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"You think their main strength is in Grayson orbit, don't you?"

"Yes, Sir, I do." Thurston was surprised by how quickly Preznikov had reached that conclusion. Despite himself, it showed as he nodded, but the commissioner chose to be amused rather than offended.

"And the nature of your bet?" he asked dryly.

"How soon they'll move out to join the ships we can already see."

"Surely they'll do so at a time which permits them to rendezvous with these other forces?" Preznikov gestured at the moving impeller sources, and Thurston nodded once more.

"Of course, Citizen Commissioner, but the flight profile they choose to do that should tell us something about how good the opposing commander is."

"How so?" The commissioner's eyes flickered with genuine interest, and the citizen vice admiral shrugged.

"We're still over a hundred and ninety million klicks, about ten-point-seven light-minutes, from Grayson. That's well within detection range for an impeller drive's grav signature, but our sensors can't pick up anything else unless its emissions are extremely powerful, and even the light-speed signals we can detect are almost eleven minutes old by the time they reach us. We're picking up some fairly powerful active emissions from their orbital forts, and there are a few more of them than Intelligence had predicted, by the way, but we won't know a thing about whatever starships and/or light attack craft they have in Grayson orbit until they light off their drives."

He paused with an eyebrow raised, and Preznikov nodded to show he was paying attention.

"All right. Now, if our strength estimates are correct, they don't have anything heavier than a battlecruiser, and a battlecruiser can pull five hundred to five-twenty gees.

A DuQuesne—class SD, on the other hand, can pull a maximum accel of only about four hundred and twenty-five. Intelligence estimates the Manties' new inertial compensators increase their efficiency by two to three percent, which would up that to four thirty-three to four thirty-eight, assuming they've had time to refit with it. Intelligence calls that unlikely, but even if they have, those figures are for maximum military power with no safety margin, and the Manties don't like to do that any more than we do. So figure eighty percent as their normal full power setting, and you get roughly three forty-six to three fifty gees for an SD even with the new compensator. If we see anything in that envelope, it may mean Stalking Horse didn't actually get all their SDs out of the system, and that means we'll have to rethink our entire plan."





Preznikov nodded yet again, and Thurston shrugged.

"On the other hand, how soon they head out to meet us will also give me a better read on their commander. It's hard to watch this much firepower coming at you and not start doing something, Sir, but a good CO will do just that. The critical factor is for his movements to unite his entire force before we make contact, but the longer he waits, the further committed we become. Given the disparity in force levels we anticipate, that shouldn't make any difference, but it's a matter of professionalism. A good CO will try to make us fully commit whether he figures he can stop us or not, almost by reflex action. And it's axiomatic, especially when you have an emplaced sensor net and the enemy doesn't, that you deny him any chance to gauge your strength, which means waiting to light off the drives we can detect, for as long as possible.

"But an inexperienced commander will want to get his entire force in motion as soon as possible. He'll feel the strain of waiting more, and if he's unsure of himself, he may be looking to react to an enemy's actions rather than initiate his own. In that case, it makes sense to show himself early so he can see what the enemy does and try to take advantage of it ... but that also lets the enemy dictate the conditions of engagement, which, by the way, is a mistake our own Navy's still making against the Manties. So," Thurston turned away from the plot and started back towards his command chair, "a good CO will probably wait until the last moment, then bring his ships out of Grayson orbit under high acceleration, and a nervous, or tentative CO will probably bring them out sooner, at a lower acceleration. And knowing which sort of commander you're up against, Citizen Commissioner, is half the trick of wi

"...still coming in at four-point-four KPS squared, My Lady," Commander Bagwell said tautly, and Honor nodded.

She lounged back in her chair, legs crossed and spine curved in a pose of comfortable confidence. Her officers had to know that was a pretense, for she had nothing to be confident about. But what they didn't know (she hoped) was that it was also designed to hide the weary sag of shoulders she lacked the energy to hold erect. She knew how exhausted she was, but she had no intention of letting them guess.

Now she rubbed the tip of her nose and forced her tired mind to work.

The good news, such as it was, was that the Peeps had nothing bigger than a battleship. At four and a half million tons, a Triumphant—class BB, the standard Peep design for the type, was fifty-six percent as massive as her own SDs, but it had no more than forty-five percent of the firepower, and its defenses were little more than a third as effective as her own ships' had been even before refit.

The bad news was that they had thirty-six of them, supported by twenty-four battlecruisers, twenty-four heavy cruisers, thirty-eight light cruisers, and forty-two destroyers. She had six superdreadnoughts, fourteen battlecruisers (including all those racing in from various other locations to rendezvous with her main force), ten heavy cruisers, forty light cruisers, and nineteen destroyers. There were, in fact, eight more BCs, Mark Brentworth's First Battlecruiser Squadron, and four more GAs in Yeltsin, but none of them could reach her before the Peeps reached Grayson, and she'd used her grav-pulse transmitters to order them to go silent and hold their positions rather than reveal their locations. Mark's battlecruisers had done so even before she ordered it, and she was glad they had, for they'd been at rest relative to Yeltsin and less than eight million klicks from the Peeps when they made transit. The Peeps' higher base velocity would have made it easy to run Mark down if he'd tried to break in-system to join her.

The problem was that her total available force fell well short of the firepower headed for her. She enjoyed the Alliance's usual tech advantage, but that was most effective in a long-range missile duel, and, in this case, the nature of the opposing forces went far towards offsetting it. The armament of Peep battleships was heavily biased in favor of missile tubes, they had little more than fifteen percent of an SD's energy armament but thirty percent of its missile power, precisely because they were supposed to stay out of energy range of true ships of the wall. Sluggish as they might be compared to battlecruisers or lighter units, BBs could pull much higher accelerations than dreadnoughts or superdreadnoughts. These people would be able to avoid Honor's SDs with relative ease, and although battleships were more fragile, the sheer numbers of tubes on the other side would give the Peeps something like an advantage of two to one in missile throw weight in a sustained engagement. She could offset some of that with missile pods, but only in the initial, and longest-ranged, salvos, given the pods' susceptibility to proximity soft kills.

She made herself stop rubbing her nose and folded her hands on her raised right knee. The situation was further complicated by the fact that only a tiny handful of her captains had ever seen action. She had no doubt of their courage or individual skills, but as Admiral Henries had demonstrated, they were still weak in coordination and prone to the mistakes of inexperience. Worse, the Peeps had more total platforms than she. The loss of any one of her SDs would hurt her far more than losing a BB would hurt the Peeps.