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Rules
The following rules were set down by the Department of Magical Games and Sports upon its formation in 1750:
1. Though there is no limit imposed on the height to which a player may rise during the game, he or she must not stray over the boundary lines of the pitch. Should a player fly over the boundary, his or her team must surrender the Quaffle to the opposing team.
2. The Captain of a team may call for 'time out' by signalling to the referee. This is the only time players' feet are allowed to touch the ground during a match. Time out may be extended to a two‑hour period if a game has lasted more than twelve hours. Failure to return to the pitch after two hours leads to the team's disqualification.
3. The referee may award penalties against a team. The Chaser taking the penalty will fly from the central circle towards the scoring area. All players other than the opposing Keeper must keep well back while the penalty is taken.
4. The Quaffle may be taken from another player's grasp but under no circumstances must one player seize hold of any part of another player's anatomy.
5. In the case of injury, no substitution of players will take place. The team will play on without the injured player.
6. Wands may be taken on to the pitch.[2] but must under no circumstances whatsoever be used against opposing team members, any opposing team member's broom, the referee, any of the balls or any member of the crowd.
7. A game of Quidditch ends only when the Golden Snitch has been caught, or by mutual consent of the two team Captains.
Rules are of course 'made to be broken'. Seven hundred Quidditch fouls are listed in the Department of Magical Games and Sports records, and all of them are known to have occurred during the final of the first ever World Cup in 1473. The full list of these fouls, however, has never been made available to the wizarding public. It is the Department's view that witches and wizards who see the list 'might get ideas'.
I was fortunate enough to gain access to the documents relating to these fouls while researching this book and can confirm that no public good can come of their publication. Ninety per cent of the fouls listed are, in any case, impossible as long as the ban on using wands against the opposing team is upheld (this ban was imposed in 1538). Of the remaining ten per cent, it is safe to say that most would not occur to even the dirtiest player; for example, 'setting fire to an opponent's broom tail', 'attacking an opponent's broom with a club", 'attacking an opponent with an axe'. This is not to say that modern Quidditch players never break rules. Ten common fouls are listed below. The correct Quidditch term for each foul is given in the first column.
Referees
Refereeing a Quidditch match was once a task for only the bravest witches and wizards. Zacharias Mumps tells us that a Norfolk referee called Cyprian Youdle died during a friendly match between local wizards in 1357. The originator of the curse was never caught but is believed to have been a member of the crowd. While there have been no proven referee slayings since, there have been several incidences of broom‑tampering over the centuries, the most dangerous being the transformation of the referee's broom into a Portkey, so that he or she is whisked away from the match halfway through and turns up months later in the Sahara Desert. The Department of Magical Games and Sports has issued strict guidelines on the security measures relating to players' brooms and these incidents are now, thankfully, extremely rare.
The effective Quidditch referee needs to be more than an expert flier. He or she has to watch the antics of fourteen players at once and the most common referee's injury is consequently neck strain. At professional matches the referee is assisted by officials who stand around the boundaries of the pitch and ensure that neither players nor balls stray over the outer perimeter.
In Britain, Quidditch referees are selected by the Department of Magical Games and Sports. They have to take rigorous flying tests and an exacting written elimination on the rules of Quidditch and prove, through a series of intensive trials, that they will not jinx or curse offensive players even under severe pressure.
Chapter Seven
Quidditch Teams of Britain and Ireland
The necessity for keeping the game of Quidditch secret from Muggles means that the Department of Magical Games and Sports has had to limit the number of games played each year. While amateur games are permitted as long as the appropriate guidelines are followed, professional Quidditch teams have been limited in number since 1674 when the League was established. At that time, the thirteen best Quidditch teams in Britain and Ireland were selected to join the League and all others were asked to disband. The thirteen teams continue to compete each year for the League Cup.
This northern English team was founded in 1612. Its robes are pale blue, emblazoned with a silver arrow. Arrows fans will agree that their team's most glorious hour was their 1932 defeat of the team who were then the European champions, the Vratsa Vultures, in a match that lasted sixteen days in conditions of dense fog and rain. The club supporters' old practice of shooting arrows into the air from their wands every time their Chasers scored was ba
Northern Ireland's most celebrated Quidditch team has won the Quidditch League a total of twenty‑seven times to date, making it the second most successful in the League's history. The Bats wear black robes with a scarlet bat across the chest. Their famous mascot Barny the Fruitbat is also well known as the bat featured in Butterbeer advertisements (Barny says: I'm just batty about Butterbeer!).
Welsh Catapults, formed in 1402, wear vertically striped robes of light green and scarlet. Their distinguished club history includes eighteen League wins and a famous triumph in the European Cup final of 1956, when they defeated the Norwegian Karasjok Kites. The tragic demise of their most famous player, 'Dangerous Dai' Llewellyn, who was eaten by a Chimaera while on holiday in Mykonos, Greece, resulted in a day of national mourning for all Welsh witches and wizards. The Dangerous Dai Commemorative Medal is now awarded at the end of each season to the League player who has taken the most exciting and foolhardy risks during a game.
The Chudley Ca
The Falcons wear dark—grey and white robes with a falcon—head emblem across the chest. The Falcons an known for hard play, a reputation consolidated by their world—famous Beaters, Kevin and Karl Broadmoor, who played for the club from 1958 to 1969 and whose antics resulted in no fewer than fourteen suspensions from the Department of Magical Games and Sports. Club motto: 'Let us win, but if we ca
2
The right to carry a wand at all times was established by the International Confederation of Wizards in 1692, when Muggle persecution was at its height and the wizards were pla