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But there weren't all that many well-trained people in the People's Navy... and there were even fewer in StateSec. Which meant the games library contained an entire raft of programs with security arrangements which were laughably simple for anyone who'd cut his eyeteeth on Manticoran software. Harkness had started out slowly, altering the odds slightly in the house's favor on half a dozen card and dice games. He hadn't needed to do any more than that to prove his point, and Johnson's avarice had taken over nicely from there.

From Harkness' viewpoint, there'd been a large element of risk in the project. Not in fixing the software, that part had been child's play, but because in order to fix it in the first place, he'd had to have access to the library in which it was stored, and if Johnson's superiors had discovered even an ex- Manticoran had any such thing, the consequences would have been dire. But Johnson had every reason to conceal what was going on... and no idea why his superiors would have been upset.

As far as Johnson or Candleman were concerned, the games library was merely that: the games library. It was simply a place somewhere in the mass of computers they didn't really understand where the games were stored, and they knew they had no access to anything else in the system. But Horace Harkness was an artist. His ability to work the RMN perso

Which meant that, for the last two weeks, Harkness had prowled the bowels of PNS Tepes' information and control systems almost at will. Aside from tinkering with the gaming software, he'd been careful to make no changes lest he leave footprints which could be tracked back to him, but he'd amassed an enormous amount of knowledge about the ship, its course, its destination, its crew, and its operating procedures. The fact that Johnson and Candleman regarded his hacking activities as nothing short of black magic had helped enormously, for they'd granted him the sort of working privacy which had been the prerogative of wizards throughout history. That meant he hadn't had to figure out a way to carry out his explorations while they looked over his shoulder every second. In fact, they normally left him undisturbed on one side of the compartment, working away on the minicomp they'd been thoughtful enough to provide, while they played old-fashioned poker on the other side. Just to be safe, he'd created his own version of what was still called a "boss program" to instantly shift the display to something i

In fact, his biggest problem now was that he'd completed his preparations. Only a fraction of the hours he'd spent on the minicomp had actually been devoted to modifying game software, but Johnson and Candleman assumed his time had all been directed towards the ends they knew about, and if he suddenly cut back on those hours but continued to keep up with their requests for software modification, even they might begin to wonder why it was suddenly taking so much less time. That was why he'd suggested altering Parley's Crossing, which was an extremely simplistic recreation of the last major fleet engagement ever fought by the navy of the Solarian League. Simplistic or no, a game designed to let up to ten players on a side control over six hundred ships was more complicated than the other games by several orders of magnitude, and he'd been confident that the time required to put in the fix would eat up his free time quite nicely.

But now that it was finished, he still had to explain it to his partners in crime, and he drew a deep breath.

"You see," he began, "there are an enormous number of variables in this program, and the fact that, in a really big game, every ship in it is being individually controlled by someone, by another human player, not simply the computer, only makes that worse. That means I've gotta be careful how I come at it, 'cause any brute force approach is likely to be pretty damned noticeable, okay?"

Candleman said nothing, but Johnson nodded.

"I can see that," the corporal agreed. "You figure that if, say, the order of arrival in the Tango Variant suddenly started favoring the Sollies every time it was played, or if one players ships started disobeying his orders, somebody'd get wise."

"Exactly!" Harkness congratulated him. "So what I did, I set it up so that when you plug one of the user IDs I've flagged into the player queue, you get a little edge. You'll have to be careful using it, but basically, if you double-tap the firing key in an iffy situation, the computer will add a fifty-percent bonus to your probability of scoring a hit."





"Oh boy! That part I understand!" Candleman put in happily.

"Figured you would," Harkness told him with a grin. "Like I say, you've gotta be careful not to overuse it, but it should give you a good advantage in a close situation. I've also worked in an adjustment to the damage allocation subroutine. If one of 'our' ships takes a hit, the damage allocator will reduce the damage applied to it. That part still needs a little work to fine tune it, and I've got a few more ideas, but basically, what you guys are go

"I'd think so, yeah," Johnson agreed with a smile. "Thanks." He took the chip from Candleman and bounced it in his palm for a moment. "You're all right, Harkness," he said after a second. "And you're worth every centicredit of your cut, too."

"Glad you think so," Harkness said with an answering smile. "I like to think I earn my way wherever I am, Corp, and I always look after my friends."

Chapter Twenty-Seven

"Message from Tepes, Citizen Admiral."

Lester Tourville raised a hand at Citizen Lieutenant Fraiser’s a

"What does it say, Harrison?" His voice carried no emotion whatsoever, yet its very neutrality seemed to shout his tension, for Count Tilly was six hundred and ninety hours out of Barnett, with the white, G3 furnace of Cerberus-B twenty-four light-minutes ahead of her.

"Tepes will continue to a parking orbit around Hades, but we're to place ourselves in orbit around Cerberus-B-3, Citizen Admiral," Fraiser replied respectfully, then paused and cleared his throat. "There's a personal attachment from Citizen Committeewoman Ransom," he added. "She says that you, Citizen Commissioner Honeker, Citizen Captain Bogdanovich, and Citizen Commander Foraker should report to her on Hades by pi

"Well isn't that just ducky," Bogdanovich grunted with an obvious disgust every member of Tourville's staff understood only too well. Their original orders had been to accompany Tepes clear to Hades, and the abrupt change at this late date struck all of them as being almost as incompetent as it was insulting. "They don't want a Navy ship any closer to their precious prison than they have to let her," Bogdanovich went on. "Probably think we'd open fire on it or some goddamned thing!"