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He was also wearing Garkin's boots, which fitted him surprisingly well. I had raised minor protest at this, until he pointed out Garkin had no further use for them but we did. Pragmatism, he called it. Situational ethics. He said it would come in handy if I was serious about becoming a magician.

"Hey, kid!" Aahz's voice interrupted my thoughts. He seemed to be occupied rummaging through the various chests and cupboards of the hut. "Don't you have anything here in the way of weapons?"

"Weapons?"

"Yeah, you know, the things that killed old Garkin there. Swords, knives, bows, stuff like that."

"I know what they are. I just wasn't expecting you to be interested in them, that's all."

"Why not?"

"Well… I thought you said you were a magician."

"We aren't going to go through that again, are we, kid? Besides, what's that got to do with weapons?"

"It's just that I've never known a magician who used weapons other than his powers."

"Really? How many magicians have you known?"

"One," I admitted.

"Terrific. Look, kid, if old Garkin didn't want to use weapons, that's his problem. Me, I want some. If you'll notice, Garkin is dead."

It was hard to argue with logic like that.

"Besides," he continued, "do you really want to take on Isstvan and his pack with nothing but your magik and my agility going for us?"

"I'll help you look."

We went to work rummaging for weapons, but aside from the cross bow that had killed Garkin, we didn't find much. One of the chests yielded a sword with a jewel encrusted handle, and we discovered two knives, one white handled and one black handled, on Garkin's workbench. Aside from those, there was nothing even remotely resembling a fighting utensil in the hut. Aahz was not overjoyed.

"I don't believe this. A sword with a cruddy blade, bad balance, and phony jewels in the handle and two knives that haven't been sharpened since they were made. Anybody who keeps weapons like this should be skewered."

"He was."

"True enough. Well, if that's all we've got, that's what we'll have to use."

He slung the sword on his hip and tucked the white handled knife into his belt. I thought he would give me the other knife, but instead he stooped down and secured it in his boot.

"Don't I get one?"

"Can you use it?"

"Well…."

He resumed his task. I had a small knife I used to skin small game tucked in my own belt inside my shirt. Even to my inexperienced eye it was of better quality than the two Aahz had just appropriated. I decided not to bring it to his attention.

"Okay, kid. Where did the old man keep his money?" I showed him. One of the stones in the fireplace was loose and there was a small leather pouch hidden behind it. He peered at the coins suspiciously as they poured into his palm.

"Check me on this, kid. Copper and silver aren't worth much in this dimension, right?"

"Well, silver's sorta valuable, but it's not worth as much as gold."

"Then what's with this chicken-feed? Where's the real money?"

"We never really had much."

"Come off it… I haven't met a magician yet who didn't have a bundle socked away. Just because he never spent any of it doesn't mean he doesn't have it. Now think. Haven't you ever seen anything around that was gold or had gems?"

"Well, there are a few items, but they're protected by curses."

"Kid, think for a minute. If you were a doddering old wreck who couldn't fight your way out of a paper bag, how would you protect your treasures?"

"I don't know."

"Terrific. I'll explain while we gather it up."

In short order we had a modest heap of loot on the table, most of it items I had long held in awe. There was a gold statue of a man with the head of a lion, the Three Pearls of Kraul, a gold pendant in the shape of the sun with three of its rays missing, and a ring with a large jewel we took from Garkin's hand. Aahz held up the sun pendant.



"Now this is an example of what I mean. I suppose there's a story about what happened to the missing three rays?"

"Well," I began, "there was a lost tribe that worshiped a huge snake toad…."

"Skip it. It's an old dodge. What you do is take your gold to a craftsman and have him fashion it into something with a lot of small out-juttings like fingers or arms or…" He held up the pendant. "… rays of sun. It gives you the best of two worlds.

"First, you have something mystical and supernatural, add a ghost story and no one will dare to touch it. Second, it has the advantage that if you need a little ready cash, you just break off a ray or an arm and sell it for the value of the gold. Instead of losing value, the price of the remaining item increases because of its mystical history, the strange circumstances under which it was torn asunder, purely fictional, of course."

Strangely enough, I was not surprised. I was begi

"Then none of these things have any real magical powers or curses?"

"Now, I didn't say that. Occasionally, you stumble across a real item, but they're usually few and far between."

"But how can you tell the real thing from a fake?"

"I take it that Garkin didn't teach you to see auras. Well, that figures. Probably was afraid you'd take his treasure and run. Okay, kid. Time for your first lesson. Have you ever daydreamed? You know, just stared at something and let your mind wander?"

I nodded.

"Okay, here's what I want you to do. Scoot down in your chair until your head is almost level with the table. That's right. Comfortable? Fine. Now I want you to look across the table at the wall. Don't focus on it, just stare at it and let your mind wander."

I did as he said. It was hard not focusing on a specific point, so I set my mind to wandering. What to think about? Well, what was I thinking about when the candle almost lit. Oh yes. I am Skeeve. I am powerful and my power is growing daily. I smiled to myself. With the demon's aid, I would soon become a knowledgeable sorcerer. And that would just be the start. After that…

"Hey!" I said, sitting upright.

"What did you see?"

"It was… well, nothing, I guess."

"Don't give me a hard time, kid. What did you see?"

"Well, for a second there I thought I saw sort of a red glow around the ring, but when I looked at it squarely, it disappeared."

"The ring, eh? It figures. Well, that's it. The rest of the stuff should be okay."

He scraped the rest of the loot into a sack, leaving the ring on the table.

"What was it?"

"What? Oh, what you saw? That was an aura. Most people have them. Some places do, but it's a sure test to check if an item is truly magical. I'd be willing to bet that the ring is what old Garkin used to fry the assassin."

"Aren't we going to take it with us?"

"Do you know how to control it?"

"Well….no."

"Neither do I. The last thing we need is to carry around a ring that shoots fire. Particularly if we don't know how to activate it. Leave it. Maybe the others will find it and turn it on themselves."

He tucked the sack into his waist band.

"What others?" I prompted.

"Hmmm? Oh, the other assassins."

"What other assassins?" I was trying to be calm, but I was slipping.

"That's right. This is the first time you've tangled with them, isn't it? I would have thought Garkin…."

"Aahz, could you just tell me?"

"Oh! Sure, kid. Assassins never work alone. That's why they never miss. They work in groups of two to eight. There's probably a back-up team around somewhere. Realizing Isstvan's respect for Garkin, I'd guess he wouldn't send less than six out on an assignment like this, maybe even two teams."

"You mean all this time you've been fooling around with clothes and swords, there's been more assassins on the way?"