Добавить в цитаты Настройки чтения

Страница 48 из 73

Time passed. She had no idea how much time, nor, immersed in the meditation, did she care. The temple was utterly silent, which surely meant that most everyone had exited, or perhaps, in one or two instances, perished. Gradually it dawned on Quenthel that her trance wasn't quite perfect. The dead quiet, proof that all instruction, prayers, and rituals had ceased, irked her just a little, and she doubted she could purge that final hint of emotion. She cared too much about her role of Mistress of Arach-Tinilith. She'd come to the Academy intent on making it grander and more effective than ever before. Thus would she honor Lolth and demonstrate her fitness to one day rule the entire city. Instead, she'd presided over an extended disaster, regular functions disrupted, residents battered or even dead. It galled her to think how many of her sister nobles would blame her, but she knew it wasn't her fault. It was in large measure the fault of the teachers and students themselves. Most who had perished earned their destruction by dint of their idiotic little mutiny, and actually, that was as it should be. The traitors had violated the precepts of Lolth. Indeed, when Quenthel thought about it, the real misfortune might be that weaklings like Jyslin and Minolin were still alive. They were cowards and whiners, unfit, but they'd survive merely because the manifestation of evil hadn't passed their way, and because the Baenre herself had sent them to safety. Perhaps that had been a mistake. Quenthel realized she was ruminating once more. With an effort of will she arrested the internal monologue. For a few seconds. But as Vlondril had taught her, it was devilishly hard to attain passivity by straining for it. Besides, Quenthel was pondering important matters, new insights that would guide her steps in the days to come. If preserving even the most worthless specimens of her flock constituted an error, at least it was one she could rectify. She'd already slaughtered the mutineers. How easy, then, it would be to butcher those who lacked even the spirit to rebel. She imagined herself stalking among her underlings, peering into their eyes, swinging the whip whenever she discerned inadequacy. The trance state facilitated visualization, and the fantasy was as vivid as life. She smelled the blood and felt it splatter her face. The muscles of her whip arm clenched and relaxed. Quenthel could kill everyone if necessary. She'd enjoy it, and perhaps when the clergy was pure and strong again, Lolth would condescend to speak. If not, that might mean that all Menzoberranzan required cleansing, begi

She'd forgotten all about the magical artifact and the demon as well, and she could only think of one explanation. Despite her vigilance, the spirit had managed to possess her without her realizing it. For without its influence, those thoughts would never have occurred to her. Destroy her own followers? Try to murder Triel without the vaguest semblance of a strategy, and fight virtually every other House in the city at once? It wasn't the prospect of wholesale bloodshed that dismayed her—war and torture were her birthright and often her delight—but this was evil without sense, a delirium that would surely destroy her and conceivably even House Baenre along with her. Yet did it matter? She sensed the ecstasy implicit in letting go. If she permitted it, the demon would exalt her, and even if she perished an hour later, what difference would it make? She'd find more joy in that brief span that in centuries of mundane life. For what seemed a long while, she wavered, uncertain whether to manipulate the wand or cast it aside, take up her whip, and go hunting. In the end, one consideration enabled her to choose the former. No matter how sweet the temptation to become a pure and transcendent being, doing so would be to surrender to the will of her phantom enemy, allowing the faceless spellcaster to dominate, transform, and ultimately destroy her. Quenthel Baenre could not embrace defeat. Instead, she snapped the length of bone in two.

An instant later, she felt an extraordinary lightness and clarity in her head, a sign that the demon had departed, as, in fact, her eyes confirmed. Vaguely visible at last, a misshapen shadow without a source, the entity floated in front of her, then, without turning or shifting any of its amorphous limbs, receded quick as a bow shot. It was tiny, a dot, and gone. Quenthel felt a pang of loss, but it only lasted a moment. Then she smiled.

