang: ’cain, furboy) Altered human capable of changing to a furred animal form at will. Note: There are several different subsets, including Lupercal and magewolfen. Normal humans and even psionic outsiders are generally incapable of distinguishing between different subsets of ’cain.

Excerpt from “A Face for Death

Hegemony Psionic Academy Textbook,

Specialized Studies

By Fallon Hoffman

Sirius Publishing, Paradisse

In classical antiquity, the psychopomp was merely any god relating to death or the dead. The term narrowed with the advent of the Awakening and narrowed even further after the Parapsychic Act was signed into law. The psychopomp—defined as the god or being a Necromance sees during the resurrection phase of the accreditation Trial—is thus an ancient concept.

Necromances are unique among psions because of the Trial. Borrowed from shamanic techniques born in the mists of pre-Awakening history, the Trial is nothing more than a specific initiation, a guided death and rebirth for which every Necromance is carefully prepared through over a decade and a half of schooling and practice in other magickal and psionic techniques.

There is no such thing as a non-practicing or non-accredited Necromance. The nature of a Necromance’s peculiar talent demands training, lest Death swallow the unpracticed whole. In pre-Awakening times, those gifted with this most unreliable talent usually ended up in mental hospitals or prisons, screaming of things no normal could see.

During the Awakening, it became much more dangerous and common to slip over the border into what any EKG will label the “blue mesh,” that particular pattern of brainwaves produced when a Necromance triggers the talent and creates a doorway through which a spirit can be pulled to answer questions. Many nascent Necromances were lost to the pull and chill of Death, their hearts stopping from sheer shock. Unprepared by any schooling, meditation training, or Magi recall techniques, the Necromance faced death defenseless as a normal human—or even more so.

The solution—a psychological mechanism of putting a face on Death—was stumbled upon in the very early days of the Awakening. Unfortunately, we have no record of the brave soul who first made the co