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Olga McArrow
Cold obsidian
To Alan Jackson,
my friend and mentor
who made this translation
possible.
Thank you!
Cold obsidian
Book 1 of “Obsidian Trilogy”
All poems in the book translated by Alan Jackson
Omnis is a world of unstable magic where all creatures are born with a natural ability to stabilize and use it. All creatures, besides humans. They were the only species that inherited the flaw of their creators – the immortal worldholders responsible for the very existence of Omnis.
To make things right, the worldholders created a system of three Horas with Hora Tenebris as the magic disperser and two other Horas – Solaris and Lunaris – as the stabilizers existing in equilibrium with each other. Inside the stabilized areas humans are free from their natural flaw and have full access to stable magic. But in a broad area where the stabilizers’ zones of influence intersect the magic is wild, anomalous. That area, known as No Man’s Land, divides Omnis in two.
Horas are the foundation of human civilization in Omnis. They look like precious gems encased in gold and silver. They are protected by magic that would destroy anyone who dared to touch them unless it’s a worldholder as well. They are impossible to steal. Even more: stealing them is useless, because they have no secret powers at all. Yet someone has stolen them nonetheless.
Who is the thief? What does he or she want? How did they overcome the protective spell? Worldholders themselves are puzzled. One thing is certain here: something big is going on.
Wise are my deeps, dark my coldness;
One I have sought, a warrior-poet –
Not thou, seeker! No swordwight thou,
No wise maker of the world’s song,
But a wild passion in thy pure breast
Hefts thy young soul; my heart trembles
Foreseeing thy death, myself thy bane,
Fate inescapable. The folk I see,
Hungry for fame, heart-slaved, mind-slaved,
Their shining lust by lich-light drawn
To the candle-flame of coveted pride,
Burn gloriously in battle with me –
Not thou! Not thou! No gleam-grabber thou!
Not thou! Not thou! No war-drum’s beat
Dances for thee! No dern magecraft,
No snake-syllables with sophistry snare
Thy unmarred soul; my timeless chill
Warms with thy touch; no woning in thee
For cold sin's taint; tears openly scape
Thy meek eyelids; thy mind soft clad,
Thy heart borne low, hands widely spread,
Scorning to bully or beat down others,
Opens to truth, to all truth’s source,
Each listening mind; thy light their praise.
One day thy cause shall call thee hither,
Facing my hero with failing power;
His part, his lot, thy life to shend
On that day forelaid, thy loss, thy doom.
Chapter 1. At the edge of No Man’s Land
It was blazing hot in Aren-castell that midday. Every fountain and every patch of shade was occupied by the citizens trying to escape the sun’s wrath. Life stood still. Dusty wind ruled the empty streets, sweeping sand, called “aren” by the locals, in tiny tornadoes leaving neat miniature dunes behind.
“Aren-castell” means literally “sand castle” and indeed the city looked like one, its little houses and towers resembling the ones a clumsy toddler would make while playing in a sandbox. A perfect illusion. The cement locals make with their “aren” is on a par with the Wanderers’ monolith when it comes to durability.
Vlada strode along the road, her thick boots breaking the neat wavy patterns of sand and dust settled there with every step.
“On a hot day every desert city looks abandoned,” she thought as she entered the city gates, unattended and wide open. “Quite creepy.”
She met citizens soon, though, beside the very first fountain on her way. If she hadn’t known what to expect she’d find this sight even more creepy than the seemingly abandoned city. There were only two types of faces there. All women and girls looked exactly like Del, their female ancestor: dark hair, black eyes, pale skin, and aquiline nose. Men and boys looked exactly like Emer, her husband, who had blond hair, green eyes, and dark skin.
Every city in Kuldagan desert is like this: copies on copies on copies, the founders’ features repeated in their descendants’ faces forever, without fail. Once you’ve seen a few you’d miss the noisy and a
Children that looked like twins splashed in the fountain and laughed shrilly. Adults that looked like twins chilled in the shade, chatting and nibbling on fried nuts. I
Vlada was promptly noticed by the locals but immediately dismissed as uninteresting. In their eyes she was just another Wanderer paying a brief visit to the city. Someone might have approached her and asked her for news if it hadn’t been day.
True life in desert towns begins at night when the cruel sun sets allowing the sand to cool down. Then, amid the black velvet of desert darkness, the awakened cities shine as bright as the stars in the sky. People of Kuldagan work, trade, and live in general mostly at night. Days there are lazy, hot, and slow, filled with the idle chatter and the sounds of children splashing in fountains.
The Wanderers’ ways are different. They honor the day as much as the night. It occured to Vlada how nice it was to feel like a Wanderer again. Kuldagan had always been a jewel among Vlada’s memories. Its “aren” which is not exactly sand, monotonous rows of dunes, weird cities… all had a special place in her heart. She should’ve visited them more often without waiting for a reason. Then she could have just walked there at her own pace, enjoying the singing sand, the velvety nights, the lazy flow of daytime. Instead, she must prepare herself for an unpleasant conversation she’d rather not have…
Little houses scattered along the street like oversized toy cubes. Each sported a sign or two advertising the goods their owners were selling. Vlada wasn’t interested in souvenirs, though. What she needed now were food, weapons, and an i
Vlada shifted the backpack on her sore shoulders and headed to the door. The street was so silent she could hear the old clock on top of one of the dlars ticking under the dusty glass.
Thick windowless walls of the store kept most of the heat away, so it was pleasantly cool inside. Several lamps hung from the ceiling on long cords keeping the lower level of the building well lit and the upper dark. Weapons were everywhere: on every wall and a dozen of wooden stands below, in the open, inviting anyone to hold them, take a closer look, drop a hair on the blade…