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It was a possibility that had never once occurred to him. He'd begun playing Deathworld six years ago, confident that he would always have the excitement of conquering new worlds, as well as the joy of creating them. With the ideas and resources of a million gamers to draw on, how could it be otherwise? But the rapid and widespread communication which the Net permitted had thrown him a curve. His own ideas had been picked up, bounced around by others, and then tossed back at him. There was no real way to stop it from happening—the more good ideas he came up with, the more he would find them staring back at him on someone else's world. Conceited though it sounded, he was apparently too good at this. Either he would have to quit building worlds or he would have to drop out of Deathworld completely. There was no joy in battling his own reflection.

Only... what would he do then?

He could take up a new game; start from scratch at Fantasy or Star Empire. But sooner or later he'd run into the same problem. So what was the use? There were other types of games, of course, but the solitaire video ones that his parents had grown up with would probably drive him stir-crazy, and the old spectator sports like football were definitely out. And that was pretty much it, unless he wanted something like chess or Monopoly.

The result was clear. His gaming days were over.

Congratulations were still appearing on the screen. With a sudden flash of anger Elliot cut them off, and for a minute he stared at and through the screen. He'd never realized before just how much the games meant to him, how much they made the rest of his life tolerable. It was as bad as losing a girlfriend. Maybe worse.

Slowly his fingers moved, typing for the list of public lectures/conversations currently on the Net. Perhaps talking with someone would help take his mind off his loss, he decided, sca

"The theory was established in the nineties," a voice boomed out at him. Grabbing for the volume control, Elliot hastily turned it down from its usual game position. As he did so, words began to appear on the screen: someone in the audience making a comment. "But it's never been completely verified," he wrote. "And it contradicts Einstein in several places."

"Granted," the speaker returned. "But it agrees on all the points that have been tested experimentally."

"Excuse me," Elliot typed in, "but I've just joined in. Could you tell me what theory you're referring to? Reply to CET-4335T."

Another question for the speaker flowed across the center of the screen; at the same time, words began to crawl along the bottom. Someone was responding privately to Elliot's question. "Hi," the message said. "We're discussing Bobdonovitch's theory about the possible extension of tu

"No, but I'm familiar with tu

"OK. Well, Dr. Stanley Raymond here thinks there are ways to confirm the theory on a microscopic, electronic level, where it diverges slightly from quantum mechanics and relativity."

"I see—I think," Elliot typed. "Thanks."

"Sure," the other replied and disco

Turning his attention back to the main discussion, Elliot listened to the last half of the speakers answer to someone's question on actual hyperspace travel. "...basic hardware is still at least a decade or two away. Probably more like a century, given the disinterest of the scientific community."

He paused, and a new voice spoke up. "That's as good a lead-in, I think, as any for our next speaker. Proving that Bobdonovitch was right is, of course, the key to getting other scientists interested in the whole idea of star travel. Dr. Hans Kruse, at Syracuse, will now discuss some possible ways to test the theory."

Elliot settled back comfortably in his chair as Dr. Kruse cleared his throat and began to speak.





"I see my fears were groundless. I have apparently wasted some time," said the Drymnu. "Not wasted," the Sirrachat disagreed. "All knowledge is valuable. And it was an easy mistake to make. Fragmented races look so powerful, sometimes."

"Yes," the Drymnu agreed ruefully. "A shame that they waste their energy on the idle pursuit of fun."

"Their loss. But, ultimately, our protection."

"True."

Elliot worked late into the night, an electronics textbook propped up on his keyboard, a notepad balanced on his knees, and Bobdonovitch's paper displayed on his TV screen. Many of the concepts were new to him, but that was all right—it simply added to the challenge. He had the time it would take to learn the basics; the time and, thanks to the Net, the information. In its own way, this was a more exciting puzzle than any he'd met in Deathworld—and the possible rewards were infinitely greater. Elliot Burke might someday be hailed as the man who took humanity to the stars. Glancing out the window at the starlike lights of the city, he smiled.

This was going to be fun.

Afterword

"The Challenge" was one of the first stories I wrote after going pro in 1980, and I'm reasonably sure it predates most of the crush of game-oriented stories that have appeared since then. If a leader is defined as one who sees which direction the crowd is going and gets in front of them, then I suppose I could claim to have started a trend. But I wouldn't claim it very loudly.

For any of you sharp-eyed, perfect-memoried people who may have recognized the Drymnu as also having made an appearance in the 1982 Analog story "Final Solution": yes, they (it?) are (is) the same. Like "The Shadows of Evening," "The Challenge" was originally to be the first of a series which somehow got sidetracked. I've really got to stop doing that.

The Cassandra

It had been raining all morning the day Alban Javier left Aurora: a dull, cold, persistent drizzle out of a uniformly gray sky. Looking up from under the wide brim of his hat, Javier wished that the rain could have been accompanied at least by roiling thunderheads and crashing lightning—something that would have lent dignity to the event taking place. But perhaps it was more fitting this way, he told himself blackly. It was, after all, with a whimper instead of a bang that mankind was abandoning this world.

He had been scheduled to leave on the nine A.M. flight, but it was now nearly two and his part of the long line had barely made it past the landing field's i

Ahead of him, the line shuffled forward a half meter. Picking up his single travelbag—all that the colonists were permitted to bring—Javier moved up and focused on the building into which the line ultimately disappeared. A good hundred meters away yet. Still, a considerable number of the city's residents had left in the past week. Perhaps the inevitable trance would hold off long enough for him to escape finally into space.

It didn't. He had, in fact, covered barely five more meters when the familiar tingle rippled through his body, and as his muscles locked in place the gray rain faded from before him....