Gromph sat before one of the enchanted windows in his hidden chamber. He'd crossed his feet atop a hassock and held a crystal goblet of black wine in his hand. He'd thrown the strangely carved ivory casements wide and supposed he must look like the soul of ease awaiting some pleasant entertainment. Well, that was the hope, but despite himself the Archmage of Menzoberranzan was growing used to disappointment. He hadn't made any progress in finding the runaway males. His divinations were so oblique and contradictory as to be useless. Apparently some able spellcaster had forestalled his efforts. His genuine spies had turned up nothing, indeed, had managed to get themselves strangled in Eastmyr by parties unknown. The only satisfaction, if one could call it that, was that his decoy was still on the loose, still occupying the priestesses' attention. Why Pharaun Mizzrym had deemed it expedient to slaughter a patrol from the Academy, though, was more than Gromph could comprehend. The Baenre wizard hadn't yet managed to kill Quenthel, either. For the past few nights, he'd dispatched his conjured minions, then settled before the window to watch them do his bidding. Impossibly, even stripped of her magic, his sister had disposed of the first three spirits and the traitors he'd inspired as well. Like some bungler in a farce, Gromph had only managed to account for a few lesser clerics with whom he had no quarrel, who would otherwise have gone on to contribute to the strength of Menzoberranzan and the House that controlled it. It was maddening! This night, he prayed, would be different. Quenthel had turned out to be competent at disposing of spirits wearing some semblance of material form, but surely she would prove more vulnerable to an assailant that slipped imperceptibly into her mind.





The enchanted window afforded Gromph a view of the interior of Arach-Tinilith as if he were but a few feet away. He watched his sister and her squad encounter wretches whom the spirit had already overwhelmed with the infusion of an evil more profound than any mortal, even a dark elf, could readily bear. He looked for some sign that Quenthel was growing afraid. The indication would be subtle if she let it slip at all, but perhaps a brother would spot it. He didn't, and eventually Quenthel ordered her minions to evacuate the building and sat down to meditate. The archmage frowned. Evidently the imperious bitch had figured out what was going on and had in a sense responded appropriately. But it shouldn't matter, he'd withstood contact with the ultimate essence of evil, but he was the greatest wizard in the world and had taken precautions. Quenthel enjoyed neither advantage. In time, a sublime cruelty twisted her features. Gromph exclaimed in triumph, for the netherspirit plainly had her in its grasp. Evidently she wasn't going to drop dead of an aneurysm or commit suicide, but no matter: she was doomed. Her personality erased, consumed by the compulsion to degrade and destroy, she was bound to provoke someone into killing her. Then she broke the ski

The Baenre wizard bolted up in his chair and threw his goblet, smashing it against the wall. He cursed foully, and the malignancy in his words, hammering through the black lotus-scented air, made the greenish flames of the everlasting candles gutter. Struggling for composure, he told himself it didn't matter. He'd get her eventually. He'd throw entity after entity at her until. . But what had happened to the netherspirit? Constrained by Gromph's command, it should have kept attacking until either it toppled the pillars of Quenthel's reason or she destroyed it. Instead, it had run away. The mistress's unfamiliar magic had broken the binding—so much was clear—but where had the creature gone? Back to its own world? Probably, but something—a slight acceleration of his heartbeat or a subtle prickling on the back of his neck, perhaps—made Gromph want to check. The casement responded to his will. Framed in that rectangular space, the netherspirit, still visible, perhaps as tangible as smoke, half flew, half bounded down one of the labyrinthine corridors of Sorcere. A defensive ward activated, piercing the intruder with crisscrossing shafts of yellow light, but it tore itself free and charged on. A blue-gowned master peered out the door of his sanctum, spotted the wraith, started to conjure, and the intruder stopped him with a sweep of a shadowy paw. The blow didn't rock the wizard backward or leave a mark, but he fell like a block of stone. Gromph surmised his erstwhile agent was coming after him. Either it was angry over its forced servitude, or Quenthel had done more than merely dissolve his control. She'd wrested it away from him and turned the entity into her own assassin. Either way, the spirit represented a threat, and unfortunately, Gromph himself didn't know its full capabilities. Still, he had no real reason for concern. His magic was more than a match for any such entity, especially in his stronghold. He watched the netherspirit flow through the black marble door of his office like water through a sieve. It scrambled over the white bone desk and headed straight for the hidden access to his sanctum. Magic crackled purple and blue around it, but it burst through. It hurtled up the shaft. Gromph smiled. He had the creature where he wanted it, for he'd created the passage with defense in mind. Simply by focusing his will, he destroyed it.

The shaft wasn't made of matter. Still, a metallic crashing and grinding sounded through the hole in the middle of the floor as the artificial space folded in on itself. If the rebellious spirit screamed, its voice was lost among the din.