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And A Midsummer Night's Dream as played by Sparky and his Gang, with guess who as Puck/Sparky. No one ever suspected.

Some were a lot shorter than five minutes, or the night would have run three hours, much too long for comedy. Timon of Athens: a man walks to center stage and says, "Nobody gives a damn about Timon of Athens," and walks off. Titus Andronicus: all cast members line up onstage, and at a signal, begin hacking at each other with swords, blood bladders spraying high-pressure Max Factor Red #2.

Then there was King Lear, as if done by the turn-of-the-century Rude Theater. Most critics hated 5MB, but it was a long-ru

I say these things in an attempt to explain why, after an absence of more than thirty years, I was returning to Luna. I had been there only twice since my hasty departure from Romeo. Things had been all too hot for me the last time I left—misunderstandings not affected by any statute of limitations—and I'd sworn a mighty oath never to return. Things would be even hotter now, with Isambard and the whole stinking planet of Charon on my trail, possibly already waiting for me. I didn't pretend they'd have any more trouble finding me here than they had at Oberon. If I had a brain in my head, I'd be hopping the first tramp free-faller to points unspecified and mysterious. I'd be doing the thing I had become so good at: losing myself in the vast spaces of the solar system.

But I never even thought of that, and the reason was simple.

Lear.

Not only Lear, but Lear staged by the greatest director of our time, my long-ago sidekick and onetime best friend—only friend—Kaspara Polichinelli.

And by now Polly probably didn't have a lot of time left.

Almost from the first blast at Oberon, I had been absorbed with the question of where to land when we reached Luna. Adept though I am at producing false identification and talking my way through any difficulties, simply setting down at the King City Spaceport in a spent lifeboat was bound to draw unwanted attention.

But I had some advantages. By the nature of space and of space travel, "border patrol" around a place like Luna is an iffy proposition. Radar and computers can certainly track all the millions of approaching, departing, and orbiting vehicles in the vast sphere, one thousand miles from the surface, that the lawyers have defined as Lunar territorial space. But having done that, what do you do next? Allow landings and takeoffs only at designated spots, like major spaceports? Ten million weekend orienteers, campers, and renters of shorthoppers would raise quite a howl about that one. Not to mention a million freeholders living in self-sufficient isolation, scattered over the entire Lunar surface. Should we ask these folks to hoof it to the nearest train? Allow only surface transportation to hiking trails and camp resorts? No, Lunarians will surrender certain of their civil rights, just like anyone else, if the reason is strong enough. If people are blowing up spaceships with bombs, they will submit to searches before boarding a spaceship. But ban private hoppers, orbiters, or even deep-space RVs... to stop smugglers? To keep a lid on illegal immigration? 'Fraid not, Senator.

So. How about employing sophisticated computer programs to keep track of deep-space arrivals, matching these up with vehicle transponder codes and criminal rap sheets and travel patterns and godknowswhatelse, and following suspicious ships to ask a few questions and conduct a quick Gestapo-style shakedown?

Tried that. Didn't work. Nabbed a few pathetic amateurs, first offenders, got off with a warning. Big waste of time and money.





So how about... open borders?

But... but... open borders? Absolute anathema to the bureaucratic mentality. Never mind that there has never been a border quite so tenuous or so permeable as the one surrounding Luna, or the ones around any planet. We can't just let people come and go as they please, can we? Carrying any damn thing they want to carry? Precious close to anarchy, that.

And so... actually, no. Not what you're probably thinking. For once, rationality prevailed. It helped that there is little worth smuggling on a small scale, since little is illegal these days. Avoiding duty on large cargoes is another matter entirely, and it's easy to keep track of the big ships if they land where they oughtn't. As for illegal immigration... what illegal immigration? It's not a problem on Luna. Just step right up and ask for citizenship papers, and after a sixty-second search of InterSystem crime records, a credit check (we don't want your welfare cases), and payment of a nominal fee, you're a Lunarian. Welcome, cobber!

So the situation is like this, for those of you who thought getting into Luna for a criminal type like myself would be a big hairy deal: it ain't. Not at first, anyway. There are plenty of wanted folks in those freeholds I mentioned a moment ago, and if they stay put and don't try to enter the mainstream of civilization, they can stay there for a million years as far as the Lunar federal government is concerned. No one will come looking for them.

It's the next step that's tough.

Did I say the spherical "border" around Luna is really a laughable fiction? I did, and it is. Did I imply that means one can then just walk the main thoroughfares of King City? I did not. That border is tighter than a tick's tush. That border makes the old "Iron Curtain" seem like a vague, unpatrolled line in the sand and a few desultory formalities. Because the border between the surface of Luna and the cities of Luna is nothing less than the line between life and death. Between vacuum and air. Every entrance into the main corridors of Luna is, of necessity, a fortress designed to keep air inside and the Breathsucker out. If a molecule of oxygen has no chance of passing through without the proper authorization, how much chance does several trillion molecules of actor have of entering without a visa?

Well, anything can be done, if you know your way around. The easiest way is through your friends, but you have to have the right sort of friends. The sort who do this sort of thing every day.

I chose to go through the Heinleiners.

Before the Big Glitch, not long ago, nobody knew anything about the Heinleiners. In fact, they didn't even have that name; it was given to them later by media reports after the pivotal part they played, involuntarily, in the Glitch itself. Now everybody thinks they know everything about Heinleiners, but the truth is, most of it is wrong.

First, and most basic, it's pretty silly to refer to them as a group. They're not group-type people. Nobody elects officers, no meetings are held. You "join" by being invited to one of several secret locations by a friend. What you actually do, however, is to opt out of the aboveground society. You can do it totally, choosing to live in one of the secret enclaves, or partially, maintaining a life and an identity while moving back and forth between the two realms.

When the Lunar Central Computer, the CC, had the nervous breakdown we've all come to call the Big Glitch, the Heinleiners were one of its main targets. There's been endless speculation as to why. The short answer so far is, We don't know. The popular theory, and one I think makes sense, is the CC was deeply offended by a high-tech group living beyond its reach, and possessing technology not available to the CC. Accordingly, the CC organized and trained, in secret, a cadre of extra-legal police that you might as well call an army. This bunch invaded the main Heinleiner compound, intending to wipe it out, and got a big surprise: these people fought back. The takeover failed, the CC retreated into a semicatatonic state from which it is only now being coaxed, and Lunar life was turned topsy-turvy.