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The answer came, almost too late. Snatching a concussion grenade with his free hand—

LH = CONC GRENADE; ARM 2 SEC; THROW 5 DEG R, 0 DEG VERT, 4 MS

—he bounced it to just under the megatort's left side. With a deafening thunderclap it went off, rocking the creature onto its right side, where it balanced precariously, legs and tail thrashing furiously. Elliot didn't hang around to see what would happen next, but took off as fast as he safely could. The megatort would eventually right itself, and he had no intention of being in the neighborhood when it did so. He had gone another two hundred meters when a six-legged wolverine-sized animal sprang at him from a camouflaged burrow. A single shot from the laser killed it, but not before it had chewed a hole in his left gauntlet down to the steel mesh. Elliot paid more attention to the ground after that, which probably saved his life a few minutes later when he nearly stepped onto a paper-thin sheet of rock that bridged a narrow and well-camouflaged chasm. Spotting it in time, he inflated his balloons and floated across, deflating them as soon as he was on the other side of the gorge. It was too bad, he reflected, that he couldn't simply float to his target. But trying would probably be fatal. He had seen at least two other flocks of birds since the group that had attacked him, and he didn't want to be off the ground if another group spotted him.

He emerged from the hills without further incident and found himself at the dark-blue area he had seen from the bubble. It was not, as he had supposed, a lake, but was a stretch of woods.

Elliot scowled, not liking it a bit. Forests were dangerous areas—lots of handy places for predators to lurk, and you could be attacked from any direction. But there was little he could do about it. The band of blue-leaved trees extended to the east and west as far as he could see, and it was too wide to risk flying over. Taking a deep breath, he typed in the proper commands, and the Orion Nomad went forward.

He wasn't a hundred meters into the woods when the first attack came, and it caught him flatflooted. Concentrating on the bushes and undergrowth around him, he didn't even notice the wide-meshed net hidden among the tree branches until it had fallen on him. The net, he noted in passing, seemed to be made of thick, dark- hued vines crudely fastened together. He had no time for further observation, though, for the woods around him had suddenly come alive with screaming creatures.

Elliot acted instinctively—

RH = ARMGUN; AIM THROUGHNET AT CLOSE ANIMAL: FIRE/ SAME/ SAME/ SAME/ SAME

—firing through the mesh. The creatures were no larger than chimpanzees, but they were armed with what looked like flint knives and knew how to use them. Several got within range before he could shoot them, and without his armor he would have been thoroughly skewered.

They lost eight of their number to his laser before they seemed to realize they were losing and drew back from him. He killed three more and the rest fled, leaving him alone. Elliot let out his breath in a sigh of relief, feeling a slight shock as he noticed the living room around him. It was sometimes easy to forget that he wasn't really on an alien world. There was no time to waste, though—the arboreal creatures could regroup and come back at any time, and there were bound to be other nasties nearby. With his left hand he pulled out the remaining stub of a thermite torch... and hesitated. Something about the net seemed disturbingly familiar. Shifting his gaze to the part of the TV screen that listed sensory data, he skimmed through it—and there it was:

The net is coated with a very sticky substance.

Thorndyke had done it again: Elliot had used this same trick years ago. The sticky coating, ideal for trapping the creatures' victims, also happened to be highly flammable. Elliot had just come within an ace of incinerating himself.

Replacing the torch, he drew his hunting knife. One cut later, though, he realized this wasn't going to work. The knife sliced the vine, all right, but the tarry coating slowed it down drastically. It might take him an hour to cut himself free, and until then he was a sitting duck. Starting on the second vine, he kept a sharp eye on the surrounding woods and tried to think.





What kind of escape mechanism had he set up when he invented this net? He hadn't consciously made one, of course; he'd been the world-builder on that game, and getting out of the net had been everyone else's problem. But he must have had some ideas.

"Aha!" he yelled out loud, slapping the table that held his keyboard.

RH = HUNTING KNIFE, LH = HELIUM TANK; OPEN VALVE .2, SPRAY FOR 2 SECON KNIFE AND FRONT OF NET

It did the trick. The expanding jet of helium froze the targeted vines into brittle, nonsticky rods and protected the knife from any of the other vines it happened to touch. A little experimentation showed him that he could get away with just cooling the knife, and within five minutes he was free of the net. He'd emptied one helium tank in the process, but the other still held enough to inflate his balloons at least once more. A very fair trade, he decided. Laser again in his right hand, and with one eye on the overhead branches, he continued on into the woods.

"I don't understand this at all," the Drymnu said, clearly bewildered. "Where is the world Doomheim that this simulation refers to? Is this journey part of the racial history, or is it a plan for the future?"

"It is neither," the Sirrachat answered, still watching Elliot's progress on the Drymnu's monitoring equipment. "This is what fragmented races call a game. It's a stylized form of competition engaged in between two or more members of the race. There is nothing corresponding to games in our own cultures, just as other forms of intraracial competition are absent. Each game has an object or a goal and a set of rules which mimic, after a fashion, the laws of nature. In fact, the game is a sort of simplified universe, limited in both space and time, where the members engage in combat of a specified mode."

"To what end? Why create a new universe when a real one already exists?" "There are three reasons that I know of. First, it allows the members to engage in a safe conflict, one which threatens the life and health of neither member. Recall that the race is caught between two conflicting goals: the goal of each member to gain for himself, even at the expense of others; and the goal of the race as a whole to survive. Games help to cha

"But that leaves less of this drive for the race to use for useful purposes," the Drymnu objected.

"You are begi

"Are fragmented races so impatient, then? The stars hold the promise of great successes to all who reach them. Even in this planetary system there are goals to be achieved."

"You are not thinking like a fragmented race," the Sirrachat reminded him gently. "Many of the goals you have in mind would take longer than a given member's lifetime to accomplish. Bear in mind that each member feels the same desire for victory that we as complete races feel. You, I am sure, could feel only limited satisfaction in one of my victories, one which you yourself did not directly contribute to; in the same way, a fragmented race's victories do not wholly satisfy the needs of its members. Games help to fill this gap. And note an important side effect: Not only do games blunt the race's drive, but they absorb a great deal of its scientific and technological growth. Consider the work that has gone into the game we are watching, the time and resources that would otherwise have been used for other purposes. The members who designed the equipment and those who are the actual players all have skills of imagination and intelligence which would be vital to the development of the stardrive."