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Nor would any raider enjoy taking her on in missile combat. Since the Trojans were intended as armed cruisers, Hemphill had convinced the Admiralty to go whole hog and delete all cargo carrying capacity, aside from a generous allowance for spares and other maintenance items. Even after cramming in all the additional life support Wayfarer's Marines and weapons crews would require, that left the designers an enormous cubage, after all, a Caravan massed 7.35 megatons, and they'd shown a devious inventiveness. They'd provided magazine space for a stupendous ammunition supply for her twenty broadside missile tubes, which, like her energy weapons, were as heavy as one would normally find in a Gryphon-class SD. It made sense to give a vessel which might be called upon to operate outside the logistic pipeline for extended periods as much ammunition stowage as possible, but that was an almost secondary consideration where her broadside armament was involved, for the Trojans' real long-range punch was a totally new departure which Honor found herself totally and unequivocally in favor of.

Wayfarer's Number One Hold had been reconfigured solely to carry missile pods. Its size gave her room for literally hundreds of them, and judicious modification to her stern meant she could do something no regular warship could. A superdreadnought might tractor as many as ten or twelve pods inside her impeller wedge to deploy when she needed them. Smaller warships, with tighter, less powerful wedges, were forced to tow them astern, where they degraded acceleration rates and were also vulnerable to proximity "soft kills," since they were outside the towing ship's sidewall. Wayfarer, however, lacked the traditional stern chasers which normally crammed the aft section of a warship to capacity. Her limited after beam, compared to a warship, had created some problems, but a little ingenuity on Schubert's part had allowed Vulcan to extend Number One Hold almost to the stern plate. That meant her repositioned cargo doors could be used to dump cargo directly out the after aspect of her impeller wedge, which couldn't be closed with a sidewall anyway, and her ejector rails would allow her to launch salvos of six ten-missile pods at the rate of one salvo every twelve seconds. In effect, she could put an additional three hundred missiles per minute into space.

Nor had the designers stopped there. Since they had all that space available, they'd outfitted holds Three and Four as LAC bays. Traditional light attack craft were considerably inferior to hyper-capable warships for many reasons. Their small size left no room for hyper generators, so they couldn't translate into or out of h-space. Nor could they mount Warshawski sails, which meant they couldn't be employed inside the grav waves starships normally rode even if they could somehow be gotten into hyper in the first place. Their relatively weaker impeller wedges and sidewall also made them more fragile than larger warships, and they were too small to pack in worthwhile amounts of armor or sufficient armament for sustained combat. They were eggshells armed with hammers, equipped with heavy missile loads for their displacement, usually in low-mass, single-shot box launchers, and against most opponents about the best they could hope for was to get their missiles off before they were a

But the new LACs the Star Kingdom had been laying down over the last four T-years (also, Honor admitted, as one of Hemphill’s brainstorms) were a whole new breed. BuShips had made enormous strides in inertial compensator design, building on the original research Grayson had undertaken when no one would tell them how compensators worked. Denied the advantage of everyone else’s knowledge, or the limitations of everyone else’s assumptions, Grayson’s Office of Shipbuilding had i

They also mounted much heavier sidewalls and semi-decent energy armaments to back up their missile cells. They'd given up something in terms of total throw weight to squeeze all that in, but they were faster, tougher, and far more dangerous within the energy envelope, and even at long range, their new launchers, using the same technology as the missile pods, let them throw missiles which were individually much heavier and more capable.





More to the point, perhaps, most pirates weren't proper warships, either. A single one of the new LACs was as heavily armed as a typical raider, and Wayfarer had been reconfigured to carry six of them in each of her modified cargo holds. Anywhere except in a grav wave, she could multiply her force level by dropping no less than twelve modern and, for their size, powerful parasite warships into the engagement.

Her biggest weakness was that it had been impossible to upgrade her drive without literally tearing her apart and starting over. She'd been built originally as a fleet collier and equipped with light sidewalls, which had been upgraded as far as possible, and Vulcan had also managed to upgrade the radiation shielding inside those sidewalls, but in many ways, she was a LAC on the grand scale. She could knock the stuffing out of most opponents, especially if she took them by surprise, but she was hopelessly incapable of absorbing much damage of her own.

All in all, Honor thought as Schubert finished his explanation and soared off to show her the next point of interest, Wayfarer and her sisters might just prove more effective in the Breslau Sector than even the Admiralty was willing to believe. Honor had once spent most of a two-year commission in Silesian space, chasing pirates in the heavy cruiser Fearless. She knew the area at least as well as most Manticoran officers, and she'd never met the pirate who could stand up to what Wayfarer could hand out. Some of the "privateers" who also plagued the Confederacy might be another story, some of them could nearly match a battlecruiser's offensive power, but they were few and far between and, for the most part, careful to avoid Manticoran shipping. That could have changed with so much of the Fleet diverted to the battle front, but privateers had to worry about the "liberation governments" they nominally represented. No breakaway star system wanted to irritate the Star Kingdom unduly, and at least one "privateer" had found itself seized by its own government, its entire crew handed over to the Manticoran courts, when that government had been informed of what would happen to it if the offending crew wasn't surrendered.

No, she mused thoughtfully, with a decent ship's company behind her, she wouldn't be unduly worried about taking on any pirate or privateer she'd ever heard of, and she realized she was actually begi