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Druhallen bit his tongue. They'd tangled with slavers before—a base and brutal lot, and not above using the nastier sorts of spellcraft to protect, or acquire, their merchandise. But slavers were rarely subtle and the disturbance Dru tasted with his i
The ethereal disruption materialized. Galimer spotted it first.
"Over there," he whispered and cocked a finger at a hilltop north-by-northeast of the caravan.
The hilltop air shimmered with a untimely sunset glow. A moment later at least a dozen figures, each wearing a long, red cloak, circled in the grass. A moment after that there was fire in the sky and a thick, black fog rolling toward the wagons. It could have been worse. They could have stopped at the base of the hill, but they were still in trouble.
Druhallen didn't need to know the name of the spell that wrought the fog to know it was nothing he wanted to breathe. For that matter, he didn't want to be astride when the miasma hit. He leapt to the ground and cast an air-clearing spell just in time to keep his head clear. Dru could have extended the spell to protect his entire body—but it would have faded more quickly and he wouldn't have been able to hurl a fireball at the hilltop.
The spell affected Druhallen's hearing. Sound was fainter than it should have been, and distorted, as if he'd gone diving and surfaced with water in his ears. He heard enough steel and deep-pitched screaming to know that the men-at-arms were fighting for their lives. On hands and knees, Druhallen crept through the fog, away from his mentor—not from cowardice, but to widen the angle of their attack and defense. Never let an enemy kill twice with the same stroke, that was Ansoain's motto.
The red-cloaked wizards abandoned subtlety. A head-blind child could have placed them in the fog—and Dru's fireballs were about as effective as a head-blind child's wish when it came to piercing their defenses. He felt his final spell rebound harmlessly. Some months short of his twentieth birthday, Druhallen of Sunderath confronted the end of a life he'd hoped would be much longer. Drawing his knife, Dru waded through the black fog to join what was left of the muscle near the wagons.
He hadn't taken ten strides when a faintly luminous, undead skirmisher lunged at him. The zombie's face was fully skeletal, and flesh hung in tatters from its long bones. Beyond fear and pain, it fought clumsily with a stone-headed mace until Dru knocked it off its legs. Taking no chances, he kicked its skull aside and stomped its brittle ribs.
Knowing there were undead in the fog, he changed course and headed for the hilltop. If the red-cloaked wizards were so confident of their strength that they relied on zombies for physical protection, then there was a chance—a slim but real chance—that he could stab one or two of them before he died.
But the red-cloaked wizards weren't as reckless as he'd hoped. Halfway up the hill, Dru met another luminous creature. As dead, or undead, as the zombie, its eyes shone with sentience. It knew what to do with the steel halberd it carried.
Druhallen dodged the undead warrior's first thrust and successfully beat the second aside without losing his right arm, but his knife was woefully inadequate against the halberd. Guessing that he was stronger than the creature, he slammed the blade into its sheath and clamped his hands on the halberd's shaft. The undead warrior howled. Spider-silk strands of red magic spun out of the wood. They numbed Dru's nerves and paralyzed his muscles. He couldn't release the shaft.
Dru was screaming when the undead jerked the halberd and flung him through the inky fog like a stone from a sling. He never felt the landing.
The world was dark when Druhallen next opened his eyes—new-moon dark with a thousand stars overhead. With his first waking breath, he was grateful to be alive. With his second, he recalled what had happened and what he had lost. A part of him would have preferred never to have awakened, but that was the lesser part of his spirit.
He had to move, had to stand, had to find his way back to Elversult, but first he had to conquer his pain. The stranded magic of the undead's halberd had left him aching from the roots of his toenails to the root of each hair on his head. The cumulative ache was such that Dru didn't realize he had a more serious injury until he tried propping himself up on his left arm.
His left wrist was broken and his efforts dislodged the bones, grinding the shards against one another. Dru cursed the world and returned to oblivion.
Amber-rose glowed on the eastern horizon when Dru regained consciousness. Dawn wasn't more than an hour away. The all-body aches had subsided, and though his wrist had swollen to a ridiculous size, he managed to stand.
The battleground was quiet, except for the crackle of fire in the wagons. The flames were starving. Whatever their purpose, the red-cloaked enemy had abandoned this place hours ago.
There were no obvious survivors. None of the dark mounds strewn near the wagons moved or groaned. Druhallen realized he owed his life to the undead who'd hurled him off the battlefield. It was not a comforting thought. He began to search for Ansoain and Galimer, the tragic bride and her maids, the captain and his men.
Druhallen's mind relived the ambush: A dozen magicians, each wearing a red cloak, had stood in a circle. His mind wandered far to the south and east, to the land called Thay. He'd never met a Red Wizard, at least not one who admitted his affiliation, but Ansoain had lectured him about their habits. More important, the Zhentarim had heard of them and regarded them as rivals.
Ansoain had been adamant that she'd never worked for the Black Network of the Zhentarim, but she had contacts inside their organization. A few of those contacts might be termed "friends," and one or two of those might choose to avenge her.
Dru's vision blurred. He raised his good arm and wiped away tears had hadn't known he was shedding. He looked down at another body. It had been the captain, and it had been savaged. A pack of wolves could not have done more damage. Even his mail had been shredded.
The world began to spin. Druhallen dropped to his knees before they buckled. He retched violently. His tears were as hot as the acid churning in his gut and for several moments Dru was helpless in his grief. Then sanity returned. He stood and called the names he knew best.
"Ansoain! Galimer! I live. Druhallen lives for you! Can you hear me?"
In the lengthening silence, he seized a piece of smoking wood and hurled it at the empty hilltop.
"Galimer. Galimer Longfingers!"
Dru heard a sound, spun around, and laid his good hand on the hilt of his knife.
Nothing. Not another peep or a twitch. Dru sighed. The east was brighter now. Soon, the ruins would stand revealed in all their horror and there'd be no need to bend low over each corpse with a mixture of hope and dread.
Though not a religious youth, and utterly unaware of the affiliations of the men and women whose lives he'd briefly shared, Druhallen paused beside each body. He recited, as best he could remember them, the prayers of peace and safe-passage his grandmother had taught him. He was chanting safe-passage for one of the carters when he heard a second sound. This time, as he spun around, Dru glimpsed movement near a smoldering wagon.