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As for Manticore-A, the planets of Manticore and Sphinx-Home Fleet's major i

Actually, Sphinx's position was the third, and in many ways worst, problem confronting any Home Fleet CO, because the planet's orbital radius was only 15.3 million kilometers-less than nine-tenths of a light-minute-shorter than the GO primary's twenty-two-light-minute hyper limit. In an era of MDMs, that meant an attacker could translate out of hyper with the planet, and its entire orbital infrastructure, already fifty million kilometers inside his missile range. Even a conventionally armed fleet, with old-style compensators, and a relative velocity on translation of zero, could have achieved a zero/zero intercept with the planet in under an hour. A fleet of superdreadnoughts with modern Alliance compensators could have done it in barely fifty minutes.

Which, all things considered, didn't leave the system defenses' commander a lot of time in which to react.

But with Sphinx so deep inside the zone, he'd actually had much more defensive depth. He'd still been able, at least in theory, to cover both habitable planets from his position at the Junction, since he could have micro-jumped away from the Junction (and the primary) and then jumped back in close enough to come in behind any fleet moving in on either planet. He would have found it difficult to actually overtake the attackers, perhaps, but the range of his MDMs would have compensated for that. And because it would have taken the attacker longer to reach engagement range of his target, Home Fleet had had time to make those jumps. In theory, at least.

But theory, as Sebastian D'Orville had learned over the years, had a nasty habit of biting one on the backside at the most inopportune moment. That was why he'd never really been happy with his enforced deployment. And now that Sphinx would clear the RZ in less than four T-months, he was even less comfortable with hanging his fleet on the Junction. The planet had lost too much of the additional "depth" the zone had created for him, and even in a best-case scenario, his need to make two separate hyper translations from the Junction would have placed him well astern of his hypothetical attacker, since he couldn't make even the first of them until after the aggressor force arrived and started accelerating towards its targets.

In effect, Home Fleet had been isolated from the rest of the i

Under those circumstances, an attacker without the strength to defeat both Home Fleet and the i

Which was why D'Orville was so relieved the new forts were finally operational. Much smaller than the old prewar fortifications which had been decommissioned to provide the manpower to crew new construction, they were actually more powerfully armed, thanks to the same increased automation and weapons developments which had gone into the Navy's new warships. And each of those forts was surrounded by literally hundreds of missile pods, with the fire control to handle stupendous salvos. It would take an attack in overwhelming force to break those defenses, which had freed D'Orville to move Home Fleet closer to a more traditional covering position, locating his command in Sphinx orbit.

His new station provided Sphinx with badly needed, close-in protection. And with the planet of Manticore still trailing its orbital position, and so still deeper into the zone and (as always) further inside the hyper-limit, he was actually better placed to cover Manticore than he would have been anywhere else. Any least-time course to Manticore would require the attacker to get past his position at Sphinx, first, and he could easily intercept the opposing fleet short of its objective.





The solution wasn't perfect, of course. For one thing, the move left Manticore-B and its inhabited planet of Gryphon more exposed then it had been when Home Fleet was stationed at the Junction, since D'Orville would now have to get clear of the zone before he could hyper out to the system's secondary component. But the extra danger wasn't very great, now that Sphinx was within eight light-minutes of the zone's boundary. And more vulnerable or not, Gryphon had the smallest population and industrial base of any of the Star Kingdom's original inhabited worlds. If something had to be exposed, cold logic said Gryphon was a better choice than the other two planets, and the Admiralty had compensated as best it could by assigning the buildup of Manticore-B's fixed defenses a higher priority than Manticore-A's. In fact, Manticore-B's forts and space station were already refitting with Keyhole II and would begin deploying the first of the system-defense Apollo pods within the nest three weeks, on the theory that it would need them worse since it couldn't call as readily on Home Fleet's protection.

And once Manticore-B's defenses were fully up to speed, Sphinx would receive the next highest priority, despite the fact that the planet of Manticore had the largest population and the greatest economic and industrial value of any of the binary system's worls. Like Manticore-B, Sphinx was simply more exposed than Manticore.

D'Orville agreed with both those decisions, although that didn't mean he was happy about the policy they implied. It was simply, in his opinion, the best of several options, none of which could have been completely acceptable. And at least the Strategy Board's decision that Gryphon would have to look after itself instead of relying upon immediate intervention by Home Fleet had enormously simplified D'Orville's responsibilities and problems.

But today, Sebastian D'Orville and half of Home Fleet were back out at the Junction, waiting. Waiting not for an enemy attack, but to welcome back two of the Manticoran Navy's own.

He had to admit that he felt a twinge or two of anxiety over taking his command so far from its new i

He glanced at the date/time display, and nodded in satisfaction. Another thirty-two minutes to go.

Honor Alexander-Harrington glanced at the date/time display, and nodded.

If she'd had the choice, she would have loved to have been back in the Manticore System in about half an hour. Unfortunately, she didn't really have that choice. Vizeadmiral Lyou-yung Hasselberg, Graf von Kreuzberg, and the leading elements of his Task Force 16, IAN, had arrived at Trevor's Star less than a week earlier. Two of his three battle squadrons were at full strength, and the Imperial Andermani Navy, like the Republic of Haven's, still used eight-ship squadron organizations. His third battle squadron was still short one of its four divisions, but what had already arrived had added twenty-two SD(P)s-every one of them Keyhole II-capable-to Eighth Fleet's order of battle.