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'I said I'd deal with him, and in your words "it's done". Tempus won't be reporting for duty today ... or ever.'
Jubal started to ask something, but another scream drowned out his words. Surging to his feet he glared at Kurd's house. 'I'm going to find out where that slave came from, and when I do...'
'It came from me, and if you value your people you won't insist on his release.'
TheslaverturnedtogapeattheseatedHellHound.'Youmean...'
'Tempus,' Zalbar nodded. 'Kurd told me of a drug he used to subdue his slaves, so I got some from Stulwig and put it in my comrade's krrf. He almost woke up when we branded him ... but Kurd was willing to accept my little peace offering with no questions asked. We even cut out his tongue as an extra measure of friendship.'
Another scream came - a low animal moan which lingered in the air as the two men listened.
'I couldn't ask for a more fitting revenge,' Jubal said at last, extending his hand. 'He'll be a long time dying.'
'If he dies at all,' Zalbar commented, accepting the handshake. 'He heals very fast, you know.'
With that the two men parted company, mindless of the shrieks that followed them.
THE LIGHTER SIDE OF SANCTUARY
The reader response to the first volume of Thieves' World has been overwhelming and heartwarming. (For those of you who were not aware of it: you can write to me or any other author in care of their publisher.) The volume of correspondence helped to sell volumes two and three and prompted a Thieves' World wargame soon to be released from the Chaosium. It seems that none of our Thieves' World readers realize that anthologies in general don't sell and that fantasy anthologies specifically are sudden death.
While the letters received have been brimming with enthusiasm and praise, there has been one comment/criticism which has recurred in much of the correspondence. Specifically, people have noted that Sanctuary is incredibly grim. It seems that the citizens of the town never laugh, or when they do it is forcefully stifled ... like the time Kitty-Cat spilled wine down the front of his tunic while trying to toast the health of his brother, the emperor.
This is a valid gripe. First of all because no town is totally dismal. Second, because those readers familiar with my other works are accustomed to finding some humour buried in the pages - even in a genocidal war between lizards and bugs. What's worse, in reviewing the stories in this second volume, I am painfully aware that the downward spiral of Sanctuary has continued rather than reversing itself.
As such I have taken it upon myself as editor to provide the reader with a brief glimpse of the bright side of the town - the benefits and advantages of living in the worst hellhole in the Empire.
To this end let us turn to a seldom seen, never quoted document issued by the Sanctuary Chamber of Commerce shortly before it went out of business. The.fact that Kitty-Cat insisted the brochure contain some modicum of truth doubtless contributed to the document's lack of success. Nonetheless, for your enjoyment and edification, here are selected excerpts from
SANCTUARY VACATION CAPITAL OF THE RANKAN EMPIRE
Every year tourists flock to Sanctuary by the tens, drawn by the rumours of adventure and excitement which flourish in every dark corner of the Empire. They are never disappointed that they chose Sanctuary. Our city iseverything it is rumoured to be - and more! Many visitors never leave and those that do can testily that the lives to which they return seem dull in comparison with the heartstopping action they found in this personable town.
If you, as a merchant, are looking to expand or relocate your business consider scenic Sanctuary. Where else can you find all these features in one locale?
BUSINESS OPPORTUNITIES
Property - Land in Sanctuary is cheap! Whether you want to build in the swamplands to the east of town, or west in the desert fringes, you'll , find large parcels of land available at temptingly low prices. If you seek a more central location for your business, just ask. Most shop owners in Sanctuary are willing to surrender their building, stock and staff for the price of a one-way passage out of town.
Labour - There is no shortage of willing workers in Sanctuary. You'll find most citizens are for hire and will do anything for a price. Moreover, the array of talents and skills available in our city is nothing short of startling. Abilities you never thought were marketable are bought and sold freely in Sanctuary - and the price is always right!
For those who prefer slave labour, the selection available in Sanctuary is diverse and plentiful. You'll be as surprised as the slaves themselves are by who shows up on the auction block. There, as everywhere in Sanctuary, bargains abound for one with a sharp eye ... or sword.
Materials-l{ the remoteness of the town's location makes you hesitate - never fear. Anything of value in the Empire is sold in Sanctuary. In fact, commodities you may have been told were not for sale often appear in the stalls and shops of this amazing town. Don't bother asking the seller how he got his stock. Just rest assured that in Sanctuary no one will ask how you came by yours, either.
LIFESTYLES
Social Life - As the ancients say, one does not live by bread alone.
Similarly, a citizen of the Rankan Empire requires an active social life to balance his business activity. Here is where Sanctuary truly excels. It has often been said that day to day life in Sanctuary is an adventure without parallel.
Religions - For those with an eye for the after-life, the religious offerings in a given area must withstand close scrutiny. Well, our town welcomes such scrutinizers with open arms. Every Rankan deity and cult is represented in Sanctuary, as well many not in open evidence elsewhere in the Empire. Old gods and forgotten rites exist and flourish alongside the more accepted traditions, adding to the town's quaint charm. Nor are our temples reserved for devout true -believers only. Most shrines welcome visitors of other beliefs and many allow - nay, require - audience participation in their curious native rituals.
Night Life - Unlike many cities in the Empire which roll up their streets with the setting sun, Sanctuary comes to life at night. In fact, many of its citizens exist for the night life to a point where you seldom see them by the light of day. However conservative or jaded your taste in entertainment might be, you'll have the time of your life in the shadows of Sanctuary. Our Street of Red Lanterns alone offers a wide array of amusements, from the quiet elegance of the Ambrosia House to the more bizarre pleasures available at the House of Whips. If slumming is your pleasure, you need look no further than your own doorstep.
Social Status - Let's face it: everybody likes to feel superior to somebody. Well, nowhere is superiority as easy to come by as it is in Sanctuary. A Rankan citizen of moderate means is a wealthy man by Sanctuary standards, and will be treated as such by its inhabitants. Envious eyes will follow your passing and people will note your movements and customs with flattering attentiveness. Even if your funds are less than adequate in your own opinion, it is still easy to feel that you are better off than the average citizen of Sanctuary - if only on a moral scale. We can guarantee, without reservation, that however low your opinion of yourself might be, there will be somebody in Sanctuary you will be superior to.