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The collective intelligence that was the Sirrachat smiled tolerantly. "Certainly. All starfaring races are as you and I. Did you not know?"

"I knew that that is said, but I fear it may not be so for long. I am in great need of your counsel, Sirrachat."

"Speak on."

The Drymnu paused, as if collecting his thoughts. "It is said by all those we have encountered that fragmented races ca

"An interesting situation," the Sirrachat agreed. "Most fragmented races never get that far. However, I doubt that there is any cause for alarm."

"But it is a violent race, each member putting his own desires above all else. If it should escape its system it would bring ruin on us all—"

"Please—before you become overly worried," the Sirrachat interrupted. "I don't doubt the race's violent nature, but you are overlooking several basic forces which are likely to exist here. May I have access to your stored information on this race?"

"Certainly," the Drymnu said, already sounding more at ease.

Elliot strode through the door of his apartment and tossed his coat at the hook, turning toward the kitchen before it hit and slid to the floor. Another boring and frustrating workday, topped off by his biweekly run-in with Mr. Franklin over the possibilities of Elliot's advancement to Design and Development. Franklin's argument—that with only a B.S. in electrical engineering Elliot couldn't be promoted to D and D—made an unfortunate kind of sense, considering the glut of Ph.D.'s on the market. On the other hand, Elliot knew he could do the job, and spending his days checking other people's schematics for errors was driving him crazy.

For tonight, though, Franklin could go jump. Elliot's troubles vanished like leaves in a hurricane in the face of his excitement. Tonight he had a chance to do something no one else had ever done: to beat Doomheim IV.

By seven o'clock he was ready. Seating himself before the TV screen, the keyboard before him on an ancient typing table, he called up the proper cha

Elliot's screen began filling up with words—the basic information and rules for Doomheim. The planet, he was informed, had an Earth-like atmosphere and a temperate climate. Gravity was one point two gee and a wide variety of flora and fauna were present. A shuttle-bubble would land him at any point ten kilometers or more from the lifter that was his goal. None of this was new—Elliot had read it several times as he watched other gamers try their luck on Doomheim—so he skimmed it quickly and then moved on to choose his equipment. As he did so a line of words began to appear at the bottom of his screen:

Good luck, Orion Nomad. I'll be rooting for you. — The Adrian

Elliot gri





But Elliot had no time for chitchat now. Turning his attention back to the equipment list, he began to type out his selections: medium-thickness body armor with respirator; extra heavy leatherite-steelmesh boots and gauntlets; two thermite torches; one laser armgun—more powerful than a pistol but still a one-handed weapon; three knives—one hunting, two throwing; fifteen grenades—seven blast, six concussion, two fragmentation; binoculars; compass; radio direction finder; and finally, a balloon lifter pack. The latter was a simple backpack with inflatable balloons and two small tanks of compressed helium, plus steering jets. It was lighter and less bulky than a full jet pack and, while not nearly as easy to maneuver with, it also did not attract predators as often. Its main disadvantage was that it was slow, taking up to thirty seconds to inflate completely.

Thoughtfully, Elliot sca

IV. Elliot would try it this way.

And it was time to go. From here on it was just the Orion Nomad against Doomheim—with maybe a thousand spectators electronically watching over his shoulder. Well, they wouldn't be disappointed; Elliot would make sure of that. Taking a last deep breath, he pressed the "start" key.

The TV screen split into nine sections. Five of them were full-color views of Doomheim's lower atmosphere as the Orion Nomad, descending in the shuttle- bubble, could see it; front view, left, right, above, and beneath, arranged in a convenient plus-shaped pattern. The four corner sections held data that he would normally have on a real planet, but which the TV's sight and sound alone couldn't provide.

As he had expected, nothing he could see was doing him any good. Below his bubble, the landscape was obscured by low-lying stratus clouds, a trick that Thorndyke almost always used on the worlds he created. Elliot took just a moment to confirm there were no breaks in the clouds and then checked his compass and direction finder, displayed on one of the screen sections. The needles were nearly in line; Elliot was coming down almost due south of the lifter. He changed the bubble's course slightly—

LAND BUBBLE R = 10KM, 180 DEG

—so that he would be exactly south of his goal. Now, if anything happened to his direction finder, he could use the compass to find his way.

The bubble passed through the clouds, and for a brief minute Elliot could see the surface of Doomheim. Between himself and the lifter he could see bluish plains, at least one range of rocky-looking hills, and a patch of darker blue that he tentatively labeled a lake. And then he was down, a few hundred meters south of the hills, in a vast plain.

He stepped out—

LEAVE BUBBLE, STOP/TURN

—and looked around. The "grass" of this prairie looked much like ankle-high cattails with broad blue leaves extending horizontally. In many places the ground was completely obscured; he'd have to watch for concealed snakes and insects. There was no time to investigate the flora now, however—from his left two animals were loping toward him. Elliot turned—

TURN LEFT, RH = ARMGUN, AIM AT L ANIMAL

—and raised his laser. He was well prepared for this moment; one or more of these small tyra