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Well, perhaps they wouldn't have to bear it for much longer. He fingered a small ornament, a black stone clasped in a silver claw dangling over his heart. Quenthel hadn't asked about the trinket, nor had Gromph expected her to. He always wore his amulet of eternal youth and the brooch that helped him imbue Narbondel with radiant warmth. Beyond those two staples, he tended to adorn the Robes of the Archmage with a constantly changing array of charms and talismans, depending on his whim and the particular magical tasks he expected to perform that day. His sister had had no reason to suspect that this particular trinket was of any particular significance, certainly not to herself.

If she had noticed it at all, she probably assumed the stone was onyx, ebony, or jet. In actuality, it was polished ivory cut from a unicorn's horn after Gromph slew the magical equine—sacred to the despicable elves of the World Above—in a necromantic rite. The orb was only black because of the entity he had placed inside it only two hours before. «That was her,» he murmured, too softly for any of the spellcasters bustling about him to overhear. «Did you take her scent?» Yes, the demon answered, its silent voice like a nail scratching the inside of Gromph's head. Though it was u

Most likely the netherspirit would do exactly that, and if it failed, Gromph had six more waiting in line to pick up where it left off. Perhaps it wouldn't even come to that. He had, after all, manipulated events in such a way as to inspire more mundane assassins. A third-year student came scurrying up with a stubby chalcedony wand in his hand. Recalled to more immediate concerns, Gromph sighed and prepared to teach the youth how the device worked.

Pretending to take an interest in an itinerant vendor's rack of cheaply forged and poorly balanced daggers, Ryld turned and surreptitiously surveyed the intersection.

A fellow with what the weapons master suspected were self-inflicted sores on his legs chanted for alms and shook a ceramic bowl. Since it was a rare if not demented dark elf who ever felt the tug of pity, the beggar sat near the entrance to a shabby boarding house catering to non-drow. A female hurried by with a hooked and pointed pole—virtually a pike, when one really looked at it—on her shoulder and a giant weasel on a leash. She was plainly an exterminator headed out to rid a household of some substantial infestation. A snarling noble from House Hunzrin drew his rapier and lashed a commoner with the flat, evidently because the latter had been a trifle slow stepping out of his way. The Hunzrins were notorious for their virulent arrogance. Perhaps it stemmed from the fact that they controlled the greater part of Menzoberranzan's agriculture. Or maybe they were compensating for the fact that, for all their wealth, they were stuck living in «mere East.» Any number of other rather drab and hungry-looking souls rushed on about their business. «Reliving childhood memories?» the wizard asked. «You forget,» Ryld replied, «I was born in the Braeryn. I had to work my way up to get to Eastmyr.» «I daresay you took one look around, then kept right on climbing.» «You're right. Just now, I was checking to see if someone's tailing us. No one is.» «What a pity. I was hoping that if we asked enough questions in diverse male gatherings, some more friends of the runaways would try to murder us, or at least seek to learn what we're about. Perhaps the rogues are too ca

«Enough,» Ryld said. «You've told this a thousand times.» «Well, it's a good story. I know you'll enjoy hearing it again. There I was, blind with the glare. .» As the two masters strolled on, they passed a doorway sealed with a curtain of spiderweb. Forbidden by sacred law to disturb the silken trap until such time as its builder ceased to occupy it, the luckless occupant of the house had placed a box beneath his front window to serve as a makeshift step.

Across the way, a ragged half-breed child, part dark elf, part human by the look of her, brushed past a drunken laborer, then quickened her pace a trifle. Ryld hadn't actually seen her lift the tosspot's purse, but he was fairly certain she had. Pharaun came to a sudden halt. «Look at this,» he said. Ryld turned, the long, comfortable weight of Splitter shifting ever so slightly across his back. On a wall at the mouth of an alley, someone had clumsily daubed a rudimentary picture of a clawed hand surrounded by flames. Though it was small and smeared in paint that barely contrasted with the stone behind it, Ryld was slightly chagrined that Pharaun had noticed it and he hadn't, but he supposed wizards had a nose for glyphs. «Do you know what this is?» asked Pharaun.





«An emblem of the Skortchclaw horde, one of the larger tribes of orcs. I've been to the Realms that See the Sun a time or two myself, remember?» «Good, I'm glad you confirm my identification. Now, what is it doing here?» Ryld took a reflexive glance around, searching for potential threats, and said, «I assume some orc painted it.» «That would be my supposition, too, but have you ever known a thrall to do such a thing?» «No.» «Of course not. What slave would dare deface the city, knowing that each and every drow takes pride in its perfection?» «A crazy one. We've all seen them go mad under the lash.» «Whereupon they attack their handlers. They don't creep about scrawling on walls. I'd like to questions the people in these houses on cither side. Perhaps someone can shed some light on this occurrence.» «You get curious about the strangest things,» Ryld said, shaking his head. «Sometimes I think you're a little mad yourself.» «Genius is so often misperceived.» «Look, I know this puzzle is going to nag at you, but we're right in the middle of trying to find the runaways and so save your life. Let's stick to that.» The tall, thin wizard smiled and said, «Yes, of course.» They walked on. «But eventually,» Pharaun said after a moment, «when we've located the rogues and covered ourselves in glory—or at least convinced Gromph to let me continue breathing—I am going to inquire into this.» They traveled another block, then a column of roaring yellow fire fell from the sky, engulfing Pharaun's body. Wings beat the air, and an arrow streaked at Ryld.

The netherspirit couldn't see the new enchantments surrounding Tier Breche, but as the uttermost attenuated projection of its substance washed over them, it could feel them. Metaphorically speaking, the wards were not unlike a castle. There was the motte, the steep slopes of which would slow an enemy's approach while the defenders rained missiles down on him. Atop that loomed the thick, high walls, virtually unbreachable and unclimbable. Amid those was the recessed gate, defensible by spears and arrows loosed from three directions.

Within the passage itself, murder holes gaped in the ceiling to rain burning oil on the invaders' heads, while beyond it rose a gatehouse with battlements at the top, another barrier to enclose the first section of the courtyard and turn it into a killing pit. Gromph's first countermagic, the one that had admitted the late and unlamented Beradax to the temple, had stormed the fortress like a rampaging army equipped with catapults, rams, and siege towers. The archmage's second effort resembled a mine sappers had excavated to pass unobtrusively beneath the walls. Except that this hole ran though extradimensional space. As the netherspirit understood it, this method of egress was arranged by the Baenre eldermale so that the occupants of Arach-Tinilith would experience another kind of terror. They had already discovered the dread of a screaming alarm, and they would learn the fear that came when death slipped into their midst without any warning at all. Pulling in the longer tendrils of its ectoplasmic substance, the entity—it and its kind had no names, an advantage in that most wizards therefore lacked the ability to summon them—poured its formless form into the tu

So eager for bloodshed was the entity that the hall seemed to last forever. Soon enough, though, the spirit reached the spider's cephalothorax. This was the round, firelit heart of the temple, home to the grandest chapels, the holiest of altars, and the quarters of the temples senior priestesses. The intruder flowed into a spacious and largely empty octagonal chamber, where the air was perceptibly cooler than in the surrounding rooms and hallways. Statues of Lolth stood between the eight open rectangular doorways, and inlaid lines and curves of gold defined a complex magical sigil on the floor, a pentacle seemingly focused on a nexus of power at the exact center of the room. The same figure adorned the lofty ceiling, reinforcing the enchantment.