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Roger Zelazny
Unicorn Variation
Preface from Unicorn Variations: This story came into being in a somewhat atypical fashion. The first movement in its direction occurred when Gardner Dozois phoned me one evening and asked whether I'd ever done a short story involving a unicorn. I said that I had not. He explained then that he and Jack Da
Later, I was asked by another anthologist whether I'd ever done a story set in a barroom—and if so, he's like it for a reprint collection he was doing. I allowed that I hadn't. A week or so after that, I attended a wine tasting with the redoubtable George R. R. Martin, and during the course of the evening I decided to mention the prospective collections in case he had ever done a unicorn story or a barroom story. He hadn't either, but he reminded me that Fred Saberhagen was putting together a reprint collection of stories involving chess games (_Pawn to Infinity_). "Why don't you," he said, "write a story involving a unicorn and a chess games, set it in a barroom and sell it to everybody?" We chuckled and sipped. A few months later, I went up to Vancouver, B.C., to be the guest of V-Con, a very pleasant regional science fiction convention. I had decided to take my family on the Inland Passage Alaskan cruise after that. Now right before I left New Mexico I had read Italo Calvino's _Invisible Cities_, and when I read the section titled "Hidden Cities. 4." something seemed to stir. It told of the city where the inhabitants exterminated all of the vermin, completely sanitizing the place, only to be haunted then by visions of creatures that did not exist. Later, during the convention, things began to flow together; and on my way down to the waterfront to board _Prinsendam_, I stopped at a number of bookstores, speed reading all the of the chess sections until I found what I wanted, two hours before sailing time. I bought the book. I sailed. I wrote "Unicorn Variation" in odd moments during what proved a fine cruise. My protagonist is named Martin—any similarity to George (who is a chess expert) is not exactly unintentional. (I'll include a note on the game itself as an afterpiece to the tale.) Later that year the _Prisendam_ burned and sank. The story didn't. I sold it a sufficient number of times to pay for the cruise.
Thanks, George.
A bizarrerie of fires, cunabulum of light, it moved with a deft, almost dainty deliberation, phasing into and out of existence like a storm-shot piece of evening; or perhaps the darkness between the flares was more akin to its truest nature—swirl of black ashes assembled in prancing cadence to the lowing note of desert wind down the arroyo behind buildings as empty yet filled as the pages of unread books or stillnesses between the notes of a song.
Gone again. Back again. Again.
Power, you said? Yes. It takes considerable force of identity to manifest before or after one's time. Or both.
As it faded and gained it also advanced, moving through the warm afternoon, its tracks erased by the wind. That is, on those occasions when there were tracks.
A reason. There should always be a reason. Or reasons.
It knew why it was there—but not why it was _there_, in that particular locale.
It anticipated learning this shortly, as it approached the desolation-bound line of the old street. However, it knew that the reason may also come before, or after. Yet again, the pull was there and the force of its being was such that it had to be close to something.
The buildings were worn and decayed and some of them fallen and all of them drafty and dusty and empty. Weeds grew among the floorboards. Birds nested upon rafters. The droppings of wild things were everywhere, and it knew them all as they would have known it, were they to meet face to face.
It froze, for there had come the tiniest unanticipated sound from somewhere ahead and to the left. At that moment, it was again phasing into existence and it released its outline which faded as quickly as a rainbow in hell, that but the naked presence remained beyond subtraction.
Invisible, yet existing, strong, it moved again. The clue. The cue. Ahead. A gauche. Beyond the faded word SALOON on weathered board above. Through the swinging doors. (One of them pi
Pause and assess.
Bar to the right, dusty. Cracked mirror behind it. Empty bottles. Broken bottles. Brass rail, black, encrusted. Tables to the left and rear. In various states of repair.
Man seated at the best of the lot. His back to the door. Levi's. Hiking boots. Faded blue shirt. Green backpack leaning against the wall to his left.
Before him, on the tabletop, is the faint, painted outline of a chessboard, stained, scratched, almost obliterated.
The drawer in which he had found the chessmen is still partly open.
He could no more have passed up a chess set without working out a problem or replaying one of his better games than he could have gone without breathing, circulating his blood or maintaining a relatively stable body temperature.
It moved nearer, and perhaps there were fresh prints in the dust behind it, but none noted them.
It, too, played chess.
It watched as the man replayed what had perhaps been his finest game, from the world preliminaries of seven years past. He had blown up after that—surprised to have gotten even as far as he had—for he never could perform well under pressure. But he had always been proud of that one game, and he relived it as all sensitive beings to certain turning points in their lives. For perhaps twenty minutes, no one could have touched him. He had been shining and pure and hard and clear. He had felt like the best.
It took up a position across the board from him and stared. The man completed the game, smiling. Then he set up the board again, rose and fetched a can of beer from his pack. He popped the top.
When he returned, he discovered that White's King's Pawn had been advanced to K4. His brow furrowed. He turned his head, searching the bar, meeting his own puzzled gaze in the grimy mirror. He looked under the table. He took a drink of beer and seated himself.
He reached out and moved his Pawn to K4. A moment later, he saw White's King's Knight rise slowly into the air and drift forward to settle upon KB3.
He stared for a long while into the emptiness across the table before he advanced his own Knight to his KB3. White's Knight moved to take his Pawn. He dismissed the novelty of the situation and moved his Pawn to Q3. He all but forgot the absence of a tangible opponent as the White Knight dropped back to its KB3. He paused to take a sip of beer, but no sooner had he placed the can upon the tabletop than it rose again, passed across the board and was upended. A gurgling noise followed. Then the can fell to the floor, bouncing, ringing with an empty sound.
"I'm sorry," he said, rising and returning to his pack. "I'd have offered you one if I'd thought you were something that might like it."
He opened two more cans, returned with them, placed one near the edge of the table, one at his own right hand.
"Thank you," came a soft, precise voice from a point beyond it.
The can was raised, tilted slightly, returned to the tabletop.
"My name is Martin," the man said.
"Call me Tlingel," said the other. "I had thought that perhaps your kind was extinct. I am pleased that you at least have survived to afford me this game."
"Huh?" Martin said. "We were all still around the last time that I looked—a couple of days ago."