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If anyone does find this, brother, we begin. This is the Book of Murgen, last of the A

I will die lost and frightened in a world so alien I ca

Times lies heavily here. Two thousand-year-old traditions underpin incredible absurdities taken completely for granted. Dozens of races and cultures and religions exist in a mix that should be volatile but has persisted so long that conflicts are just reflexive twitches in an ancient body mostly too tired to bother anymore.

Taglios is only one large principality. There are scores more, mostly now in the Shadowlands, all pretty similar.

The major peoples are the Gu

Physically, Gu

Shadar are paler, like heavily ta

The Vehdna are the least numerous of the major Taglian ethnic groups. They are as light as the Shadar but smaller, more lightly built, with ferocious features. They share none of the Shadar’s spartan values. Their religion forbids almost everything, rules honored in the breach quite often. They like a little color in their costume, though not bright like the Gu

Only the Vehdna believe in an afterlife. And that only for men except for a few female warrior saints and daughters of prophets who had balls big enough to be honorary men.

Nyueng Bao, rarely seen, usually wear loose-fitting long-sleeve pullover shirts and baggy lightweight pants, generally black, men and women alike. Children go naked.

Any city down here is glorious chaos.

It is always a holy day for somebody.

5

From the citadel tower it is obvious that Dejagore is a complete contrivance. Of course, most walled cities are shaped by the probability that, part of the time, neighboring states will be managed by thugs. Your own city’s masters will never be worse than benevolent despots, of course, and their worst ambition will be to heighten the hometown glory.

Until the appearance of the Shadowmasters one short generation ago war was an alien concept throughout this part of the world. It had seen neither armies nor soldiers in all the centuries since the Black Company’s departure.

Into this improbable paradise came the Shadowmasters, lords of darkness from the far reaches of the earth who brought with them all the wolves of the old nightmare. Soon inept armies were about. They stalked unprepared kingdoms like great cruel behemoths even the gods could not stay. The dark tide spread. Cities crumbled. A lucky few the Shadowmasters chose to rebuild. The peoples of the newly-founded Shadowlands were given their options: obedience or death.





Jaicur was reborn as Stormgard, seat of the Shadowmaster Stormshadow, she who could bring the winds and thunder howling and bellowing in the darkness. She who had borne the name Stormbringer in another age and place.

First Stormshadow raised a mound forty feet high on top of the ruins of captured Jaicur, at the heart of a plain she had flattened absolutely by slaves and prisoners of war. Earth for the mound came from the ring of hills completely surrounding the plain. With the mound complete and faced on its outer sides with several layers of imported stone, Stormshadow built her new city up top. And that she surrounded with walls another forty feet high. She did not overlook the latest theories about towers for enfilading fire and barbicans to protect her elevated gates.

All the Shadowmasters seemed driven by a paranoid need to make themselves safe in their home places.

Never once in her pla

I wish we were half as wicked as I talk.

Dejagore has four gates. Each stands at one point of the compass rose. Each is at the end of a paved highway ru

Mogaba has sealed three gates, leaving only sally ports which are guarded by his Nar at all times. Mogaba is determined to fight. He is just as determined that not one of our raggedy-ass Taglian legio

None of us, be we Black Company Old Crew, Nar, Jaicuri, Taglian, Nyueng Bao, or someone else who had the bad luck to get caught here, is going to get out alive. Not unless Shadowspi

Your chances of pulling that nine are better than ours of getting out of here.

The fortified encampment of the Shadowlanders stands south of the city. It is so close we can reach it with our heavy artillery. You can see charred timbers where we tried to burn them out the day of the big battle. We have raided them a few times since then, too, but no longer have the strength to risk.

We can’t seem to discourage Shadowspi

Like most warlords he doesn’t let reality get in the way of his doing whatever he wants to do.

The artillery gives them a wake-up five nights out of five, pick a random time. That keeps them cranky and tired and a lot less effective whenever they attack. Trouble is, so much effort keeps us tired and cranky, too. And we have other projects going as well.

Shadowspi

His weakness is a mystery.

Makes you nervous when an enemy doesn’t do everything you think he can. And a Shadowspi

One-Eye sees everything in its wickedest light. He says Spi

Before we came along the Shadowmasters did find their biggest challenges in fighting one another.

On principle Goblin seldom agrees with One-Eye about anything. He claims Shadowspi