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“Yeah, he probably hasn't…” Orion scratched his neck. That sunburn on his skin was itchy. Or maybe he was feeling unsure of what he wanted to say and the subconscious gesture just betrayed that. “What’s important, is that you have. The tale was for you, Mil. Some thoughts are better told this way, you know.”

“Ah, I get it now,” Milian nodded. “That’s why you called her ‘Milia’, huh? And the tower… it’s the Order, right? You think it’s going to fall.”

“Glad to know we’re on the same page,” Orion nodded, his face unusually serious.

“And the reason is?” Milian looked him in the eye.

“Fanaticism,” was Orion’s answer. “Our glorious leader is one step away from the point of no return. Well, at least I think so. But the problem is that I have no idea what to do about it.”

“Yeah… me neither,” sighed Milian.

They walked the rest of the way to Aldaren-Turin in silence.

Ramayana’s caravan spent one day and one night in the city. Juel’s team took this time to rest and have fun. Aldaren-Turin’s market was nowhere as impressive as Torgor’s but the boys enjoyed it all the same. Some things they bought there were unique to the city and would surely make great mementoes in the future. Some books, written by the locals, were one of a kind. Handwritten and clumsily bound in cheap leather, they narrated stories only the author and a few of their friends had ever read. Taking these books on a journey into the big world seemed an interesting idea to Milian, and his friends quickly joined the fun, making the local unappreciated writers’ day.

Jarmin was a little child and children of his age are special to Kuldaganians: they are the only people allowed to swim in city fountains. It doesn’t even matter whether they are freaks that broke the Ancestors’ purity taboo or foreigners that look even more alien. They are kids and childhood is holy. So Jarmin spent the day in Aldaren Turin’s fountain, his flaxen hair looking fu

Local dlars’ walls were thick enough to keep the rooms cool even in the fiercest heat of the day and warm even in the fiercest cold the night, so everyone enjoyed the best rest possible. Speaking of walls: only Aldaren-Turin’s city wall was made of monolith; all the walls inside were plain aren concrete. The descendants of Rami and Otiz were no different from other Kuldaganian citizens in that matter.

Monolith interested Pai greatly. He wouldn’t shut up about the Wanderer’s “magic” that they used to manipulate the aspects of aren, the “magic” that worked in the unstable zone somehow without exploding. He tried to ask around, hoping to learn more, but had no luck. Definitely, a Kuldaganian city was no place to learn the Wanderers’ ways.

Pai found some consolation after the caravan had left Aldaren-Turin, though, for they now followed an ancient road paved with rune-inscribed stones enchanted to keep the sands away. Since they had stepped on that road, Pai did little but staring at those runes, absolutely fascinated by them.

For the rest of the team, the journey was as mirthless as before. Thankfully (most likely due to Irin’s constant vigil and excellent marksmanship) no bandits bothered the caravan. At some point, Ramayana Arnika-Vadro approached Irin and asked him to stay and work for her. He refused but did that so loudly and hastily that there were no doubts about how much he actually wanted to accept the offer.

When the lights of Border came into view, it was early evening with only a few stars in the sky. The collective light of the city’s oil lanterns and firefly jars made it look like a gate to the dark unknown beyond. A gate to the No Man’s Land.

Milian felt his heart sink at the sight. The image was more that it seemed. It felt like approaching a point of no return, an unseen border beyond which nothing would ever be the same. The boy could not explain the dread it was giving him and had no words to express the feeling; but the others must have felt something similar for they were all grim despite the comforts and curiosities the city could offer.

The team left the city the next morning on the backs of ten chargas that stepped so softly on the firm ground that replaced the shifty Kuldaganian sand beyond the border.





Chapter 9. Road to Tammar

Having killed a master, kill their apprentice as well, even if the apprentice is just a little child, for children grow, children learn, and children can hold a grudge. The child you’ve spared will become a warrior or a mage and come after you to avenge the master. Think of the future, always.

Assassin’s Handbook, part three

No Man’s Land. The territory of anomalies where each anomaly has a ‘heart’ that defines its centre and a circular border. Sometimes those borders cross, making the anomalous effects cancel or enhance each other but, more often, they barely touch.

Imagine a cook using a round biscuit-cutter on a thinly rolled layer of dough. Once the future biscuits have been all cut out of the layer, small, oddly shaped pieces of dough remain. This is what so-called ‘interstitions’ of the No Man’s Land look like, the territories between the neighbouring regions which don’t have overlapping borders. While still wild and unstable, the magic of interstitions is not explosive. Also, it is uniform, without any quirks an anomaly can produce.

Most interstitions are tiny, mere islands of peace surrounded by several anomalies, but some are long enough to be turned into trading routes. Brevir interstition is one of them. It looks like a trunk of a twisted tree on the map with all its tributaries and turns. Every tributary has a road of its own. Every road is a pulsing artery moving goods and people between the No Man’s Land settlements. While you’re following Brevir, you’re perfectly safe. There are villages and cities clinging to the road with lots of i

Chargas step softly. As graceful as cats, as powerful as bears, and as intelligent as human children, they are the best companions when it comes to travelling through dangerous lands. A grown-up man on a charga’s back looks like a fragile kid. And a kid riding a charga is the cutest thing ever.

Marin had just noticed one from afar.

His curiosity stirred, he opened a box of spyglasses he was going to sell in one of the big cities and grabbed one. Yes. The tiny figure on a young charga – almost a kitten – was a child. Some of his companions were children as well.

Children travelling through the No Man’s Land? That was worth investigating!

Marin expected no danger from the curious group. Firstly, his caravan was still on Brevir, which is safe, and secondly, the kids on the chargas were obviously Lifekeepers, members of a closed order with ancient traditions of peace and mercy. There was nothing to fear from meeting them.

The team on the chargas moved faster than Marin’s cart caravan, so the Lifekeepers caught up with it soon. The caravan’s taranders – elklike beasts of burden – were the only ones unhappy with that: taranders are afraid of chargas, their natural predators in the wild. As to the caravan’s people, everyone welcomed the young travellers.

“Safe journey to you!” Marin greeted them when the team reached his cart. “Where are you heading?”

“To Tammar,” answered their leader, a young man that looked like a pureblood Faizul.