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But today, they were examining a completely different capability. A capability no squadron commander in history had ever before enjoyed. For the purposes of today's simulation, HMS Artemis had been promoted from a battlecruiser to anInvictus-class SD(P). Every unit of the squadron had undergone a similar transformation, which meant that instead of the sixty Mark 16s each ship could normally fire in a single double-broadside salvo, each of them could deploy six full pods of Mark 23s. Normally, that would have meant that each ship rolled one pattern of Mark 17 "flat pack" missile pods, each of which contained ten Mark 23s, every twelve seconds. In this case, however, they were rolling the Mark 17, Mod D, which contained only eight Mark 23s . . . and a single Mark 23-E.

So instead of sixty Mark 16s every eighteen seconds, with a maximum powered attack range (without a ballistic segment, at least) of only a shade over twenty-seven million kilometers and "cruiser range" laser heads, they were firing forty-eight attack and dedicated EW Mark 23s every twelve seconds.

That was a sufficiently heady increase in firepower, Michelle thought dryly, but the technique which she and Adenauer—and Edwards—had come up with for today made it even sweeter.

One of the Manticoran Alliance's most telling advantages was Ghost Rider, the highly developed—and constantly evolving—family of FTL recon and EW platforms. Deployed in a shell around a single ship, squadron, or task force, they gave an Alliance CO a degree of situational awareness no one else could match. Alliance starships could simply see farther, faster, and better than anyone else, and their recon platforms could deliver their take in real-time or near real-time, which no one else—not even the Republic of Haven—could do.

But there were still drawbacks. It was still entirely possible to detect the impeller signatures of a potentially hostile force and not have a recon platform in position to run and find out who the newcomers were. Even if a tactical officer had very good reason to believe the newcomers in question cherished ill intentions, she still had to get one of her platforms into position to look them over from relatively close range before she could be positive of that. Or, for that matter, before she could be positive that what she was seeing were really starships and not electronic warfare drones pretending to be starships. And it was generally considered to be a good idea to have that sort of information in hand before one sent an entire salvo of attack missiles screaming in on what might, after all, turn out to be a neutral merchant convoy.

In one of Adenauer's and Edwards' brainstorming sessions with Michelle, however, Edwards had pointed out a new possibility which Apollo made possible. Fast as the Ghost Rider platforms were, they were immensely slower than an MDM. They had to be, since stealth and long endurance were completely incompatible with the massive acceleration rates produced by an attack missile's impeller wedge in its brief, incredibly un-stealthy lifetime. But Apollo was designed to combine and analyze the readings from the attack missiles slaved to it . . . and to transmit that analysis back to the launching ship at FTL speed. Michelle and Adenauer had grasped his point immediately and run with it, and this simulation was designed to test what they'd come up with. What Adenauer had done was to fire a single Apollo pod thirty seconds before they fired a complete squadron salvo. And that pod was now one minute's flight from the "unknown impeller wedges" eighty-two million kilometers fromArtemis.

"Jettisoning the shrouds now," Diego reported as the first pod's missiles reached Point Alpha.

"Acknowledged," Adenauer replied.





The shroud-jettisoning maneuver had been programmed into the missiles before launch. Unlike any previous attack missile, the Mark 23s in an Apollo pod were fitted with protective shrouds intended to shield their sensors from the particle erosion of extended ballistic flight profiles at relativistic speeds. Most missiles didn't really need anything of the sort, since their impeller wedges incorporated particle screening. They were capable of maintaining a separate particle screen—briefly, at least—as long as they retained on-board power, even after the wedge went down, but that screening was far less efficient than a starship's particle screens. For the most part, that hadn't mattered, since any ballistic component of a "standard" attack profile was going to be brief, at best. But with Apollo, very long-range attacks, with lengthy ballistic components built into them, had suddenly become feasible. That capability, however, would be of limited usefulness if particle erosion had blinded the missiles before they ever got a chance to see their targets.

Now the jettisoning command blew the shrouds, and the sensors they had protected came on-line. Of course, the missiles were 72,998,260 kilometers from Artemis. That was over four light-minutes, which in the old days (like five or six T-years ago) would have meant any transmission from them would take four minutes to reach Artemis.

With the FTL grav-pulse transceiver built into the Mark 23-E, however, it took barely four seconds.

The display in front of Adenauer blossomed suddenly with icons as the first missile pod's Apollo faithfully reported what its brood could see, now that their eyes had been opened. The light codes of three hostile superdreadnoughts, screened by three light cruisers and a quartet of destroyers, burned crisp and clear, and for a heartbeat, the tactical officer did absolutely nothing. She simply sat there, gazing at the display, her face expressionless. But Michelle had come to know Adenauer better, especially over the last six days. She knew the commander was operating almost in fugue state. She wasn't actually even looking at the plot. She was simply . . . absorbing it. And then, suddenly, her hands came to life on her console.

The missiles in the attack salvo had been preloaded with dozens of possible attack and EW profiles. Now Adenauer's flying fingers transmitted a series of commands which selected from the menu of preprogrammed options. One command designated the superdreadnoughts as the attack missiles' targets. Another told the Dazzlers and Dragon's Teeth seeded into the salvo when to bring their EW systems up, and in what sequence. A third told the attack missiles when to bring up their final drive stages and what penetration profile to adopt when they hit the enemy force's missile-defense envelope. And a fourth told the Mark 23-Es when and how they should take over and restructure her commands if the enemy suddenly did something outside the parameters of her chosen attack patterns.

Entering those commands took her twenty-five seconds, in which the attack missiles traveled another 3,451,000 kilometers. It took just under four seconds for her commands to reach from Artemis to the Apollos. It took another twelve seconds for her instructions to be receipted, triple-checked, and confirmed by the Apollo AIs while the shrouds on the attack missiles were jettisoned. Forty-five seconds after the first pod's missiles had jettisoned their shrouds, the follow-on salvo opened its eyes, looked ahead, and saw its targets, still two and a quarter million kilometers in front of it. They were 4.4 light-minutes from Artemis . . . but their targeting orders were less than sixty seconds old, and the computers which had further refined and analyzed the reports from the first pod's Apollo were those of a superdreadnought, not a missile, however capable.

The simulated targets' fire control had only a relatively imprecise idea of where to look for the attack missiles before their third-stage drives came suddenly on-line. They'd still been so far out when they shut down for the ballistic leg of their flight that the defenders' on-board sensors hadn't been able to fully localize them. The target ships had gotten enough to predict their positions to within only a few percentage points of error, but at those velocities, and on such an enormous "battlefield," even tiny uncertainties made precise targeting impossible. And precise targeting was exactly what was necessary for a counter-missile to hit an attack missile at extended range.