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That's why they're swarming. There's a queen here.
Where?
On the planet surface, thought Bean. The idea is to keep us from getting to the planet surface.
So that's precisely where we need to go. Dr. Device needs mass. Planets have mass. Pretty simple.
Except that there was no way to get this small force of human ships through that swarm and near enough to the planet to deploy Dr. Device. For if there was anything that history taught, it was this: Sometimes the other side is irresistibly strong, and then the only sensible course of action is to retreat in order to save your force to fight another day.
In this war, however, there would be no other day. There was no hope of retreat. The decisions that lost this battle, and therefore this war, were made two generations ago when these ships were launched, an inadequate force from the start. The commanders who set this fleet in motion may not even have known, then, that this was the Buggers' home world. It was no one's fault. They simply didn't have enough of a force even to make a dent in the enemy's defenses. It didn't matter how brilliant Ender was. When you have only one guy with a shovel, you can't build a dike to hold back the sea.
No retreat, no possibility of victory, no room for delay or maneuver, no reason for the enemy to do anything but continue to do what they were doing.
There were only twenty starships in the human fleet, each with four fighters. And they were the oldest design, sluggish compared to some of the fighters they'd had in earlier battles. It made sense – the Bugger home world was probably the farthest away, so the fleet that got there now had left before any of the other fleets. Before the better ships came on line.
Eighty fighters. Against five thousand, maybe ten thousand enemy ships. It was impossible to determine the number. Bean saw how the display kept losing track of individual enemy ships, how the total count kept fluctuating. There were so many it was overloading the system. They kept winking in and out like fireflies.
A long time passed – many seconds, perhaps a minute. By now Ender usually had them all deployed, ready to move. But still there was nothing from him but silence.
A light blinked on Bean's console. He knew what it meant. All he had to do was press a button, and control of the battle would be his. They were offering it to him, because they thought that Ender had frozen up.
He hasn't frozen up, thought Bean. He hasn't panicked. He has simply understood the situation, exactly as I understand it. There is no strategy. Only he doesn't see that this is simply the fortunes of war, a disaster that can't be helped. What he sees is a test set before him by his teachers, by Mazer Rackham, a test so absurdly unfair that the only reasonable course of action is to refuse to take it.
They were so clever, keeping the truth from him all this time. But now was it going to backfire on them. If Ender understood that it was not a game, that the real war had come down to this moment, then he might make some desperate effort, or with his genius he might even come up with an answer to a problem that, as far as Bean could see, had no solution. But Ender did not understand the reality, and so to him it was like that day in the battleroom, facing two armies, when Ender turned the whole thing over to Bean and, in effect, refused to play.
For a moment Bean was tempted to scream the truth. It's not a game, it's the real thing, this is the last battle, we've lost this war after all! But what would be gained by that, except to panic everyone?
Yet it was absurd to even contemplate pressing that button to take over control himself. Ender hadn't collapsed or failed. The battle was unwi
If I had a plan, I'd take control. I have no plan. So for good or ill, it's Ender's game, not mine.
And there was another reason for not taking over.
Bean remembered standing over the supine body of a bully who was too dangerous to ever be tamed, telling Poke, Kill him now, kill him.
I was right. And now, once again, the bully must be killed. Even though I don't know how to do it, we can't lose this war. I don't know how to win it, but I'm not God, I don't see everything. And maybe Ender doesn't see a solution either, but if anyone can find one, if anyone can make it happen, it's Ender.
Maybe it isn't hopeless. Maybe there's some way to get down to the planet's surface and wipe the Buggers out of the universe. Now is the time for miracles. For Ender, the others will do their best work. If I took over, they'd be so upset, so distracted that even if I came up with a plan that had some kind of chance, it would never work because their hearts wouldn't be in it.
Ender has to try. If he doesn't, we all die. Because even if they weren't going to send another fleet against us, after this they'll have to send one. Because we beat all their fleets in every battle till now. If we don't win this one, with finality, destroying their capability to make war against us, then they'll be back. And this time they'll have figured out how to make Dr. Device themselves.
We have only the one world. We have only the one hope.
Do it, Ender.
There flashed into Bean's mind the words Ender said in their first day of training as Dragon Army: Remember, the enemy's gate is down. In Dragon Army's last battle, when there was no hope, that was the strategy that Ender had used, sending Bean's squad to press their helmets against the floor around the gate and win. Too bad there was no such cheat available now.
Deploying Dr. Device against the planet's surface to blow the whole thing up, that might do the trick. You just couldn't get there from here.
It was time to give up. Time to get out of the game, to tell them not to send children to do grownups' work. It's hopeless. We're done.
"Remember," Bean said ironically, "the enemy's gate is down."
Fly Molo, Hot Soup, Vlad, Dumper, Crazy Tom – they grimly laughed. They had been in Dragon Army. They remembered how those words were used before.
But Ender didn't seem to get the joke.
Ender didn't seem to understand that there was no way to get Dr. Device to the planet's surface.
Instead, his voice came into their ears, giving them orders. He pulled them into a tight formation, cylinders within cylinders.
Bean wanted to shout, Don't do it! There are real men on those ships, and if you send them in, they'll die, a sacrifice with no hope of victory.
But he held his tongue, because, in the back of his mind, in the deepest corner of his heart, he still had hope that Ender might do what could not be done. And as long as there was such a hope, the lives of those men were, by their own choice when they set out on this expedition, expendable.
Ender set them in motion, having them dodge here and there through the ever-shifting formations of the enemy swarm.
Surely the enemy sees what we're doing, thought Bean. Surely they see how every third or fourth move takes us closer and closer to the planet.
At any moment the enemy could destroy them quickly by concentrating their forces. So why weren't they doing it?
One possibility occurred to Bean. The Buggers didn't dare concentrate their forces close to Ender's tight formation, because the moment they drew their ships that close together, Ender could use Dr. Device against them.
And then he thought of another explanation. Could it be that there were simply too many Bugger ships? Could it be that the queen or queens had to spend all their concentration, all their mental strength just keeping ten thousand ships swarming through space without getting too close to each other?